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freak
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--- freak --- Runes: Air Stasis Man Type: Player Character Homeland: Sartar Occupation: Military Officer Initiate of Cult: Standard of Living: Free Income: 120 L Ransom: 700 L Description: Stats: Strength: 17 (85%) Constitution: 12 (60%) Size: 12 (60%) Dexterity: 15 (75%) Intelligence: 15 (75%) Power: 9 (45%) Charisma: 11 (55%) Derived Stats: Damage Bonus: +1D4 Hit Points: 12 Healing Rate: 2 Magic Points: 9 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 8 Ground: 8 Passions & Reputations: Loyalty 60% Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Leader) 70% Fear 60% Honor 60% Elemental Runes: Air 90% Earth 20% Fire/Sky 60% Power Runes: Harmony 50% Movement 15% Man 75% Death 50% Stasis 85% Illusion 50% Disorder 50% Fertility 50% Beast 25% Truth 50% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 60% Dodge 40% Drive (Chariot) 15% Jump 65% Ride (Horse) 25% Ride (Horse) 20% Swim 25% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 25% Intrigue 15% Orate 30% Sing 20% Speak (Heortling) 0% Speak (Heortling) 50% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 25% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 35% Game 20% Herd 20% Homeland Lore (Local) 45% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Read/Write (Own Language) 15% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 40% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 65% Search 30% Track 35% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 95% Dagger 40% Fist 60% Grapple 50% Greatsword 20% Kick 40% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 60% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 65% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 100% Small Shield 30% Melee Attacks: Grapple 50% Special+1D4 SR 8 0/0 HP Broadsword 95% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 100% 1D4+1D4 SR 7 12/12 HP Fist 60% 1D3+1D4 SR 8 0/0 HP Ranged Attacks: Composite Bow 60% 1D8+1 SR 2 7/7 HP Rng 100 Thrown Dagger 25% 1D4+1D2 SR 2 6/6 HP Rng 20 Heavy Crossbow 40% 2D6+2 SR 2 10/10 HP Rng 120 Thrown Javelin 65% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Armor: as unit Weapory: as unit In fact, pretty much everything as unit, I guess. Armor: as unit Weapory: as unit In fact, pretty much everything as unit, I guess.
** freak ** Runes: Air Stasis Man Homeland: Sartar, Occupation: Military Officer, Initiate of Cult: STR: 17, CON: 12, SIZ: 12, DEX: 15, INT: 15, POW: 9, CHA: 11, Derived Stats: Damage Bonus: +1D4, Hit Points: 12, Magic Points: 9, Movement- Ground: 8, Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Honor 60%, Loyalty 60%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Leader) 70%, Fear 60%, Runes: Air 90%, Earth 20%, Fire/Sky 60%, Beast 25%, Truth 50%, Harmony 50%, Movement 15%, Man 75%, Death 50%, Stasis 85%, Illusion 50%, Disorder 50%, Fertility 50%, Skills: Medium Shield 100%, Broadsword 95%, Javelin 65%, Jump 65%, Scan 65%, Composite Bow 60%, Climb 60%, Fist 60%, Speak (Heortling) 50%, Grapple 50%, Spirit Combat 45%, Homeland Lore (Local) 45%, Battle 45%, Large Shield 40% Attacks: Fist 60% 1D3+1D4 SR 8 0/0 HP Grapple 50% Special+1D4 SR 8 0/0 HP Broadsword 95% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 100% 1D4+1D4 SR 7 12/12 HP Thrown Javelin 65% 1D10+1D2 SR 2 8/8 HP Rng 20 Composite Bow 60% 1D8+1 SR 2 7/7 HP Rng 100 Thrown Dagger 25% 1D4+1D2 SR 2 6/6 HP Rng 20 Heavy Crossbow 40% 2D6+2 SR 2 10/10 HP Rng 120 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Armor: as unit, Weapory: as unit, In fact, pretty much everything as unit, I guess., Armor: as unit, Weapory: as unit, In fact, pretty much everything as unit, I guess.,