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Darkar
Full Character
Stat Block
--- Darkar --- Runes: Harmony Movement Air Type: Player Character Homeland: Longhome Occupation: Farmer Rune Lord of Cult: Orlanth Adventurous Standard of Living: Free Income: 80 L Ransom: 500 L Description: Darkar is Stern and Queer. He is a Epic adventurer. (He/Him) Stats: Strength: 15 (75%) Constitution: 13 (65%) Size: 16 (80%) Dexterity: 15 (75%) Intelligence: 16 (80%) Power: 14 (70%) Charisma: 15 (75%) Derived Stats: Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 14 Movement: Ground: 8 Passions & Reputations: Hate (Chaos) 60% Love (Family) 70% Loyalty (Long Home) 60% Reputation 24% **Cults: Orlanth Adventurous - Rune Lord - Rune Points: 8 Elemental Runes: Earth 70% Darkness 70% Air 90% Power Runes: Movement 95% Harmony 95% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 95% Dodge 60% Drive (Chariot) 10% Jump 90% Ride (Horse) 10% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 85% Sing 25% Speak (Heortling) 0% Speak (Own Language: Tarshite) 55% Speak (Stormspeech) 25% Speak (Tradetalk) 20% **Knowledge (+5%)** Alchemy 30% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 20% Customs (Heortling) 0% Customs (Long Home) 90% Customs (Tarshite) 20% Elder Race Lore (Elves) 10% Evaluate 15% Farm 40% First Aid 25% Game 20% Herd 85% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 45% Manage Household 85% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 15% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 70% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 80% Search 40% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 20% 2H Axe 40% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 25% Dagger 40% Fist 60% Grapple 60% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 60% Dagger, Throwing 15% Elf Bow 15% Javelin 25% Pole Lasso 15% Rock 25% Self Bow 25% Sling 40% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 65% Medium Shield 25% Small Shield 35% Spirit Magic: Disruption (1pts) Protection (13pts) Detect Enemies (1pts) Rune Spells: Increase/Decrease Wind (1pts) Flight (1pts) Shield (1pts) Mist Cloud (1pts) Wind Words (1pts) Summons of Evil (3pts) Summon Elemental (1pts) Dismiss Elemental (1pts) Melee Attacks: Dagger 40% 1D4+2+1D4 SR 7 6/6 HP Large Shield 65% 1D6+1D4 SR 6 16/16 HP Ranged Attacks: Light Crossbow 60% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Foodstuffs and livestock worth 120 L Cultural Weapons Sickle Hammer Two draft oxen composite helm (3pts)
** Darkar ** Runes: Harmony Movement Air Homeland: Longhome, Occupation: Farmer, Rune Lord of Cult: Orlanth Adventurous STR: 15, CON: 13, SIZ: 16, DEX: 15, INT: 16, POW: 14, CHA: 15, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Loyalty (Long Home) 60%, Reputation 24%, Hate (Chaos) 60%, Love (Family) 70%, Cults: Orlanth Adventurous - Rune Lord - Rune Points: 8 Runes: Darkness 70%, Air 90%, Earth 70%, Harmony 95%, Movement 95%, Skills: Climb 95%, Customs (Long Home) 90%, Jump 90%, Orate 85%, Manage Household 85%, Herd 85%, Scan 80%, Worship (Orlanth) 70%, Large Shield 65%, Grapple 60%, Dodge 60%, Crossbows 60%, Fist 60%, Speak (Own Language: Tarshite) 55% Spirit Magic: Disruption (1pts), Protection (13pts), Detect Enemies (1pts) Rune Spells: Dismiss Elemental (1pts), Increase/Decrease Wind (1pts), Flight (1pts), Shield (1pts), Mist Cloud (1pts), Wind Words (1pts), Summons of Evil (3pts), Summon Elemental (1pts) Attacks: Large Shield 65% 1D6+1D4 SR 6 16/16 HP Dagger 40% 1D4+2+1D4 SR 7 6/6 HP Light Crossbow 60% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Foodstuffs and livestock worth 120 L, Cultural Weapons, Sickle, Hammer, Two draft oxen, composite helm (3pts),