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Hensar
Full Character
Stat Block
--- Hensar --- Runes: Moon Beast Death Type: Player Character Homeland: Lunar Tarsh Occupation: Priest Rune Lord of Cult: Crimson Bat Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Hensar is Glamorous and Low Confidence. He is a Epic adventurer. (He/Him) Stats: Strength: 14 (70%) Constitution: 13 (65%) Size: 14 (70%) Dexterity: 12 (60%) Intelligence: 15 (75%) Power: 12 (60%) Charisma: 17 (85%) Derived Stats: Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 12 Movement: Ground: 8 Passions & Reputations: Reputation 28% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Temple) 60% Loyalty (Shaker Temple) 60% **Cults: Crimson Bat - Rune Lord - Rune Points: 8 Elemental Runes: Moon 100% Earth 70% Darkness 60% Power Runes: Death 95% Beast 95% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 80% Dodge 24% Drive (Chariot) 5% Jump 76% Ride (Horse) 5% Swim 15% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 60% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 20% Orate 55% Sing 90% Speak (Heortling) 0% Speak (New Pelorian) 60% Speak (Tarshite) 30% Speak (Tradetalk) 20% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 15% Cult Lore (Crimson Bat) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Lunar Provincial) 40% Elder Race Lore (Elves) 10% Evaluate 15% Farm 80% First Aid 15% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 25% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 15% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 75% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 80% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Crimson Bat) 15% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 55% Scan 40% Search 40% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 25% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 15% Dagger 40% Fist 55% Grapple 55% Greatsword 10% Kick 45% Kopis 25% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Arbalest (Mounted On Crimson Bat) 90% Axe, Throwing 15% Composite Bow 20% Crossbows 40% Dagger, Throwing 10% Elf Bow 10% Javelin 35% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 55% **Shield (+5%)** Large Shield 60% Medium Shield 40% Small Shield 20% Spirit Magic: Shimmer (7pts) Disruption (1pts) Visibility (2pts) Detect Life (1pts) Rune Spells: Dismiss Magic (1pts) Dismiss Fire Elemental (1pts) Dismiss Moon Elemental (1pts) Warding (1pts) Mindblast (2pts) Absorption (1pts) Heal Wound (1pts) MultiSpell (1pts) Melee Attacks: Fist 55% 1D3+1D4 SR 9 0/0 HP Large Shield 60% 1D6+1D4 SR 8 16/16 HP Ranged Attacks: 90% SR 3 0/0 HP Hit Locations: (19-20) - Head Armor: 8 5/5 HP (16-18) - L Arm Armor: 8 4/4 HP (13-15) - R Arm Armor: 8 4/4 HP (12) - Chest Armor: 8 6/6 HP (9-11) - Abdomen Armor: 8 5/5 HP (5-8) - L Leg Armor: 8 5/5 HP (1-4) - R Leg Armor: 8 5/5 HP Equipment: Open helmet (4pts) Heavy scale hauberk (5pts) Cuirboilli greaves & vambraces (3pts) Artifacts & regalia of diety Noble clothing worth 60 L Cultural weapons One riding animal 160 L in coin 450 L in jewelry, vessels and luxury goods
** Hensar ** Runes: Moon Beast Death Homeland: Lunar Tarsh, Occupation: Priest, Rune Lord of Cult: Crimson Bat STR: 14, CON: 13, SIZ: 14, DEX: 12, INT: 15, POW: 12, CHA: 17, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Reputation 28%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Temple) 60%, Loyalty (Shaker Temple) 60%, Cults: Crimson Bat - Rune Lord - Rune Points: 8 Runes: Earth 70%, Darkness 60%, Moon 100%, Beast 95%, Death 95%, Skills: Sing 90%, Arbalest (Mounted On Crimson Bat) 90%, Spirit Combat 80%, Climb 80%, Farm 80%, Jump 76%, Meditate 75%, Large Shield 60%, Dance 60%, Speak (New Pelorian) 60%, Fist 55%, Listen 55%, Thrown Axe 55%, Orate 55% Spirit Magic: Disruption (1pts), Visibility (2pts), Detect Life (1pts), Shimmer (7pts) Rune Spells: Warding (1pts), Mindblast (2pts), Absorption (1pts), Heal Wound (1pts), MultiSpell (1pts), Dismiss Magic (1pts), Dismiss Fire Elemental (1pts), Dismiss Moon Elemental (1pts) Attacks: Fist 55% 1D3+1D4 SR 9 0/0 HP Large Shield 60% 1D6+1D4 SR 8 16/16 HP 90% SR 3 0/0 HP Hit Locations: (19-20) - Head Armor: 8 5/5 HP (16-18) - L Arm Armor: 8 4/4 HP (13-15) - R Arm Armor: 8 4/4 HP (12) - Chest Armor: 8 6/6 HP (9-11) - Abdomen Armor: 8 5/5 HP (5-8) - L Leg Armor: 8 5/5 HP (1-4) - R Leg Armor: 8 5/5 HP Equipment: Open helmet (4pts), Heavy scale hauberk (5pts), Cuirboilli greaves & vambraces (3pts), Artifacts & regalia of diety, Noble clothing worth 60 L, Cultural weapons, One riding animal, 160 L in coin, 450 L in jewelry, vessels and luxury goods,