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Derdastan Many-Keep-Rooth-windurev
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Stat Block
--- Derdastan Many-Keep-Rooth-windurev --- Runes: Death Movement Air Type: Player Character Homeland: Durulz (Ducks) Occupation: Heavy Cavalry Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Derdastan Many-Keep-Rooth-windurev is Needy and Fuddy Duddy. He is a Common adventurer. (He/Him) Stats: Strength: 8 (40%) Constitution: 15 (75%) Size: 8 (40%) Dexterity: 13 (65%) Intelligence: 11 (55%) Power: 7 (35%) Charisma: 12 (60%) Derived Stats: Damage Bonus: 0 Hit Points: 14 Healing Rate: 3 Magic Points: 7 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 5 Water: 8 Passions & Reputations: Reputation 10% Hate (Chaos) 60% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Unit) 60% Loyalty (Tribe) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 1 Elemental Runes: Air 70% Darkness 20% Fire/Sky 40% Power Runes: Movement 75% Death 75% Condition Runes: Skills: **Agility (+5%)** Boat 35% Climb 45% Dodge 31% Drive (Chariot) 10% Jump 44% Ride (Horse) 0% Swim 95% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 25% Dance 15% Disguise 5% Fast Talk 25% Intimidate 15% Intrigue 5% Orate 55% Sing 40% Speak (Heortling) 50% Speak (Stormspeech) 20% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 40% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 15% Customs (Heortling) 0% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 20% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (-5%)** Meditate 15% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 30% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 15% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 30% Listen 35% Scan 35% Search 25% Track 5% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 45% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 60% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 60% Pole Lasso 10% Rock 20% Self Bow 10% Sling 45% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Mobility (1pts) Protection (4pts) Rune Spells: Flight (1pts) Melee Attacks: Broadsword 60% 1D8+1 SR 6 12/12 HP Medium Shield 35% 1D4 SR 7 12/12 HP Ranged Attacks: Thrown Javelin 60% 1D10 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Weapons Riding animal 1D3 distinctive scars Sleeping roll Good clothing 20 L in coin War booty worth 2xD100 L
** Derdastan Many-Keep-Rooth-windurev ** Runes: Death Movement Air Homeland: Durulz (Ducks), Occupation: Heavy Cavalry, Initiate of Cult: Orlanth Adventurous STR: 8, CON: 15, SIZ: 8, DEX: 13, INT: 11, POW: 7, CHA: 12, Derived Stats: Magic Points: 7, Damage Bonus: 0, Hit Points: 14, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Loyalty (Clan) 60%, Loyalty (Unit) 60%, Loyalty (Tribe) 60%, Reputation 10%, Hate (Chaos) 60%, Love (Family) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 1 Runes: Air 70%, Darkness 20%, Fire/Sky 40%, Death 75%, Movement 75%, Skills: Swim 95%, Javelin 60%, Broadsword 60%, Orate 55%, Speak (Heortling) 50%, Sling 45%, Climb 45%, 1H Spear 45%, Jump 44%, Battle 40%, Sing 40%, Boat 35%, Listen 35%, Medium Shield 35% Spirit Magic: Mobility (1pts), Protection (4pts) Rune Spells: Flight (1pts) Attacks: Medium Shield 35% 1D4 SR 7 12/12 HP Broadsword 60% 1D8+1 SR 6 12/12 HP Thrown Javelin 60% 1D10 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Weapons, Riding animal, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coin, War booty worth 2xD100 L,