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Darsh
Full Character
Stat Block
--- Darsh --- Runes: Fire/Sky Truth Stasis Type: Player Character Homeland: Sun County (Prax) Occupation: Priest Initiate of Cult: Yelmalio Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Stats: Strength: 16 (80%) Constitution: 11 (55%) Size: 15 (75%) Dexterity: 14 (70%) Intelligence: 19 (95%) Power: 15 (75%) Charisma: 8 (40%) Derived Stats: Magic Points: 15 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 12 Healing Rate: 2 Movement: Ground: 8 Passions & Reputations: Hate (Chaos) 70% Love (Family) 70% Loyalty (Tribe) 70% Devotion (Yelmalio) 70% Loyalty (Vega Goldbreath) 70% Honor 70% Reputation 15% Hate (Darkness Creatures) 60% Devotion (any) 60% Loyalty (Sun County) 60% **Cults: Yelmalio - Initiate - Rune Points: 3 Elemental Runes: Air 50% Earth 20% Fire/Sky 90% Power Runes: Death 50% Movement 15% Man 50% Beast 50% Fertility 50% Truth 85% Disorder 40% Stasis 85% Harmony 60% Illusion 15% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 33% Drive (Chariot) 10% Jump 47% Ride (Horse) 10% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 35% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 30% Sing 50% Speak (Heortling) 0% Speak (Flamespeech) 20% Speak (Praxian) 50% Speak (New Praxian) 50% Speak (Tradetalk) 10% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 30% Cult Lore (Orlanth) 0% Cult Lore (Yelmalio) 75% Customs (Heortling) 0% Customs (Sun County) 45% Elder Race Lore (Elves) 15% Evaluate 20% Farm 50% First Aid 20% Game 25% Herd 15% Homeland Lore (Local) 40% Homeland Lore (Sun County) 65% Library Use 0% Lore (Local) 0% Manage Household 30% Mineral Lore 15% Peaceful Cut 35% Plant Lore 15% Read/Write (Old Tarsh) 0% Read/Write (Praxian) 30% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 45% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yelmalio) 80% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Insight (Human) 40% Listen 35% Scan 35% Search 35% Track 15% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 60% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 25% Dagger 30% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 40% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 50% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 70% Medium Shield 40% Small Shield 30% Spirit Magic: Lantern (1pts) Coordination (2pts) Farsee (1pts) Repair (0pts) Rune Spells: Catseye (1pts) Sunbright (2pts) Melee Attacks: 1H Javelin 60% 1D6+1D4 SR 5 8/8 HP Large Shield 70% 1D6+1D4 SR 6 16/16 HP Ranged Attacks: Thrown Javelin 50% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 4/4 HP (16-18) - L Arm Armor: 4 3/3 HP (13-15) - R Arm Armor: 4 3/3 HP (12) - Chest Armor: 4 5/5 HP (9-11) - Abdomen Armor: 4 4/4 HP (5-8) - L Leg Armor: 4 4/4 HP (1-4) - R Leg Armor: 4 4/4 HP Equipment: Open helmet (4pts) Heavy scale hauberk (5pts) Cuirboilli greaves & vambraces (3pts) Artifacts & regalia of diety Noble clothing worth 60 L Cultural weapons One riding animal 160 L in coin 450 L in jewelry, vessels and luxury goods
** Darsh ** Runes: Fire/Sky Truth Stasis Homeland: Sun County (Prax), Occupation: Priest, Initiate of Cult: Yelmalio STR: 16, CON: 11, SIZ: 15, DEX: 14, INT: 19, POW: 15, CHA: 8, Derived Stats: Damage Bonus: +1D4, Hit Points: 12, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Devotion (Yelmalio) 70%, Loyalty (Vega Goldbreath) 70%, Honor 70%, Reputation 15%, Hate (Chaos) 70%, Love (Family) 70%, Loyalty (Tribe) 70%, Devotion (any) 60%, Loyalty (Sun County) 60%, Hate (Darkness Creatures) 60%, Cults: Yelmalio - Initiate - Rune Points: 3 Runes: Air 50%, Earth 20%, Fire/Sky 90%, Man 50%, Beast 50%, Fertility 50%, Truth 85%, Disorder 40%, Stasis 85%, Harmony 60%, Illusion 15%, Death 50%, Movement 15%, Skills: Worship (Yelmalio) 80%, Cult Lore (Yelmalio) 75%, Large Shield 70%, Homeland Lore (Sun County) 65%, 1H Spear 60%, Sing 50%, Speak (New Praxian) 50%, Speak (Praxian) 50%, Javelin 50%, Farm 50%, Jump 47%, Climb 45%, Customs (Sun County) 45%, Meditate 45% Spirit Magic: Farsee (1pts), Repair (0pts), Lantern (1pts), Coordination (2pts) Rune Spells: Catseye (1pts), Sunbright (2pts) Attacks: 1H Javelin 60% 1D6+1D4 SR 5 8/8 HP Large Shield 70% 1D6+1D4 SR 6 16/16 HP Thrown Javelin 50% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 4/4 HP (16-18) - L Arm Armor: 4 3/3 HP (13-15) - R Arm Armor: 4 3/3 HP (12) - Chest Armor: 4 5/5 HP (9-11) - Abdomen Armor: 4 4/4 HP (5-8) - L Leg Armor: 4 4/4 HP (1-4) - R Leg Armor: 4 4/4 HP Equipment: Open helmet (4pts), Heavy scale hauberk (5pts), Cuirboilli greaves & vambraces (3pts), Artifacts & regalia of diety, Noble clothing worth 60 L, Cultural weapons, One riding animal, 160 L in coin, 450 L in jewelry, vessels and luxury goods,