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Yanda
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Stat Block
--- Yanda --- Runes: Death Disorder Air Type: Player Character Homeland: Lunar Tarsh Occupation: Light Cavalry Initiate of Cult: Crimson Bat Standard of Living: Free Income: 60 L Ransom: 500 L Description: Yanda is Ostentatious and Mature. She is a Common adventurer. (She/Her) Stats: Strength: 9 (45%) Constitution: 12 (60%) Size: 15 (75%) Dexterity: 4 (20%) Intelligence: 12 (60%) Power: 11 (55%) Charisma: 8 (40%) Derived Stats: Spirit Damage: 1D6 DEX Strike Rank: 5 SIZ Strike Rank: 1 Damage Bonus: 0 Hit Points: 13 Healing Rate: 2 Magic Points: 11 Movement: Ground: 8 Passions & Reputations: Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Leader) 60% Loyalty (Shaker Temple) 60% **Cults: Crimson Bat - Initiate - Rune Points: 1 Elemental Runes: Darkness 20% Air 60% Moon 10% Earth 40% Power Runes: Death 75% Disorder 75% Condition Runes: Skills: **Agility (-10%)** Boat -5% Climb 30% Dodge -2% Drive (Chariot) -5% Jump 2% Ride (Horse) 40% Swim 5% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 10% Dance 10% Disguise 0% Fast Talk 0% Intimidate 10% Intrigue 5% Orate 5% Sing 15% Speak (Heortling) 0% Speak (New Pelorian) 45% Speak (Tarshite) 15% Speak (Tradetalk) 5% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 50% Bureacracy 0% Celestial Lore 10% Cult Lore (Crimson Bat) 15% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Lunar Provincial) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 35% First Aid 20% Game 15% Herd 5% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Crimson Bat) 20% Worship (Orlanth) 0% **Manipulation (-10%)** Conceal -5% Craft (Arms) 0% Devise -5% Play Instrument -5% Sleight 0% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 35% Search 25% Track 5% **Stealth (-15%)** Hide -5% Move Quietly -5% **Melee (-10%)** 1H Axe 0% 1H Hammer 0% 1H Mace 5% 1H Spear 10% 2H Axe 20% 2H Hammer -5% 2H Mace 0% 2H Spear 5% Battle Axe 0% Broadsword 0% Dagger 50% Fist 15% Grapple 15% Greatsword -5% Kick 5% Kopis 20% Lance -5% Pike 5% Quarterstaff 5% Rapier -5% Shortsword 0% Whip -5% **Ranged (-10%)** Arbalest 0% Axe, Throwing 0% Composite Bow 30% Crossbows 15% Dagger, Throwing -5% Elf Bow -5% Javelin 30% Pole Lasso -5% Rock 5% Self Bow -5% Sling 5% Staff Sling 0% Throwing Dagger 0% Thrown Axe 0% **Shield (-10%)** Large Shield 20% Medium Shield 50% Small Shield 5% Spirit Magic: Befuddle (2pts) Disruption (1pts) Visibility (2pts) Rune Spells: Dismiss Air Elemental (1pts) Melee Attacks: Dagger 50% 1D4+2 SR 10 6/6 HP Medium Shield 50% 1D4 SR 9 12/12 HP Ranged Attacks: Thrown Javelin 30% 1D10 SR 5 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Open helm (4 pts) Riding Animal Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2x1D100 L
** Yanda ** Runes: Death Disorder Air Homeland: Lunar Tarsh, Occupation: Light Cavalry, Initiate of Cult: Crimson Bat STR: 9, CON: 12, SIZ: 15, DEX: 4, INT: 12, POW: 11, CHA: 8, Derived Stats: Damage Bonus: 0, Hit Points: 13, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Loyalty (Clan) 60%, Loyalty (Leader) 60%, Loyalty (Shaker Temple) 60%, Reputation 10%, Love (Family) 60%, Cults: Crimson Bat - Initiate - Rune Points: 1 Runes: Air 60%, Moon 10%, Earth 40%, Darkness 20%, Death 75%, Disorder 75%, Skills: Medium Shield 50%, Battle 50%, Dagger 50%, Speak (New Pelorian) 45%, Spirit Combat 45%, Ride (Horse) 40%, Farm 35%, Listen 35%, Scan 35%, Javelin 30%, Climb 30%, Homeland Lore (Local) 30%, Composite Bow 30%, Customs (Lunar Provincial) 25% Spirit Magic: Befuddle (2pts), Disruption (1pts), Visibility (2pts) Rune Spells: Dismiss Air Elemental (1pts) Attacks: Dagger 50% 1D4+2 SR 10 6/6 HP Medium Shield 50% 1D4 SR 9 12/12 HP Thrown Javelin 30% 1D10 SR 5 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Open helm (4 pts), Riding Animal, Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2x1D100 L,