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Tyrian Telbenj
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--- Tyrian Telbenj --- Runes: Death Moon Truth Type: Player Character Homeland: Lunar Tarsh Occupation: Heavy Infantry Rune Lord of Cult: Yanafal Tarnils Standard of Living: Free Income: 60 L Ransom: 500 L Description: 12 Rune point: Subject to lunar cicle Rune Magic Berserk, oath, enchant iron, enchant silver, binding enchantment, mp storage matrix enchantment, armoring enchantment, regrow limb, command lune e reflection, Shield, Detect truth, Mindblast, worship Yanafal Tarnils, Heal Wound, Sanctify, Extention, Warding + tutte le comuni. True Sword (2 in right hand Brace) Shield 4 (Silver Sceptre) Spirit Magic Parry 6 --- Bladesharp 4 --- Heal 4 --- Disruption 1 Belt of sth3 (+9 sth point 27 sth +2d6 damage agility +8 manipul +20 fatigue 42) Protection 7 (on the Bastard Sword) Reputazione 41 (+15 tra nel Tarsh, + 5 nelle lunar provinces e nel Sartar, -10 altrove) ransom 7000 da parte della House of the Ram di Furthest o 6000 dal Comando Generale dell'Armata Rossa di Glamour City. Gift/Geasis 1d10 for divine intervention (glowline or full moon) Gift: x1,5 Fatigue Points. geas non indossare armatura braccio sinistro Gift: Increase 50% Shield ap. Geas: Never Lie Gift: +4 Con vs Poison or Disease. Geas: Never use poison Gift: +20 to a cult skill Geas: muto 1 giorno della settimana Stats: Strength: 17 (85%) Constitution: 16 (80%) Size: 17 (85%) Dexterity: 17 (85%) Intelligence: 15 (75%) Power: 18 (90%) Charisma: 13 (65%) Derived Stats: Magic Points: 18 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 19 Healing Rate: 3 Movement: Ground: 8 Passions & Reputations: Loyalty (Shaker Temple) 60% Devotion (Yanafal Tarnils) 100% Honor 70% Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Devotion (Orlanth) 60% **Cults: Yanafal Tarnils - Rune Lord - Rune Points: 12 Elemental Runes: Air 20% Moon 95% Power Runes: Disorder 50% Illusion 25% Beast 50% Stasis 50% Harmony 50% Movement 50% Man 50% Death 99% Truth 75% Condition Runes: Skills: **Agility (+15%)** Boat 20% Climb 55% Dodge 49% Drive (Chariot) 20% Jump 66% Ride (Horse) 20% Swim 30% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 20% Orate 20% Sing 30% Speak (New Pelorian) 60% Speak (Tarshite) 30% Speak (Tradetalk) 20% **Knowledge (+10%)** Animal Lore 15% Battle 70% Celestial Lore 20% Cult Lore (Yanafal Tarnils) 25% Customs (Lunar Provincial) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 45% First Aid 35% Game 25% Herd 15% Homeland Lore (Local) 40% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (New Pelorian) 40% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Spirit Combat 45% Worship (Yanafal Tarnils) 45% **Manipulation (+25%)** Conceal 30% Craft (Arms) 35% Devise 30% Play Instrument 30% Sleight 35% **Perception (+10%)** Insight (Species) 30% Listen 45% Scan 45% Search 35% Track 15% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+25%)** 1H Axe 35% 1H Hammer 35% 1H Mace 40% 1H Spear 45% 2H Axe 30% 2H Hammer 30% 2H Mace 35% 2H Spear 40% Battle Axe 35% Broadsword 35% Dagger 50% Fist 50% Grapple 50% Greatsword (Bastard Sword) 65% Kick 40% Kopis 116% Lance 30% Pike 40% Quarterstaff 40% Rapier 30% Shortsword 35% Sickle-sword 180% Whip 30% **Ranged (+25%)** Arbalest 35% Axe, Throwing 35% Composite Bow 40% Crossbows 50% Dagger, Throwing 30% Elf Bow 30% Javelin 45% Pole Lasso 30% Rock 40% Self Bow 30% Sling 30% Staff Sling 35% Throwing Dagger 35% Thrown Axe 35% **Shield (+25%)** Large Shield 159% Medium Shield 50% Small Shield 40% Spirit Magic: Bladesharp (4pts) Disruption (1pts) Strength (Belt Of Sth) (2pts) Heal (4pts) Parry (6pts) Rune Spells: Warding (1pts) Enchant Metal (Silver) (1pts) Sanctify (2pts) Extension (1pts) Command (Lune) (2pts) Binding Enchantment (1pts) Magic Point Enchantment (Armoring Enchantment) (1pts) Shield (Shield 1 Personale +Shield 4 Da Silver Sceptre) (1pts) Reflection (1pts) Spirit Block (1pts) Enchant Metal (Iron) (1pts) Magic Point Enchantment (1pts) True Weapon (True Sword (2 In Right Hand Brace)) (1pts) Oath (2pts) Berserker (2pts) Mindblast (2pts) Heal Wound (1pts) Regrow Limb (2pts) Detect Truth (1pts) Melee Attacks: Giusta compagna 180% 2d6+1+1D6 SR 4 20/20 HP Iron Shimitar 116% 1d6+2+1D6 SR 4 8/8 HP Baluardo Rosso 159% 1d6+1D6 SR 5 35/35 HP Ranged Attacks: Thrown Javelin 45% 1D10+1D3 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 15 7/7 HP (16-18) - L Arm Armor: 4 6/6 HP (13-15) - R Arm Armor: 15 6/6 HP (12) - Chest Armor: 15 8/8 HP (9-11) - Abdomen Armor: 15 7/7 HP (5-8) - L Leg Armor: 15 7/7 HP (1-4) - R Leg Armor: 15 7/7 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Tyrian Telbenj ** Runes: Death Moon Truth Homeland: Lunar Tarsh, Occupation: Heavy Infantry, Rune Lord of Cult: Yanafal Tarnils STR: 17, CON: 16, SIZ: 17, DEX: 17, INT: 15, POW: 18, CHA: 13, Derived Stats: Damage Bonus: +1D6, Hit Points: 19, Magic Points: 18, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 Passions: Loyalty (Clan) 60%, Devotion (Orlanth) 60%, Loyalty (Shaker Temple) 60%, Devotion (Yanafal Tarnils) 100%, Honor 70%, Reputation 10%, Love (Family) 60%, Cults: Yanafal Tarnils - Rune Lord - Rune Points: 12 Runes: Air 20%, Moon 95%, Movement 50%, Man 50%, Death 99%, Truth 75%, Harmony 50%, Disorder 50%, Illusion 25%, Beast 50%, Stasis 50%, Skills: Sickle-sword 180%, Large Shield 159%, Kopis 116%, Battle 70%, Jump 66%, Greatsword (Bastard Sword) 65%, Speak (New Pelorian) 60%, Climb 55%, Medium Shield 50%, Grapple 50%, Dagger 50%, Crossbows 50%, Fist 50%, Dodge 49% Spirit Magic: Heal (4pts), Parry (6pts), Bladesharp (4pts), Disruption (1pts), Strength (Belt Of Sth) (2pts) Rune Spells: Warding (1pts), Enchant Metal (Silver) (1pts), Sanctify (2pts), Extension (1pts), Command (Lune) (2pts), Binding Enchantment (1pts), Magic Point Enchantment (Armoring Enchantment) (1pts), Shield (Shield 1 Personale +Shield 4 Da Silver Sceptre) (1pts), Reflection (1pts), Spirit Block (1pts), Enchant Metal (Iron) (1pts), Magic Point Enchantment (1pts), True Weapon (True Sword (2 In Right Hand Brace)) (1pts), Oath (2pts), Berserker (2pts), Mindblast (2pts), Heal Wound (1pts), Regrow Limb (2pts), Detect Truth (1pts) Attacks: Iron Shimitar 116% 1d6+2+1D6 SR 4 8/8 HP Baluardo Rosso 159% 1d6+1D6 SR 5 35/35 HP Giusta compagna 180% 2d6+1+1D6 SR 4 20/20 HP Thrown Javelin 45% 1D10+1D3 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 15 7/7 HP (16-18) - L Arm Armor: 4 6/6 HP (13-15) - R Arm Armor: 15 6/6 HP (12) - Chest Armor: 15 8/8 HP (9-11) - Abdomen Armor: 15 7/7 HP (5-8) - L Leg Armor: 15 7/7 HP (1-4) - R Leg Armor: 15 7/7 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,