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Alfius BloodFeathers
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--- Alfius BloodFeathers --- Runes: Air Death Truth Type: Player Character Homeland: Durulz (Ducks) Occupation: Light Infantry Initiate of Cult: Humakt Standard of Living: Free Income: 60 L Ransom: 500 L Description: Ninja Quack non è il nome vero, ma quello d'arte. Il nome vero è Alfius Blood Feathers, perché è nato (come tutti i maschi della sua famiglia) con una striscia di piume color sangue che va dal collo alla mano destra. Stats: Strength: 17 (85%) Constitution: 15 (75%) Size: 8 (40%) Dexterity: 18 (90%) Intelligence: 14 (70%) Power: 13 (65%) Charisma: 12 (60%) Derived Stats: DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 13 Spirit Damage: 1D6+1 Movement: Ground: 5 Water: 8 Passions & Reputations: Hate (Lunar) 60% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Hate (Sable Antilopes Tribe) 10% Honor 90% Reputation 15% **Cults: Humakt - Initiate - Rune Points: 4 Elemental Runes: Air 95% Earth 20% Water 40% Power Runes: Disorder 50% Movement 50% Fertility 5% Man 40% Death 95% Beast 60% Truth 80% Illusion 20% Stasis 50% Harmony 50% Condition Runes: Skills: **Agility (+15%)** Boat 60% Climb 55% Dodge 53% Drive (Chariot) 20% Jump 72% Swim 95% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 25% Intimidate 30% Intrigue 5% Orate 10% Sing 10% Speak (Beastspeach) 40% Speak (Heortlings) 50% Speak (Trade Talk) 25% **Knowledge (+5%)** Alchemy 34% Alchemy (Pozione Cura 1d6) 34% Alchemy (Veleno Scorpione 8) 34% Analisi del giusto (Alchimia) (Pozioni E Veleni) 20% Animal Lore 10% Battle 44% Celestial Lore 10% Cult Lore (Black Fang) 6% Cult Lore (Humakt) 20% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Lore (Elder Race Beastfolk) 20% Lore (Upland Marsh) 60% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Heortlings) 10% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 25% Prepare Corpse 15% Spirit Combat 55% Worship (Humakt) 45% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+5%)** Insight (Humans) 35% Listen 40% Scan 40% Search 30% Track 30% **Stealth (+20%)** Hide 75% Move Quietly 75% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 35% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 40% Broadsword 85% Dagger 45% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 34% Quarterstaff 35% Rapier 25% Short Sword (Mano Sinistra) (Mano Sinistra) 85% Shortsword 60% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 25% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 40% Pole Lasso 25% Rock 35% Self Bow 25% Sling 70% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 45% Medium Shield 85% Small Shield 70% Spirit Magic: Protection (3pts) Heal (1pts) Bladesharp (4pts) Disruption (1pts) Rune Spells: True Weapon (1pts) Turn Undead (1pts) Sword Trance (1pts) Shield (1pts) Powers: Gift / Geas: Gift: 1)Bless a specific weapon to do double damage (once armor is penetrated). 2) 2 strength points Geas: 1)Mistrust all non-Humakti except those friendly to 2) Mistrust all non-Humakti, friendly or not. 3) Mistrust all trolls Humakt’s cult. 4) Eat no meat on Windsday. 5) Eat no meat in Death week. Oggettino: Piercing Da Becco: Sever Spirit (ricaricabile) Melee Attacks: Shortsword 85% 1D6+1+1D4 SR 6 12/12 HP Medium Shield 85% 1D4+1D4 SR 6 12/12 HP Dagger 45% 1D4+2+1D4 SR 7 6/6 HP Broadsword 85% 1D8+1+1D4 SR 5 12/12 HP Ranged Attacks: Sling 70% 1D8 SR 1 80/80 HP Rng 80 Light Crossbow 45% 2D4+2 SR 1 6/6 HP Rng 100 Thrown Javelin 40% 1D10+1D2 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: 104 Lunars Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Composite helm (3 pts) Weapons: Broadsword + Shortsword Scudo medio Sling con munizioni Good clothing (all black) 2 cicatrici sul petto e uno in verticale sull'occhio sinistro Piercing da becco - Sever Spirit (ricaricabile) 2 pozioni cura da 1d6 (costo ingredienti 8 l./poz) 2 dosi Veleno spada (Potenza 8 costo 48l./dose) Sleeping roll Acciarino + 4 torce Zaino e 4 sacche + 2 sacche da cinta fodero da schiena per le spade con gancio per lo scudo 2 Wind Bags (4c/l'una) Fighting Spurs (+1 danni da calcio - 27lunar) Cristallo con 8 Punti Magia
** Alfius BloodFeathers ** Runes: Air Death Truth Homeland: Durulz (Ducks), Occupation: Light Infantry, Initiate of Cult: Humakt STR: 17, CON: 15, SIZ: 8, DEX: 18, INT: 14, POW: 13, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 13, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Hate (Sable Antilopes Tribe) 10%, Honor 90%, Reputation 15%, Hate (Lunar) 60%, Love (Family) 60%, Cults: Humakt - Initiate - Rune Points: 4 Runes: Air 95%, Earth 20%, Water 40%, Fertility 5%, Man 40%, Death 95%, Disorder 50%, Movement 50%, Beast 60%, Truth 80%, Stasis 50%, Illusion 20%, Harmony 50%, Skills: Swim 95%, Broadsword 85%, Medium Shield 85%, Short Sword (Mano Sinistra) (Mano Sinistra) 85%, Hide 75%, Move Quietly 75%, Jump 72%, Sling 70%, Small Shield 70%, Lore (Upland Marsh) 60%, Boat 60%, Shortsword 60%, Spirit Combat 55%, Climb 55% Spirit Magic: Heal (1pts), Bladesharp (4pts), Disruption (1pts), Protection (3pts) Rune Spells: Turn Undead (1pts), Sword Trance (1pts), Shield (1pts), True Weapon (1pts) Powers: Gift / Geas: Gift: 1)Bless a specific weapon to do double damage (once armor is penetrated). 2) 2 strength points Geas: 1)Mistrust all non-Humakti except those friendly to 2) Mistrust all non-Humakti, friendly or not. 3) Mistrust all trolls Humakt’s cult. 4) Eat no meat on Windsday. 5) Eat no meat in Death week. Oggettino: Piercing Da Becco: Sever Spirit (ricaricabile) Attacks: Dagger 45% 1D4+2+1D4 SR 7 6/6 HP Broadsword 85% 1D8+1+1D4 SR 5 12/12 HP Shortsword 85% 1D6+1+1D4 SR 6 12/12 HP Medium Shield 85% 1D4+1D4 SR 6 12/12 HP Sling 70% 1D8 SR 1 80/80 HP Rng 80 Light Crossbow 45% 2D4+2 SR 1 6/6 HP Rng 100 Thrown Javelin 40% 1D10+1D2 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: 104 Lunars, Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Composite helm (3 pts), Weapons: Broadsword + Shortsword, Scudo medio, Sling con munizioni, Good clothing (all black), 2 cicatrici sul petto e uno in verticale sull'occhio sinistro, Piercing da becco - Sever Spirit (ricaricabile), 2 pozioni cura da 1d6 (costo ingredienti 8 l./poz), 2 dosi Veleno spada (Potenza 8 costo 48l./dose), Sleeping roll, Acciarino + 4 torce, Zaino e 4 sacche + 2 sacche da cinta, fodero da schiena per le spade con gancio per lo scudo, 2 Wind Bags (4c/l'una), Fighting Spurs (+1 danni da calcio - 27lunar), Cristallo con 8 Punti Magia,