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Caracal Decro
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--- Caracal Decro --- Runes: Fire/Sky Truth Air Type: Player Character Homeland: Prax - Agimori Occupation: Heavy Infantry Initiate of Cult: Yelmalio Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 21 (105%) Constitution: 16 (80%) Size: 16 (80%) Dexterity: 11 (55%) Intelligence: 16 (80%) Power: 15 (75%) Charisma: 20 (100%) Derived Stats: Damage Bonus: +1D6 Hit Points: 17 Healing Rate: 3 Magic Points: 15 Spirit Damage: 1D6+3 DEX Strike Rank: 3 SIZ Strike Rank: 1 Movement: Ground: 10 Passions & Reputations: Love (Family) 60% Devotion (Yelmalio) 60% Honor 70% Love (Clan) 60% Hate (Chaos) 60% Hate (Lunar Empire) 60% Loyalty (White Bull) 60% Reputation 30% Loyalty (Tribe) 60% Honor (White Bull) 60% **Cults: Yelmalio - Initiate - Rune Points: 3 Elemental Runes: Darkness 6% Fire/Sky 100% Air 56% Moon 23% Earth 13% Water 15% Power Runes: Movement 50% Beast 50% Spirit 24% Truth 97% Stasis 50% Fertility 6% Harmony 50% Disorder 50% Illusion 3% Man 50% Death 42% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 32% Drive (Chariot) 15% Jump 43% Ride (Horse) 15% Swim 25% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 20% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 20% Sing 55% Speak (Heortling) 0% Speak (Flamespeech) 30% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 25% Cult Lore (Orlanth) 0% Cult Lore (Yelmalio) 20% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 30% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 25% Plant Lore 20% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+10%)** Meditate 60% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yelmalio) 30% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 50% Listen 60% Scan 90% Search 55% Track 80% **Stealth (+0%)** Hide 40% Move Quietly 50% **Melee (+15%)** 1H Axe 63% 1H Hammer 25% 1H Mace 30% 1H Spear 95% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 70% Battle Axe 25% Broadsword 25% Dagger 30% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 45% Quarterstaff 30% Rapier 20% Shortsword 35% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 45% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 65% Medium Shield 30% Small Shield 30% Spirit Magic: Heal (3pts) Light (1pts) Repair (2pts) Demoralize (2pts) Rune Spells: Catseye (1pts) Sunbright (2pts) Melee Attacks: 2H Short Spear 70% 1D8+1+1D6 SR 5 10/10 HP Large Shield 65% 1D6+1D6 SR 7 16/16 HP 1H Short Spear 95% 1D6+1+1D6 SR 6 10/10 HP Ranged Attacks: Thrown Javelin 45% 1D10+1D3 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: History: 560 Lunars Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Caracal Decro ** Runes: Fire/Sky Truth Air Homeland: Prax - Agimori, Occupation: Heavy Infantry, Initiate of Cult: Yelmalio STR: 21, CON: 16, SIZ: 16, DEX: 11, INT: 16, POW: 15, CHA: 20, Derived Stats: Damage Bonus: +1D6, Hit Points: 17, Magic Points: 15, Movement- Ground: 10, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Hate (Chaos) 60%, Love (Family) 60%, Devotion (Yelmalio) 60%, Honor 70%, Love (Clan) 60%, Honor (White Bull) 60%, Hate (Lunar Empire) 60%, Loyalty (White Bull) 60%, Reputation 30%, Loyalty (Tribe) 60%, Cults: Yelmalio - Initiate - Rune Points: 3 Runes: Air 56%, Moon 23%, Earth 13%, Water 15%, Darkness 6%, Fire/Sky 100%, Illusion 3%, Man 50%, Death 42%, Harmony 50%, Disorder 50%, Beast 50%, Spirit 24%, Movement 50%, Truth 97%, Stasis 50%, Fertility 6%, Skills: 1H Spear 95%, Scan 90%, Track 80%, 2H Spear 70%, Large Shield 65%, 1H Axe 63%, Listen 60%, Meditate 60%, Sing 55%, Search 55%, Climb 50%, Move Quietly 50%, Insight (Species) 50%, Pike 45% Spirit Magic: Heal (3pts), Light (1pts), Repair (2pts), Demoralize (2pts) Rune Spells: Catseye (1pts), Sunbright (2pts) Attacks: Large Shield 65% 1D6+1D6 SR 7 16/16 HP 1H Short Spear 95% 1D6+1+1D6 SR 6 10/10 HP 2H Short Spear 70% 1D8+1+1D6 SR 5 10/10 HP Thrown Javelin 45% 1D10+1D3 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: History: 560 Lunars, Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,