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Eosar the Shadow-Sons
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--- Eosar the Shadow-Sons --- Runes: Truth Beast Fire/Sky Type: Player Character Homeland: Dark Trolls Occupation: Chariot Driver Initiate of Cult: Lhankor Mhy Standard of Living: Free Income: 60 L Ransom: 500 L Description: Eosar the Shadow-Sons is Always Late and Elated. They is a Common adventurer. (They/Them) Stats: Strength: 20 (100%) Constitution: 15 (75%) Size: 16 (80%) Dexterity: 7 (35%) Intelligence: 15 (75%) Power: 9 (45%) Charisma: 5 (25%) Derived Stats: Healing Rate: 3 Magic Points: 9 Spirit Damage: 1D6 DEX Strike Rank: 4 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 16 Movement: Ground: 8 Passions & Reputations: Honor 60% Reputation 10% Love (Family) 60% Hate (Mostali) 60% Loyalty (Temple) 60% Loyalty (Matriarch) 60% **Cults: Lhankor Mhy - Initiate - Rune Points: 1 Elemental Runes: Moon 40% Darkness 30% Fire/Sky 60% Power Runes: Truth 75% Beast 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 14% Drive (Chariot) 5% Jump 21% Ride (Horse) 0% Swim 15% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 10% Dance 20% Disguise 0% Fast Talk 0% Intimidate 20% Intrigue 0% Orate 5% Sing 15% Speak (Darktongue) 45% Speak (Heortling) 0% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 10% Cult Lore (Lankhor Mhy) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Uz) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 25% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Troll) 30% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 35% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 30% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Lankhor Mhy) 20% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Darksense Scan 30% Darksense Search 30% Insight (Species) 25% Listen 40% Scan 55% Search 40% Track 10% **Stealth (-5%)** Hide 15% Move Quietly 15% **Melee (+5%)** 1H Axe 35% 1H Hammer 15% 1H Mace 20% 1H Spear 10% 2H Axe 10% 2H Hammer 25% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 15% Dagger 20% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 35% **Ranged (+5%)** Arbalest 15% Axe, Throwing 25% Composite Bow 10% Crossbows 60% Dagger, Throwing 10% Elf Bow 10% Javelin 15% Pole Lasso 10% Rock 20% Self Bow 10% Sling 25% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 20% Small Shield 20% Spirit Magic: Detect Trap (1pts) Detect Spirit (1pts) Detect Enemies (1pts) Detect (Substance) (1pts) Rune Spells: Clairvoyance (2pts) Melee Attacks: Small Axe 35% 1D6+1+1D6 SR 9 6/6 HP Large Shield 30% 1D6+1D6 SR 8 16/16 HP Ranged Attacks: Light Crossbow 60% 2D4+2 SR 4 6/6 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Cultural Weapons Whip Linothorax (3pts) Leather greaves & vambraces (1pt) Composite helm (2pts) 1D6 Distinctive Scars Wineskin Largesse from leader worth 150 l Chariot belongs to leader or temple
** Eosar the Shadow-Sons ** Runes: Truth Beast Fire/Sky Homeland: Dark Trolls, Occupation: Chariot Driver, Initiate of Cult: Lhankor Mhy STR: 20, CON: 15, SIZ: 16, DEX: 7, INT: 15, POW: 9, CHA: 5, Derived Stats: Magic Points: 9, Damage Bonus: +1D6, Hit Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Honor 60%, Reputation 10%, Love (Family) 60%, Hate (Mostali) 60%, Loyalty (Temple) 60%, Loyalty (Matriarch) 60%, Cults: Lhankor Mhy - Initiate - Rune Points: 1 Runes: Darkness 30%, Fire/Sky 60%, Moon 40%, Beast 75%, Truth 75%, Skills: Crossbows 60%, Scan 55%, Battle 45%, Speak (Darktongue) 45%, Search 40%, Climb 40%, Listen 40%, Homeland Lore (Local) 35%, Read/Write (Old Tarsh) 35%, 1H Axe 35%, Whip 35%, Darksense Scan 30%, Customs (Uz) 30%, Spirit Combat 30% Spirit Magic: Detect Trap (1pts), Detect Spirit (1pts), Detect Enemies (1pts), Detect (Substance) (1pts) Rune Spells: Clairvoyance (2pts) Attacks: Large Shield 30% 1D6+1D6 SR 8 16/16 HP Small Axe 35% 1D6+1+1D6 SR 9 6/6 HP Light Crossbow 60% 2D4+2 SR 4 6/6 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Cultural Weapons, Whip, Linothorax (3pts), Leather greaves & vambraces (1pt), Composite helm (2pts), 1D6 Distinctive Scars, Wineskin, Largesse from leader worth 150 l, Chariot belongs to leader or temple,