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Jenyr
Full Character
Stat Block
--- Jenyr --- Runes: Moon Movement Death Type: Player Character Homeland: Prax: Sable Riders Occupation: Light Cavalry Initiate of Cult: Seven Mothers Standard of Living: Free Income: 60 L Ransom: 500 L Description: Jenyr is Shallow and Fanciful. She is a Heroic adventurer. (She/Her) Stats: Strength: 11 (55%) Constitution: 10 (50%) Size: 11 (55%) Dexterity: 13 (65%) Intelligence: 17 (85%) Power: 15 (75%) Charisma: 9 (45%) Derived Stats: Healing Rate: 2 Magic Points: 15 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 10 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Loyalty (Red Emperor) 60% Reputation 13% Hate (Chaos) 60% Love (Family) 60% Loyalty (Unit) 60% **Cults: Seven Mothers - Initiate - Rune Points: 3 Elemental Runes: Earth 40% Fire/Sky 60% Moon 90% Power Runes: Death 85% Movement 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 31% Drive (Chariot) 10% Jump 44% Ride (Horse) 10% Ride (Sable Antelope) 45% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 50% Speak (Heortling) 0% Speak (New Pelorian) 25% Speak (Praxian) 55% Speak (Tradetalk) 15% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 50% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Seven Mothers) 25% Customs (Heortling) 0% Customs (Sable Tribe) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 30% Game 25% Herd 45% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 35% Plant Lore 15% Read/Write (New Pelorian) 25% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 35% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 30% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Seven Mothers) 25% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 55% Scan 45% Search 35% Track 15% **Stealth (+15%)** Hide 25% Move Quietly 25% **Melee (+15%)** 1H Axe 40% 1H Hammer 25% 1H Mace 30% 1H Spear 20% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 25% Dagger 40% Fist 40% Grapple 40% Greatsword 45% Kick 30% Kopis 25% Lance 75% Pike 55% Quarterstaff 55% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 80% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 25% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 30% Medium Shield 65% Small Shield 30% Spirit Magic: Detect Enemies (1pts) Detect (Substance) (1pts) Vigor (2pts) Ignite (1pts) Visibility (2pts) Detect Trap (1pts) Coordination (1pts) Rune Spells: Summon Air Elemental (1pts) Dismiss Fire Elemental (1pts) Dismiss Moon Elemental (1pts) Melee Attacks: Lance 75% 1D10+1 SR 4 10/10 HP Medium Shield 65% 1D4 SR 7 12/12 HP Ranged Attacks: Composite Bow 80% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Open helm (4 pts) Riding Animal Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2x1D100 L
** Jenyr ** Runes: Moon Movement Death Homeland: Prax: Sable Riders, Occupation: Light Cavalry, Initiate of Cult: Seven Mothers STR: 11, CON: 10, SIZ: 11, DEX: 13, INT: 17, POW: 15, CHA: 9, Derived Stats: Hit Points: 10, Magic Points: 15, Damage Bonus: 0, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 Passions: Reputation 13%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Unit) 60%, Loyalty (Tribe) 60%, Loyalty (Red Emperor) 60%, Cults: Seven Mothers - Initiate - Rune Points: 3 Runes: Fire/Sky 60%, Moon 90%, Earth 40%, Movement 85%, Death 85%, Skills: Composite Bow 80%, Lance 75%, Medium Shield 65%, Quarterstaff 55%, Speak (Praxian) 55%, Listen 55%, Pike 55%, Sing 50%, Battle 50%, Climb 45%, Greatsword 45%, Spirit Combat 45%, Scan 45%, Ride (Sable Antelope) 45% Spirit Magic: Vigor (2pts), Ignite (1pts), Visibility (2pts), Detect Trap (1pts), Coordination (1pts), Detect Enemies (1pts), Detect (Substance) (1pts) Rune Spells: Summon Air Elemental (1pts), Dismiss Fire Elemental (1pts), Dismiss Moon Elemental (1pts) Attacks: Lance 75% 1D10+1 SR 4 10/10 HP Medium Shield 65% 1D4 SR 7 12/12 HP Composite Bow 80% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Open helm (4 pts), Riding Animal, Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2x1D100 L,