The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Webbigail Vanderquack
Full Character
Stat Block
--- Webbigail Vanderquack --- Runes: Air Man Fertility Type: Player Character Homeland: Durulz (Ducks) Occupation: Thief Initiate of Cult: Eurmal Standard of Living: Poor Income: 30 L Ransom: 250 L Description: A duck who is like no other duck Stats: Strength: 16 (80%) Constitution: 15 (75%) Size: 4 (20%) Dexterity: 13 (65%) Intelligence: 13 (65%) Power: 11 (55%) Charisma: 9 (45%) Derived Stats: Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 3 Damage Bonus: 0 Hit Points: 13 Healing Rate: 3 Magic Points: 11 Movement: Ground: 5 Water: 8 Passions & Reputations: Hate (Authority) 60% Fear 60% Love 60% Loyalty 60% Reputation 5% Love (Family) 70% Loyalty (Tribe) 60% Honor 60% Devotion 60% Loyalty (Clan) 60% **Cults: Eurmal - Initiate - Rune Points: 3 Elemental Runes: Air 90% Earth 40% Darkness 30% Fire/Sky 20% Power Runes: Man 75% Stasis 50% Harmony 50% Illusion 50% Movement 50% Beast 25% Truth 50% Disorder 50% Death 25% Fertility 75% Condition Runes: Skills: **Agility (+10%)** Boat 50% Climb 60% Dodge 96% Drive (Chariot) 15% Jump 49% Ride (Horse) 0% Swim 90% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 45% Dance 15% Disguise 45% Fast Talk 70% Intimidate 15% Intrigue 5% Orate 10% Sing 55% Speak (Heortling) 0% Speak (Heortling) 50% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Eurmal) 20% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Eurmal) 20% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 25% Play Instrument 15% Sleight 50% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+20%)** Hide 50% Move Quietly 85% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 75% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 35% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 25% Spirit Magic: Mobility (0pts) Strength (0pts) Bladesharp (0pts) Detect Enemies (0pts) Silence (0pts) Rune Spells: Illusory Substance (1pts) Illusory Sight (1pts) Illusory Sound (1pts) Illusory Taste (1pts) Illusory Motion (1pts) Melee Attacks: Fist 35% 1D3 SR 9 0/0 HP Dagger 75% 1D4+2 SR 9 6/6 HP Medium Shield 40% 1D4 SR 8 12/12 HP Parrying Dagger 75% 1D4+2 SR 9 8/8 HP Ranged Attacks: Staff Sling 20% 1D10 SR 2 8/8 HP Rng 100 Thrown Rock 25% 1D4 SR 2 20/20 HP Rng 20 Thrown Dagger 15% 1D4 SR 2 6/6 HP Rng 20 Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: History: 100 Lunars Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Webbigail Vanderquack ** Runes: Air Man Fertility Homeland: Durulz (Ducks), Occupation: Thief, Initiate of Cult: Eurmal STR: 16, CON: 15, SIZ: 4, DEX: 13, INT: 13, POW: 11, CHA: 9, Derived Stats: Damage Bonus: 0, Hit Points: 13, Magic Points: 11, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Loyalty (Clan) 60%, Honor 60%, Devotion 60%, Loyalty 60%, Reputation 5%, Love (Family) 70%, Loyalty (Tribe) 60%, Hate (Authority) 60%, Fear 60%, Love 60%, Cults: Eurmal - Initiate - Rune Points: 3 Runes: Air 90%, Earth 40%, Darkness 30%, Fire/Sky 20%, Fertility 75%, Death 25%, Stasis 50%, Man 75%, Harmony 50%, Illusion 50%, Truth 50%, Disorder 50%, Movement 50%, Beast 25%, Skills: Dodge 96%, Swim 90%, Move Quietly 85%, Dagger 75%, Fast Talk 70%, Climb 60%, Sing 55%, Speak (Heortling) 50%, Sleight 50%, Boat 50%, Hide 50%, Jump 49%, Charm 45%, Disguise 45% Spirit Magic: Silence (0pts), Mobility (0pts), Strength (0pts), Bladesharp (0pts), Detect Enemies (0pts) Rune Spells: Illusory Sound (1pts), Illusory Taste (1pts), Illusory Motion (1pts), Illusory Substance (1pts), Illusory Sight (1pts) Attacks: Fist 35% 1D3 SR 9 0/0 HP Dagger 75% 1D4+2 SR 9 6/6 HP Medium Shield 40% 1D4 SR 8 12/12 HP Parrying Dagger 75% 1D4+2 SR 9 8/8 HP Staff Sling 20% 1D10 SR 2 8/8 HP Rng 100 Thrown Rock 25% 1D4 SR 2 20/20 HP Rng 20 Thrown Dagger 15% 1D4 SR 2 6/6 HP Rng 20 Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: History: 100 Lunars, Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,