The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Nergal
Full Character
Stat Block
--- Nergal --- Runes: Air Disorder Movement Type: Player Character Homeland: Sun County (Prax) Occupation: Bodyguard Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 19 (95%) Constitution: 14 (70%) Size: 11 (55%) Dexterity: 13 (65%) Intelligence: 14 (70%) Power: 13 (65%) Charisma: 13 (65%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 13 Spirit Damage: 1D6+1 DEX Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty 60% Loyalty (Patron) 60% Fear 60% Love 60% Honor 70% Loyalty (Sun County) 60% Hate (Darkness Creatures) 60% Hate 60% Reputation 10% Devotion (Orlanth) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Air 85% Earth 40% Water 25% Fire/Sky 30% Power Runes: Beast 50% Illusion 50% Movement 75% Fertility 50% Man 50% Death 50% Stasis 25% Truth 50% Harmony 25% Disorder 75% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 36% Drive (Chariot) 15% Jump 49% Ride (Horse) 25% Ride (Horse) 30% Swim 25% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 70% Intrigue 20% Orate 60% Sing 25% Speak (Heortling) 0% Speak (New Praxian) 65% Speak (Stormspeech) 40% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 25% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 20% Customs (Heortling) 0% Customs (Sun County) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 45% First Aid 35% Game 20% Herd 10% Homeland Lore (Local) 35% Homeland Lore (Sun County) 60% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 25% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 50% Listen 45% Scan 70% Search 30% Track 10% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 35% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 85% Dagger 30% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 40% Quarterstaff 30% Rapier 20% Shortsword 35% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 65% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 45% Medium Shield 40% Small Shield 80% Spirit Magic: Bladesharp (0pts) Rune Spells: Shield (1pts) Dark Walk (1pts) Lightning (1pts) Mist Cloud (1pts) Earth Shield (3pts) Melee Attacks: Shortsword 35% 1D6+1+1D4 SR 7 12/12 HP Small Shield 80% 1D3+1D4 SR 7 8/8 HP Broadsword 85% 1D8+1+1D4 SR 6 12/12 HP Ranged Attacks: Thrown Javelin 65% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Cultural Weapons Linothorax, (3 pts protection) Open Helmet (4 pts protection) Cuirboilli greaves and vambraces (3 pts protection) Good Clothing 100 L in coin
** Nergal ** Runes: Air Disorder Movement Homeland: Sun County (Prax), Occupation: Bodyguard, Initiate of Cult: Orlanth Adventurous STR: 19, CON: 14, SIZ: 11, DEX: 13, INT: 14, POW: 13, CHA: 13, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Loyalty (Patron) 60%, Fear 60%, Love 60%, Honor 70%, Loyalty 60%, Hate (Darkness Creatures) 60%, Hate 60%, Reputation 10%, Devotion (Orlanth) 60%, Loyalty (Sun County) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Earth 40%, Water 25%, Fire/Sky 30%, Air 85%, Man 50%, Death 50%, Stasis 25%, Disorder 75%, Truth 50%, Harmony 25%, Beast 50%, Illusion 50%, Movement 75%, Fertility 50%, Skills: Broadsword 85%, Small Shield 80%, Intimidate 70%, Scan 70%, Speak (New Praxian) 65%, Javelin 65%, Orate 60%, Homeland Lore (Sun County) 60%, Insight (Species) 50%, Climb 50%, Jump 49%, Large Shield 45%, Farm 45%, Listen 45% Spirit Magic: Bladesharp (0pts) Rune Spells: Shield (1pts), Dark Walk (1pts), Lightning (1pts), Mist Cloud (1pts), Earth Shield (3pts) Attacks: Broadsword 85% 1D8+1+1D4 SR 6 12/12 HP Shortsword 35% 1D6+1+1D4 SR 7 12/12 HP Small Shield 80% 1D3+1D4 SR 7 8/8 HP Thrown Javelin 65% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Cultural Weapons, Linothorax, (3 pts protection), Open Helmet (4 pts protection), Cuirboilli greaves and vambraces (3 pts protection), Good Clothing, 100 L in coin,