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Webbigail Vanderquack
Full Character
Stat Block
--- Webbigail Vanderquack --- Runes: Air Man Fertility Type: Player Character Homeland: Durulz (Ducks) Occupation: Thief Initiate of Cult: Eurmal Standard of Living: Poor Income: 30 L Ransom: 250 L Description: A duck who is like no other duck Stats: Strength: 16 (80%) Constitution: 15 (75%) Size: 4 (20%) Dexterity: 13 (65%) Intelligence: 13 (65%) Power: 11 (55%) Charisma: 9 (45%) Derived Stats: SIZ Strike Rank: 3 Damage Bonus: 0 Hit Points: 13 Healing Rate: 3 Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 2 Movement: Ground: 5 Water: 8 Passions & Reputations: Love 60% Honor 60% Loyalty 60% Loyalty (Clan) 60% Hate (Authority) 60% Fear 60% Devotion 60% Reputation 5% Love (Family) 70% Loyalty (Tribe) 60% **Cults: Eurmal - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 20% Air 90% Earth 40% Darkness 30% Power Runes: Death 25% Truth 50% Harmony 50% Disorder 50% Illusion 50% Movement 50% Fertility 75% Man 75% Beast 25% Stasis 50% Condition Runes: Skills: **Agility (+10%)** Boat 50% Climb 60% Dodge 96% Drive (Chariot) 15% Jump 49% Ride (Horse) 0% Swim 90% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 45% Dance 15% Disguise 45% Fast Talk 70% Intimidate 15% Intrigue 5% Orate 10% Sing 55% Speak (Heortling) 0% Speak (Heortling) 50% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Eurmal) 20% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Eurmal) 20% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 25% Play Instrument 15% Sleight 50% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+20%)** Hide 50% Move Quietly 85% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 75% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 35% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 25% Spirit Magic: Detect Enemies (0pts) Silence (0pts) Mobility (0pts) Strength (0pts) Bladesharp (0pts) Rune Spells: Illusory Substance (1pts) Illusory Sight (1pts) Illusory Sound (1pts) Illusory Taste (1pts) Illusory Motion (1pts) Melee Attacks: Fist 35% 1D3 SR 9 0/0 HP Dagger 75% 1D4+2 SR 9 6/6 HP Medium Shield 40% 1D4 SR 8 12/12 HP Parrying Dagger 75% 1D4+2 SR 9 8/8 HP Ranged Attacks: Staff Sling 20% 1D10 SR 2 8/8 HP Rng 100 Thrown Rock 25% 1D4 SR 2 20/20 HP Rng 20 Thrown Dagger 15% 1D4 SR 2 6/6 HP Rng 20 Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: History: 100 Lunars Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Webbigail Vanderquack ** Runes: Air Man Fertility Homeland: Durulz (Ducks), Occupation: Thief, Initiate of Cult: Eurmal STR: 16, CON: 15, SIZ: 4, DEX: 13, INT: 13, POW: 11, CHA: 9, Derived Stats: Damage Bonus: 0, Hit Points: 13, Magic Points: 11, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Fear 60%, Devotion 60%, Reputation 5%, Love (Family) 70%, Loyalty (Tribe) 60%, Love 60%, Honor 60%, Loyalty 60%, Loyalty (Clan) 60%, Hate (Authority) 60%, Cults: Eurmal - Initiate - Rune Points: 3 Runes: Earth 40%, Darkness 30%, Fire/Sky 20%, Air 90%, Harmony 50%, Disorder 50%, Illusion 50%, Movement 50%, Fertility 75%, Man 75%, Beast 25%, Stasis 50%, Death 25%, Truth 50%, Skills: Dodge 96%, Swim 90%, Move Quietly 85%, Dagger 75%, Fast Talk 70%, Climb 60%, Sing 55%, Sleight 50%, Hide 50%, Boat 50%, Speak (Heortling) 50%, Jump 49%, Disguise 45%, Charm 45% Spirit Magic: Bladesharp (0pts), Detect Enemies (0pts), Silence (0pts), Mobility (0pts), Strength (0pts) Rune Spells: Illusory Sight (1pts), Illusory Sound (1pts), Illusory Taste (1pts), Illusory Motion (1pts), Illusory Substance (1pts) Attacks: Medium Shield 40% 1D4 SR 8 12/12 HP Parrying Dagger 75% 1D4+2 SR 9 8/8 HP Fist 35% 1D3 SR 9 0/0 HP Dagger 75% 1D4+2 SR 9 6/6 HP Staff Sling 20% 1D10 SR 2 8/8 HP Rng 100 Thrown Rock 25% 1D4 SR 2 20/20 HP Rng 20 Thrown Dagger 15% 1D4 SR 2 6/6 HP Rng 20 Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: History: 100 Lunars, Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,