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Hardast
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--- Hardast --- Runes: Illusion Death Earth Type: Player Character Homeland: Prax: Bison Riders Occupation: Herder Rune Lord of Cult: Humakt Standard of Living: Poor Income: 60 L Ransom: 500 L Description: Hardast is Nibbler and Conceited. He is a Epic adventurer. (He/Him) Stats: Strength: 13 (65%) Constitution: 16 (80%) Size: 14 (70%) Dexterity: 12 (60%) Intelligence: 15 (75%) Power: 15 (75%) Charisma: 15 (75%) Derived Stats: Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 17 Healing Rate: 3 Magic Points: 15 Movement: Ground: 8 Passions & Reputations: Reputation 24% Hate (Chaos) 60% Love (Family) 70% Loyalty (Tribe) 60% Devotion (Humakt) 60% **Cults: Humakt - Rune Lord - Rune Points: 8 Elemental Runes: Fire/Sky 70% Air 70% Earth 90% Power Runes: Death 95% Illusion 95% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 90% Dodge 24% Drive (Chariot) 5% Jump 61% Ride (Bison) 80% Ride (Horse) 5% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 60% Intrigue 50% Orate 15% Sing 15% Speak (Heortling) 0% Speak (Praxian) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 20% Battle 15% Bureacracy 15% Celestial Lore 10% Cult Lore (Humakt) 45% Cult Lore (Orlanth) 0% Customs (Bison Tribe) 40% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 25% Game 20% Herd 110% Homeland Lore (Local) 60% Library Use 0% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 60% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 55% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 85% Spirit Dance 45% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Humakt) 45% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 95% Scan 80% Search 40% Track 20% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 10% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 25% Dagger 40% Fist 30% Grapple 40% Greatsword 10% Kick 20% Kopis 15% Lance 25% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 40% Dagger, Throwing 10% Elf Bow 10% Javelin 60% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 65% Small Shield 20% Spirit Magic: Fireblade (4pts) Disruption (1pts) Detect Enemies (1pts) Heal (9pts) Rune Spells: Oath (2pts) Morale (2pts) Shield (1pts) Bind Ghost (1pts) True Weapon (1pts) Detect Truth (1pts) Sever Spirit (3pts) Sword Trance (1pts) Melee Attacks: Medium Shield 65% 1D4+1D4 SR 8 12/12 HP Dagger 40% 1D4+2+1D4 SR 9 6/6 HP Ranged Attacks: Thrown Javelin 60% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 6/6 HP (16-18) - L Arm Armor: 4 5/5 HP (13-15) - R Arm Armor: 4 5/5 HP (12) - Chest Armor: 4 7/7 HP (9-11) - Abdomen Armor: 4 6/6 HP (5-8) - L Leg Armor: 4 6/6 HP (1-4) - R Leg Armor: 4 6/6 HP Equipment: Cultural Weapons Herd animals worth 120 L Staff Herding animal
** Hardast ** Runes: Illusion Death Earth Homeland: Prax: Bison Riders, Occupation: Herder, Rune Lord of Cult: Humakt STR: 13, CON: 16, SIZ: 14, DEX: 12, INT: 15, POW: 15, CHA: 15, Derived Stats: Magic Points: 15, Damage Bonus: +1D4, Hit Points: 17, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Reputation 24%, Hate (Chaos) 60%, Love (Family) 70%, Loyalty (Tribe) 60%, Devotion (Humakt) 60%, Cults: Humakt - Rune Lord - Rune Points: 8 Runes: Air 70%, Earth 90%, Fire/Sky 70%, Illusion 95%, Death 95%, Skills: Herd 110%, Listen 95%, Climb 90%, Spirit Combat 85%, Scan 80%, Ride (Bison) 80%, Medium Shield 65%, Jump 61%, Javelin 60%, Peaceful Cut 60%, Homeland Lore (Local) 60%, Intimidate 60%, Speak (Praxian) 55%, Survival 55% Spirit Magic: Heal (9pts), Fireblade (4pts), Disruption (1pts), Detect Enemies (1pts) Rune Spells: Oath (2pts), Morale (2pts), Shield (1pts), Bind Ghost (1pts), True Weapon (1pts), Detect Truth (1pts), Sever Spirit (3pts), Sword Trance (1pts) Attacks: Dagger 40% 1D4+2+1D4 SR 9 6/6 HP Medium Shield 65% 1D4+1D4 SR 8 12/12 HP Thrown Javelin 60% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 6/6 HP (16-18) - L Arm Armor: 4 5/5 HP (13-15) - R Arm Armor: 4 5/5 HP (12) - Chest Armor: 4 7/7 HP (9-11) - Abdomen Armor: 4 6/6 HP (5-8) - L Leg Armor: 4 6/6 HP (1-4) - R Leg Armor: 4 6/6 HP Equipment: Cultural Weapons, Herd animals worth 120 L, Staff, Herding animal,