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Kallala Kenvale Many-Sonsulva
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Stat Block
--- Kallala Kenvale Many-Sonsulva --- Runes: Moon Man Death Type: Player Character Homeland: Lunar Tarsh Occupation: Priest Rune Lord of Cult: Crimson Bat Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Kallala Kenvale Many-Sonsulva is Defeated and Reclusive. She is a Epic adventurer. (She/Her) Stats: Strength: 16 (80%) Constitution: 17 (85%) Size: 18 (90%) Dexterity: 10 (50%) Intelligence: 17 (85%) Power: 18 (90%) Charisma: 12 (60%) Derived Stats: DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 20 Healing Rate: 3 Magic Points: 18 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Devotion (any) 60% Loyalty (Clan) 60% Loyalty (Shaker Temple) 60% Reputation 28% **Cults: Crimson Bat - Rune Lord - Rune Points: 8 Elemental Runes: Moon 100% Darkness 60% Power Runes: Man 95% Death 95% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 65% Dodge 20% Drive (Chariot) 5% Jump 70% Ride (Horse) 5% Swim 15% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 65% Dance 45% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 20% Orate 30% Sing 50% Speak (Heortling) 0% Speak (New Pelorian) 60% Speak (Tarshite) 30% Speak (Tradetalk) 20% **Knowledge (+15%)** Alchemy 0% Animal Lore 20% Battle 25% Bureacracy 0% Celestial Lore 25% Cult Lore (Crimson Bat) 60% Cult Lore (Orlanth) 45% Customs (Heortling) 0% Customs (Lunar Provincial) 40% Elder Race Lore (Elves) 20% Evaluate 25% Farm 90% First Aid 25% Game 30% Herd 20% Homeland Lore (Local) 85% Library Use 0% Lore (Local) 0% Manage Household 35% Mineral Lore 20% Peaceful Cut 25% Plant Lore 20% Read/Write (Old Tarsh) 25% Shiphandling 0% Survival 30% Treat Disease 20% Treat Poison 20% **Magic (+10%)** Meditate 25% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 85% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Crimson Bat) 20% Worship (Orlanth) 0% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+15%)** Insight (Species) 45% Listen 40% Scan 80% Search 65% Track 20% **Stealth (-5%)** Hide 5% Move Quietly 55% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 45% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 25% Dagger 40% Fist 80% Grapple 65% Greatsword 20% Kick 30% Kopis 45% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Arbalest (Mounted On Crimson Bat) 80% Axe, Throwing 25% Composite Bow 30% Crossbows 50% Dagger, Throwing 20% Elf Bow 20% Javelin 45% Pole Lasso 20% Rock 30% Self Bow 45% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 85% Medium Shield 40% Small Shield 30% Spirit Magic: Shimmer (1pts) Befuddle (2pts) Disruption (1pts) Visibility (2pts) Detect Life (1pts) Rune Spells: Discorporation (1pts) Shield (1pts) Warding (1pts) Extension (1pts) Absorption (1pts) Chaos Gift (2pts) Heal Wound (1pts) MultiSpell (1pts) Melee Attacks: Fist 80% 1D3+1D6 SR 8 0/0 HP Large Shield 85% 1D6+1D6 SR 7 16/16 HP Ranged Attacks: 80% SR 3 0/0 HP Hit Locations: (19-20) - Head Armor: 8 7/7 HP (16-18) - L Arm Armor: 8 6/6 HP (13-15) - R Arm Armor: 8 6/6 HP (12) - Chest Armor: 8 8/8 HP (9-11) - Abdomen Armor: 8 7/7 HP (5-8) - L Leg Armor: 8 7/7 HP (1-4) - R Leg Armor: 8 7/7 HP Equipment: Open helmet (4pts) Heavy scale hauberk (5pts) Cuirboilli greaves & vambraces (3pts) Artifacts & regalia of diety Noble clothing worth 60 L Cultural weapons One riding animal 160 L in coin 450 L in jewelry, vessels and luxury goods
** Kallala Kenvale Many-Sonsulva ** Runes: Moon Man Death Homeland: Lunar Tarsh, Occupation: Priest, Rune Lord of Cult: Crimson Bat STR: 16, CON: 17, SIZ: 18, DEX: 10, INT: 17, POW: 18, CHA: 12, Derived Stats: Damage Bonus: +1D6, Hit Points: 20, Magic Points: 18, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Passions: Reputation 28%, Love (Family) 60%, Devotion (any) 60%, Loyalty (Clan) 60%, Loyalty (Shaker Temple) 60%, Cults: Crimson Bat - Rune Lord - Rune Points: 8 Runes: Darkness 60%, Moon 100%, Man 95%, Death 95%, Skills: Farm 90%, Spirit Combat 85%, Homeland Lore (Local) 85%, Large Shield 85%, Scan 80%, Arbalest (Mounted On Crimson Bat) 80%, Fist 80%, Jump 70%, Search 65%, Charm 65%, Climb 65%, Grapple 65%, Cult Lore (Crimson Bat) 60%, Speak (New Pelorian) 60% Spirit Magic: Disruption (1pts), Visibility (2pts), Detect Life (1pts), Shimmer (1pts), Befuddle (2pts) Rune Spells: Absorption (1pts), Chaos Gift (2pts), Heal Wound (1pts), MultiSpell (1pts), Discorporation (1pts), Shield (1pts), Warding (1pts), Extension (1pts) Attacks: Fist 80% 1D3+1D6 SR 8 0/0 HP Large Shield 85% 1D6+1D6 SR 7 16/16 HP 80% SR 3 0/0 HP Hit Locations: (19-20) - Head Armor: 8 7/7 HP (16-18) - L Arm Armor: 8 6/6 HP (13-15) - R Arm Armor: 8 6/6 HP (12) - Chest Armor: 8 8/8 HP (9-11) - Abdomen Armor: 8 7/7 HP (5-8) - L Leg Armor: 8 7/7 HP (1-4) - R Leg Armor: 8 7/7 HP Equipment: Open helmet (4pts), Heavy scale hauberk (5pts), Cuirboilli greaves & vambraces (3pts), Artifacts & regalia of diety, Noble clothing worth 60 L, Cultural weapons, One riding animal, 160 L in coin, 450 L in jewelry, vessels and luxury goods,