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Hend of Heortan Surev Shieldes Cliff-Diver
Full Character
Stat Block
--- Hend of Heortan Surev Shieldes Cliff-Diver --- Runes: Man Harmony Water Type: Player Character Homeland: Longhome Occupation: Farmer Initiate of Cult: Dormal the Sailor Standard of Living: Free Income: 80 L Ransom: 500 L Description: Hend of Heortan Surev Shieldes Cliff-Diver is Fun Loving and Cranky. They is a Common adventurer. Stats: Strength: 10 (50%) Constitution: 12 (60%) Size: 17 (85%) Dexterity: 9 (45%) Intelligence: 12 (60%) Power: 11 (55%) Charisma: 8 (40%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 2 Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 3 Movement: Ground: 8 Passions & Reputations: Love (Sea) 60% Reputation 10% Love (Family) 70% Loyalty (Long Home) 60% **Cults: Dormal the Sailor - Initiate - Rune Points: 1 Elemental Runes: Earth 30% Water 60% Darkness 40% Power Runes: Harmony 75% Man 75% Condition Runes: Skills: **Agility (-5%)** Boat 25% Climb 55% Dodge 13% Jump 22% Swim 55% **Communication (-5%)** Charm 10% Dance 5% Intimidate 10% Orate 5% Sing 5% Speak (Own Language: Tarshite) 45% Speak (Tradetalk) 10% **Knowledge (+0%)** Animal Lore 5% Battle 10% Celestial Lore 5% Cult Lore (Dormal The Sailor) 20% Customs (Long Home) 55% Customs (Tarshite) 15% Elder Race Lore (Elves) 5% Evaluate 10% Farm 25% First Aid 20% Game 15% Herd 30% Homeland Lore (Local) 30% Lore (Local) 15% Manage Household 50% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Shiphandling 5% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Spirit Combat 10% Worship (Dormal The Sailor) 25% **Manipulation (+0%)** Conceal 5% Craft (Arms) 25% Craft (Woodworking) 20% Devise 5% Play Instrument 15% Sleight 10% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 45% Search 25% Track 5% **Stealth (-10%)** **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 10% 2H Axe 20% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 10% Broadsword 15% Dagger 15% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 30% Pole Lasso 5% Rock 15% Self Bow 15% Sling 20% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 15% Medium Shield 40% Small Shield 15% Spirit Magic: Farsee (1pts) Repair (3pts) Rune Spells: Float (1pts) Melee Attacks: Fist 25% 1D3+1D4 SR 8 0/0 HP Medium Shield 40% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Thrown Javelin 30% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Foodstuffs and livestock worth 120 L Cultural Weapons Sickle Hammer Two draft oxen composite helm (3pts)
** Hend of Heortan Surev Shieldes Cliff-Diver ** Runes: Man Harmony Water Homeland: Longhome, Occupation: Farmer, Initiate of Cult: Dormal the Sailor STR: 10, CON: 12, SIZ: 17, DEX: 9, INT: 12, POW: 11, CHA: 8, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Love (Sea) 60%, Reputation 10%, Love (Family) 70%, Loyalty (Long Home) 60%, Cults: Dormal the Sailor - Initiate - Rune Points: 1 Runes: Earth 30%, Water 60%, Darkness 40%, Man 75%, Harmony 75%, Skills: Climb 55%, Customs (Long Home) 55%, Swim 55%, Manage Household 50%, Scan 45%, Speak (Own Language: Tarshite) 45%, Medium Shield 40%, Javelin 30%, Herd 30%, Homeland Lore (Local) 30%, Meditate 25%, Listen 25%, Craft (Arms) 25%, Farm 25% Spirit Magic: Repair (3pts), Farsee (1pts) Rune Spells: Float (1pts) Attacks: Fist 25% 1D3+1D4 SR 8 0/0 HP Medium Shield 40% 1D4+1D4 SR 7 12/12 HP Thrown Javelin 30% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Foodstuffs and livestock worth 120 L, Cultural Weapons, Sickle, Hammer, Two draft oxen, composite helm (3pts),