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Atur edged Horn
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Stat Block
--- Atur edged Horn --- Runes: Death Earth Type: Player Character Homeland: Prax: Bison Riders Occupation: Assistant Shaman Initiate of Cult: Waha Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Bisonte --Nuvola-- Str 42, dex 13, con 17, size 39, Pow 14 oggettino contenitore pm Matrice con spirito di bisonte Pow 16 int 6 cha 6 Stats: Strength: 13 (65%) Constitution: 13 (65%) Size: 13 (65%) Dexterity: 11 (55%) Intelligence: 18 (90%) Power: 16 (80%) Charisma: 18 (90%) Derived Stats: Spirit Damage: 1D6+3 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 16 Movement: Ground: 8 Passions & Reputations: Loyalty (Bison Tribe) 60% Reputation 10% Hate (Chaos) 70% Love (Family) 60% Devotion (Waha) 60% Loyalty (Tribe) 60% Loyalty (Shaman) 60% **Cults: Waha - Initiate - Rune Points: 4 Elemental Runes: Fire/Sky 20% Air 50% Earth 60% Power Runes: Death 95% Stasis 50% Harmony 50% Man 40% Truth 50% Spirit 50% Disorder 50% Illusion 50% Movement 50% Beast 25% Fertility 5% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 22% Drive (Chariot) 5% Jump 33% Ride (Horse) 5% Ride (Bison) 65% Swim 15% **Communication (+15%)** Act 20% Art 20% Bargain 20% Charm 30% Dance 25% Disguise 20% Fast Talk 20% Intimidate 30% Intrigue 20% Orate 25% Sing 45% Speak (Praxian) 65% Speak (Spiritspeech) 35% Speak (Tradetalk) 25% **Knowledge (+10%)** Animal Lore 15% Battle 20% Celestial Lore 15% Cult Lore (Waha) 35% Customs (Bison Tribe) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 45% Game 25% Herd 45% Homeland Lore (Local) 40% Lore (Animal) 25% Lore (Plant) 30% Manage Household 20% Mineral Lore 15% Peaceful Cut 65% Plant Lore 15% Survival 45% Treat Disease 15% Treat Poison 15% **Magic (+10%)** Meditate 50% Prepare Corpse 20% Spirit Combat 85% Spirit Dance 30% Spirit Lore 40% Spirit Travel 30% Worship (Waha) 30% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 15% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 15% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 60% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 55% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 85% Small Shield 25% Spirit Magic: Slow (1pts) Protection (3pts) Detect Spirit (1pts) Spirit Screen (3pts) Befuddle (Sneeze 2 Points Ranged, Instant, Passive If The Caster Overcomes The Pow Of The Target, The Victim Begins Sneezing On The Next Strike Rank And Continues Sneezing For 1d10 Strike Ranks. While Sneezing, The Victim Is Nearly Incapacitated: They Can Only Dodge Or Parry, And Only At Half Normal Effectiveness. If Casting A Spell, The Victim Must Make A Concentration Roll Of Int×3 Each Strike Rank That He Is Sneezing While Attempting The Spell; A Single Failure Ruins The Spell.) (2pts) Heal (1pts) Vigor (2pts) Distraction (1pts) Countermagic (3pts) Rune Spells: Shield (1pts) Discorporation (1pts) Summon Earth Elemental (1pts) Dismiss Earth Elemental (1pts) Melee Attacks: Broadsword 60% 1D8+1+1D4 SR 7 12/12 HP Medium Shield 85% 1D4+1D4 SR 8 12/12 HP Lance 55% 1D10+1+1D4 SR 5 10/10 HP Ranged Attacks: Thrown Javelin 30% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: History: 100 Lunars Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Atur edged Horn ** Runes: Death Earth Homeland: Prax: Bison Riders, Occupation: Assistant Shaman, Initiate of Cult: Waha STR: 13, CON: 13, SIZ: 13, DEX: 11, INT: 18, POW: 16, CHA: 18, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Loyalty (Bison Tribe) 60%, Reputation 10%, Hate (Chaos) 70%, Love (Family) 60%, Devotion (Waha) 60%, Loyalty (Tribe) 60%, Loyalty (Shaman) 60%, Cults: Waha - Initiate - Rune Points: 4 Runes: Fire/Sky 20%, Air 50%, Earth 60%, Harmony 50%, Movement 50%, Man 40%, Truth 50%, Spirit 50%, Disorder 50%, Illusion 50%, Beast 25%, Fertility 5%, Death 95%, Stasis 50%, Skills: Medium Shield 85%, Spirit Combat 85%, Ride (Bison) 65%, Peaceful Cut 65%, Speak (Praxian) 65%, Broadsword 60%, Lance 55%, Meditate 50%, First Aid 45%, Survival 45%, Herd 45%, Sing 45%, Homeland Lore (Local) 40%, Climb 40% Spirit Magic: Slow (1pts), Protection (3pts), Detect Spirit (1pts), Spirit Screen (3pts), Befuddle (Sneeze 2 Points Ranged, Instant, Passive If The Caster Overcomes The Pow Of The Target, The Victim Begins Sneezing On The Next Strike Rank And Continues Sneezing For 1d10 Strike Ranks. While Sneezing, The Victim Is Nearly Incapacitated: They Can Only Dodge Or Parry, And Only At Half Normal Effectiveness. If Casting A Spell, The Victim Must Make A Concentration Roll Of Int×3 Each Strike Rank That He Is Sneezing While Attempting The Spell; A Single Failure Ruins The Spell.) (2pts), Heal (1pts), Vigor (2pts), Distraction (1pts), Countermagic (3pts) Rune Spells: Shield (1pts), Discorporation (1pts), Summon Earth Elemental (1pts), Dismiss Earth Elemental (1pts) Attacks: Lance 55% 1D10+1+1D4 SR 5 10/10 HP Broadsword 60% 1D8+1+1D4 SR 7 12/12 HP Medium Shield 85% 1D4+1D4 SR 8 12/12 HP Thrown Javelin 30% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: History: 100 Lunars, Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,