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Storm Bull
Full Character
Stat Block
--- Storm Bull --- Runes: Air Beast Death Type: Player Character Homeland: Prax: Bison Riders Occupation: Heavy Cavalry Initiate of Cult: Storm Bull Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 19 (95%) Constitution: 16 (80%) Size: 20 (100%) Dexterity: 15 (75%) Intelligence: 13 (65%) Power: 13 (65%) Charisma: 9 (45%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 18 Healing Rate: 3 Magic Points: 13 Spirit Damage: 1D6 DEX Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Tribe) 60% Devotion (Storm Bull) 60% Honor 60% Reputation 10% Hate (Chaos) 60% **Cults: Storm Bull - Initiate - Rune Points: 3 Elemental Runes: Earth 50% Darkness 20% Air 90% Power Runes: Truth 50% Disorder 40% Movement 50% Beast 85% Death 75% Stasis 50% Illusion 50% Fertility 25% Man 15% Harmony 60% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 35% Drive (Chariot) 10% Jump 50% Ride (Horse) 10% Ride (Bison) 80% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 35% Intrigue 5% Orate 10% Sing 20% Speak (Heortling) 0% Speak (Praxian) 50% Speak (Tradetalk) 45% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Storm Bull) 30% Customs (Heortling) 0% Customs (Bison Tribe) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 25% Game 20% Herd 40% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 55% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 25% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 70% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Storm Bull) 25% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 65% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 20% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 75% Dagger 60% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 70% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 30% Medium Shield 75% Small Shield 30% Spirit Magic: Heal (3pts) Mobility (1pts) Detect Enemies (1pts) Rune Spells: Face Chaos (1pts) Impede Chaos (1pts) Berserker (2pts) Melee Attacks: Lance 70% 1D10+1+1D6 SR 3 10/10 HP Dagger 60% 1D4+2+1D6 SR 7 6/6 HP Broadsword 75% 1D8+1+1D6 SR 5 12/12 HP Medium Shield 75% 1D4+1D6 SR 6 12/12 HP Ranged Attacks: Thrown Javelin 35% 1D10+1D3 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Weapons Riding animal 1D3 distinctive scars Sleeping roll Good clothing 20 L in coin War booty worth 2xD100 L
** Storm Bull ** Runes: Air Beast Death Homeland: Prax: Bison Riders, Occupation: Heavy Cavalry, Initiate of Cult: Storm Bull STR: 19, CON: 16, SIZ: 20, DEX: 15, INT: 13, POW: 13, CHA: 9, Derived Stats: Damage Bonus: +1D6, Hit Points: 18, Magic Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Passions: Reputation 10%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Tribe) 60%, Devotion (Storm Bull) 60%, Honor 60%, Cults: Storm Bull - Initiate - Rune Points: 3 Runes: Darkness 20%, Air 90%, Earth 50%, Truth 50%, Disorder 40%, Movement 50%, Beast 85%, Death 75%, Stasis 50%, Illusion 50%, Fertility 25%, Man 15%, Harmony 60%, Skills: Ride (Bison) 80%, Medium Shield 75%, Broadsword 75%, Sense Chaos 70%, Lance 70%, Scan 65%, Dagger 60%, Survival 55%, Jump 50%, Speak (Praxian) 50%, Battle 45%, Speak (Tradetalk) 45%, Spirit Combat 45%, Climb 45% Spirit Magic: Heal (3pts), Mobility (1pts), Detect Enemies (1pts) Rune Spells: Berserker (2pts), Face Chaos (1pts), Impede Chaos (1pts) Attacks: Medium Shield 75% 1D4+1D6 SR 6 12/12 HP Lance 70% 1D10+1+1D6 SR 3 10/10 HP Dagger 60% 1D4+2+1D6 SR 7 6/6 HP Broadsword 75% 1D8+1+1D6 SR 5 12/12 HP Thrown Javelin 35% 1D10+1D3 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Weapons, Riding animal, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coin, War booty worth 2xD100 L,