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Oranda
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--- Oranda --- Runes: Moon Death Illusion Type: Player Character Homeland: Lunar Tarsh Occupation: Priest Rune Lord of Cult: Crimson Bat Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Oranda is Insolent and Dissatisfied. She is a Epic adventurer. (She/Her) Stats: Strength: 17 (85%) Constitution: 14 (70%) Size: 12 (60%) Dexterity: 10 (50%) Intelligence: 17 (85%) Power: 15 (75%) Charisma: 12 (60%) Derived Stats: DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 15 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Loyalty (Temple) 60% Loyalty (Shaker Temple) 60% Reputation 28% Love (Family) 60% Loyalty (Clan) 60% **Cults: Crimson Bat - Rune Lord - Rune Points: 8 Elemental Runes: Air 70% Moon 100% Darkness 60% Power Runes: Death 95% Illusion 95% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 85% Dodge 25% Drive (Chariot) 10% Jump 45% Ride (Horse) 10% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 40% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 15% Orate 25% Sing 85% Speak (Heortling) 0% Speak (New Pelorian) 55% Speak (Tarshite) 25% Speak (Tradetalk) 15% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 20% Cult Lore (Crimson Bat) 25% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Lunar Provincial) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 85% First Aid 20% Game 25% Herd 15% Homeland Lore (Local) 80% Library Use 0% Lore (Local) 0% Manage Household 30% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 60% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 65% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Crimson Bat) 35% Worship (Orlanth) 0% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 45% Scan 45% Search 45% Track 15% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 60% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 35% Dagger 65% Fist 65% Grapple 65% Greatsword 20% Kick 30% Kopis 100% Lance 20% Pike 30% Quarterstaff 40% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 80% Dagger, Throwing 20% Elf Bow 20% Javelin 60% Pole Lasso 20% Rock 30% Self Bow 20% Sling 30% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 85% Medium Shield 65% Small Shield 30% Spirit Magic: Disruption (1pts) Visibility (2pts) Shimmer (3pts) Befuddle (2pts) Rune Spells: Heal Wound (1pts) MultiSpell (1pts) Enchant Metal (1pts) Discorporation (1pts) Shield (1pts) Mindblast (2pts) Chaos Gift (2pts) Divination (1pts) Melee Attacks: Kopis 100% 1D8+1+1D4 SR 7 12/12 HP Large Shield 85% 1D6+1D4 SR 8 16/16 HP Ranged Attacks: Light Crossbow 80% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 8 5/5 HP (16-18) - L Arm Armor: 8 4/4 HP (13-15) - R Arm Armor: 8 4/4 HP (12) - Chest Armor: 8 6/6 HP (9-11) - Abdomen Armor: 8 5/5 HP (5-8) - L Leg Armor: 8 5/5 HP (1-4) - R Leg Armor: 8 5/5 HP Equipment: Open helmet (4pts) Heavy scale hauberk (5pts) Cuirboilli greaves & vambraces (3pts) Artifacts & regalia of diety Noble clothing worth 60 L Cultural weapons One riding animal 160 L in coin 450 L in jewelry, vessels and luxury goods
** Oranda ** Runes: Moon Death Illusion Homeland: Lunar Tarsh, Occupation: Priest, Rune Lord of Cult: Crimson Bat STR: 17, CON: 14, SIZ: 12, DEX: 10, INT: 17, POW: 15, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Loyalty (Temple) 60%, Loyalty (Shaker Temple) 60%, Reputation 28%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Crimson Bat - Rune Lord - Rune Points: 8 Runes: Darkness 60%, Air 70%, Moon 100%, Death 95%, Illusion 95%, Skills: Kopis 100%, Large Shield 85%, Climb 85%, Farm 85%, Sing 85%, Crossbows 80%, Homeland Lore (Local) 80%, Dagger 65%, Medium Shield 65%, Spirit Combat 65%, Grapple 65%, Fist 65%, Meditate 60%, Javelin 60% Spirit Magic: Shimmer (3pts), Befuddle (2pts), Disruption (1pts), Visibility (2pts) Rune Spells: Heal Wound (1pts), MultiSpell (1pts), Enchant Metal (1pts), Discorporation (1pts), Shield (1pts), Mindblast (2pts), Chaos Gift (2pts), Divination (1pts) Attacks: Kopis 100% 1D8+1+1D4 SR 7 12/12 HP Large Shield 85% 1D6+1D4 SR 8 16/16 HP Light Crossbow 80% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 8 5/5 HP (16-18) - L Arm Armor: 8 4/4 HP (13-15) - R Arm Armor: 8 4/4 HP (12) - Chest Armor: 8 6/6 HP (9-11) - Abdomen Armor: 8 5/5 HP (5-8) - L Leg Armor: 8 5/5 HP (1-4) - R Leg Armor: 8 5/5 HP Equipment: Open helmet (4pts), Heavy scale hauberk (5pts), Cuirboilli greaves & vambraces (3pts), Artifacts & regalia of diety, Noble clothing worth 60 L, Cultural weapons, One riding animal, 160 L in coin, 450 L in jewelry, vessels and luxury goods,