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Argyle
Full Character
Stat Block
--- Argyle --- Runes: Air Truth Man Type: Player Character Homeland: Sartar Occupation: Crafter Initiate of Cult: Orlanth Standard of Living: Free Income: 80 L Ransom: 500 L Description: Stats: Strength: 18 (90%) Constitution: 15 (75%) Size: 14 (70%) Dexterity: 14 (70%) Intelligence: 16 (80%) Power: 13 (65%) Charisma: 12 (60%) Derived Stats: Damage Bonus: +1D4 Hit Points: 16 Healing Rate: 3 Magic Points: 13 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Family) 60% Loyalty (Sartar) 60% Devotion (Orlanth) 60% Reputation 10% Love (Clan) 60% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Patron) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 60% Air 80% Earth 20% Water 10% Power Runes: Man 75% Harmony 50% Disorder 50% Death 50% Truth 75% Spirit 10% Stasis 50% Illusion 25% Movement 50% Beast 25% Fertility 50% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 63% Drive (Chariot) 15% Jump 52% Ride (Horse) 15% Ride (Horse) 20% Swim 25% **Communication (+0%)** Act 5% Art 15% Bargain 15% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 25% Sing 30% Speak (Heortling) 0% Speak (Heortling) 50% Speak (Stormspeech) 40% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 20% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 25% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Animal) 15% Manage Household 45% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 25% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 25% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Craft (Leather) 55% Craft (Redsmithing) 45% Devise 35% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Insight (Human) 35% Listen 30% Scan 40% Search 55% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 40% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 40% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 45% Broadsword 55% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 45% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 30% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 50% Medium Shield 55% Small Shield 30% Spirit Magic: Bladesharp (1pts) Protection (1pts) Detect Enemies (1pts) Heal (1pts) Repair (1pts) Rune Spells: Wind Warp (1pts) Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Broadsword 55% 1D8+1+1D4 SR 6 12/12 HP Large Shield 50% 1D6+1D4 SR 7 16/16 HP 1H Short Spear 40% 1D6+1+1D4 SR 6 10/10 HP Ranged Attacks: Composite Bow 30% 1D8+1 SR 2 7/7 HP Rng 100 Thrown Javelin 35% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 1 5/5 HP (13-15) - R Arm Armor: 1 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 1 6/6 HP (1-4) - R Leg Armor: 1 6/6 HP Equipment: Set of tools Crafted goods worth 100 L 20 L in coin Cultural weapon
** Argyle ** Runes: Air Truth Man Homeland: Sartar, Occupation: Crafter, Initiate of Cult: Orlanth STR: 18, CON: 15, SIZ: 14, DEX: 14, INT: 16, POW: 13, CHA: 12, Derived Stats: Magic Points: 13, Damage Bonus: +1D4, Hit Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Loyalty (Sartar) 60%, Devotion (Orlanth) 60%, Reputation 10%, Love (Clan) 60%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Family) 60%, Loyalty (Patron) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Fire/Sky 60%, Air 80%, Earth 20%, Water 10%, Man 75%, Death 50%, Harmony 50%, Disorder 50%, Beast 25%, Truth 75%, Spirit 10%, Stasis 50%, Illusion 25%, Movement 50%, Fertility 50%, Skills: Dodge 63%, Broadsword 55%, Search 55%, Medium Shield 55%, Craft (Leather) 55%, Jump 52%, Speak (Heortling) 50%, Large Shield 50%, Climb 50%, Manage Household 45%, Craft (Redsmithing) 45%, Rapier 45%, Battle Axe 45%, 1H Spear 40% Spirit Magic: Heal (1pts), Repair (1pts), Bladesharp (1pts), Protection (1pts), Detect Enemies (1pts) Rune Spells: Dismiss Air Elemental (1pts), Increase/Decrease Wind (1pts), Wind Warp (1pts) Attacks: 1H Short Spear 40% 1D6+1+1D4 SR 6 10/10 HP Broadsword 55% 1D8+1+1D4 SR 6 12/12 HP Large Shield 50% 1D6+1D4 SR 7 16/16 HP Composite Bow 30% 1D8+1 SR 2 7/7 HP Rng 100 Thrown Javelin 35% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 1 5/5 HP (13-15) - R Arm Armor: 1 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 1 6/6 HP (1-4) - R Leg Armor: 1 6/6 HP Equipment: Set of tools, Crafted goods worth 100 L, 20 L in coin, Cultural weapon,