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Nergal
Full Character
Stat Block
--- Nergal --- Runes: Air Disorder Movement Type: Player Character Homeland: Sun County (Prax) Occupation: Bodyguard Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 19 (95%) Constitution: 14 (70%) Size: 11 (55%) Dexterity: 13 (65%) Intelligence: 14 (70%) Power: 13 (65%) Charisma: 13 (65%) Derived Stats: Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 13 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty 60% Reputation 10% Loyalty (Patron) 60% Fear 60% Hate 60% Love 60% Honor 70% Devotion (Orlanth) 60% Loyalty (Sun County) 60% Hate (Darkness Creatures) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 30% Air 85% Earth 40% Water 25% Power Runes: Truth 50% Stasis 25% Disorder 75% Death 50% Harmony 25% Movement 75% Fertility 50% Beast 50% Illusion 50% Man 50% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 36% Drive (Chariot) 15% Jump 49% Ride (Horse) 25% Ride (Horse) 30% Swim 25% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 70% Intrigue 20% Orate 60% Sing 25% Speak (Heortling) 0% Speak (New Praxian) 65% Speak (Stormspeech) 40% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 25% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 20% Customs (Heortling) 0% Customs (Sun County) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 45% First Aid 35% Game 20% Herd 10% Homeland Lore (Local) 35% Homeland Lore (Sun County) 60% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 25% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 50% Listen 45% Scan 70% Search 30% Track 10% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 35% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 85% Dagger 30% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 40% Quarterstaff 30% Rapier 20% Shortsword 35% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 65% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 45% Medium Shield 40% Small Shield 80% Spirit Magic: Bladesharp (0pts) Rune Spells: Shield (1pts) Dark Walk (1pts) Lightning (1pts) Mist Cloud (1pts) Earth Shield (3pts) Melee Attacks: Broadsword 85% 1D8+1+1D4 SR 6 12/12 HP Shortsword 35% 1D6+1+1D4 SR 7 12/12 HP Small Shield 80% 1D3+1D4 SR 7 8/8 HP Ranged Attacks: Thrown Javelin 65% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Cultural Weapons Linothorax, (3 pts protection) Open Helmet (4 pts protection) Cuirboilli greaves and vambraces (3 pts protection) Good Clothing 100 L in coin
** Nergal ** Runes: Air Disorder Movement Homeland: Sun County (Prax), Occupation: Bodyguard, Initiate of Cult: Orlanth Adventurous STR: 19, CON: 14, SIZ: 11, DEX: 13, INT: 14, POW: 13, CHA: 13, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Honor 70%, Devotion (Orlanth) 60%, Loyalty (Sun County) 60%, Hate (Darkness Creatures) 60%, Fear 60%, Hate 60%, Love 60%, Loyalty 60%, Reputation 10%, Loyalty (Patron) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Fire/Sky 30%, Air 85%, Earth 40%, Water 25%, Harmony 25%, Movement 75%, Beast 50%, Fertility 50%, Man 50%, Illusion 50%, Death 50%, Truth 50%, Stasis 25%, Disorder 75%, Skills: Broadsword 85%, Small Shield 80%, Intimidate 70%, Scan 70%, Javelin 65%, Speak (New Praxian) 65%, Homeland Lore (Sun County) 60%, Orate 60%, Climb 50%, Insight (Species) 50%, Jump 49%, Farm 45%, Large Shield 45%, Listen 45% Spirit Magic: Bladesharp (0pts) Rune Spells: Shield (1pts), Dark Walk (1pts), Lightning (1pts), Mist Cloud (1pts), Earth Shield (3pts) Attacks: Broadsword 85% 1D8+1+1D4 SR 6 12/12 HP Shortsword 35% 1D6+1+1D4 SR 7 12/12 HP Small Shield 80% 1D3+1D4 SR 7 8/8 HP Thrown Javelin 65% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Cultural Weapons, Linothorax, (3 pts protection), Open Helmet (4 pts protection), Cuirboilli greaves and vambraces (3 pts protection), Good Clothing, 100 L in coin,