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Minarl
Full Character
Stat Block
--- Minarl --- Runes: Death Harmony Water Type: Player Character Homeland: Durulz (Ducks) Occupation: Philosopher Initiate of Cult: Flintnail Standard of Living: Free Income: 60 L Ransom: 150 L Description: Minarl is Mischievous and Fake. He is a Common adventurer. (He/Him) Stats: Strength: 8 (40%) Constitution: 9 (45%) Size: 3 (15%) Dexterity: 19 (95%) Intelligence: 15 (75%) Power: 8 (40%) Charisma: 13 (65%) Derived Stats: Damage Bonus: -1D4 Hit Points: 7 Healing Rate: 2 Magic Points: 8 Spirit Damage: 1D6 DEX Strike Rank: 0 SIZ Strike Rank: 3 Movement: Ground: 5 Water: 8 Passions & Reputations: Reputation 10% Love (Family) 60% Love (Wisdom) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Flintnail - Initiate - Rune Points: 1 Elemental Runes: Fire/Sky 40% Air 10% Earth 20% Water 60% Power Runes: Harmony 75% Death 75% Condition Runes: Skills: **Agility (+15%)** Boat 45% Climb 65% Dodge 53% Drive (Chariot) 20% Jump 82% Ride (Horse) 0% Swim 105% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 30% Intimidate 20% Intrigue 10% Orate 40% Sing 35% Speak (Heortling) 0% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Flintnail) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 15% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (-5%)** Meditate 20% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 5% Spirit Combat 30% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Flintnail) 15% Worship (Orlanth) 0% **Manipulation (+15%)** Armour Making (Metal) 25% Conceal 20% Craft (Arms) 25% Devise 20% Masonary (Stone) 25% Play Instrument 20% Sleight 25% Weapon Making (Metal) 40% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+25%)** Hide 35% Move Quietly 35% **Melee (+15%)** 1H Axe 35% 1H Hammer 65% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 40% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 30% Crossbows 60% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 45% Small Shield 30% Spirit Magic: Glue (3pts) Rune Spells: Warding (1pts) Melee Attacks: War Hammer 65% 1D6+2-1D4 SR 6 10/10 HP Medium Shield 45% 1D4-1D4 SR 6 12/12 HP Ranged Attacks: Light Crossbow 60% 2D4+2 SR 0 6/6 HP Rng 100 Hit Locations: (19-20) - Head 3/3 HP (16-18) - L Arm 2/2 HP (13-15) - R Arm 2/2 HP (12) - Chest 4/4 HP (9-11) - Abdomen 3/3 HP (5-8) - L Leg 3/3 HP (1-4) - R Leg 3/3 HP Equipment: Writing implements & materials Wooden carrying case Blank parchments worth 50 L One or two philosophical works Bronze dagger Walking staff Small portable platform Robes 50 L in coin
** Minarl ** Runes: Death Harmony Water Homeland: Durulz (Ducks), Occupation: Philosopher, Initiate of Cult: Flintnail STR: 8, CON: 9, SIZ: 3, DEX: 19, INT: 15, POW: 8, CHA: 13, Derived Stats: Damage Bonus: -1D4, Hit Points: 7, Magic Points: 8, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 Passions: Reputation 10%, Love (Family) 60%, Love (Wisdom) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Flintnail - Initiate - Rune Points: 1 Runes: Air 10%, Earth 20%, Water 60%, Fire/Sky 40%, Death 75%, Harmony 75%, Skills: Swim 105%, Jump 82%, 1H Hammer 65%, Climb 65%, Crossbows 60%, Dodge 53%, Boat 45%, Medium Shield 45%, Broadsword 40%, Orate 40%, Weapon Making (Metal) 40%, Large Shield 40%, Grapple 40%, Dagger 40% Spirit Magic: Glue (3pts) Rune Spells: Warding (1pts) Attacks: War Hammer 65% 1D6+2-1D4 SR 6 10/10 HP Medium Shield 45% 1D4-1D4 SR 6 12/12 HP Light Crossbow 60% 2D4+2 SR 0 6/6 HP Rng 100 Hit Locations: (19-20) - Head 3/3 HP (16-18) - L Arm 2/2 HP (13-15) - R Arm 2/2 HP (12) - Chest 4/4 HP (9-11) - Abdomen 3/3 HP (5-8) - L Leg 3/3 HP (1-4) - R Leg 3/3 HP Equipment: Writing implements & materials, Wooden carrying case, Blank parchments worth 50 L, One or two philosophical works, Bronze dagger, Walking staff, Small portable platform, Robes, 50 L in coin,