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Hararanulf Shields-Tounger
Full Character
Stat Block
--- Hararanulf Shields-Tounger --- Runes: Moon Beast Death Type: Player Character Homeland: Prax: Sable Riders Occupation: Light Cavalry Initiate of Cult: Seven Mothers Standard of Living: Free Income: 60 L Ransom: 500 L Description: Hararanulf Shields-Tounger is Annoying and Condescending. He is a Heroic adventurer. (He/Him) Stats: Strength: 14 (70%) Constitution: 10 (50%) Size: 13 (65%) Dexterity: 14 (70%) Intelligence: 19 (95%) Power: 15 (75%) Charisma: 12 (60%) Derived Stats: Damage Bonus: +1D4 Hit Points: 11 Healing Rate: 2 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Tribe) 60% Loyalty (Red Emperor) 60% Honor 60% Reputation 19% Hate (Chaos) 60% **Cults: Seven Mothers - Initiate - Rune Points: 3 Elemental Runes: Moon 90% Fire/Sky 60% Air 40% Power Runes: Beast 85% Death 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 33% Drive (Chariot) 10% Jump 57% Ride (Horse) 45% Ride (Sable Antelope) 45% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 35% Speak (Heortling) 0% Speak (New Pelorian) 25% Speak (Praxian) 55% Speak (Tradetalk) 15% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 50% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Seven Mothers) 45% Customs (Heortling) 0% Customs (Sable Tribe) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 45% First Aid 30% Game 25% Herd 45% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 35% Plant Lore 15% Read/Write (New Pelorian) 25% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 35% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 25% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Seven Mothers) 25% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 45% Scan 45% Search 35% Track 15% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+15%)** 1H Axe 40% 1H Hammer 25% 1H Mace 30% 1H Spear 20% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 25% Dagger 60% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 30% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 70% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 85% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 30% Medium Shield 90% Small Shield 30% Spirit Magic: Parry (8pts) Dullblade (2pts) Rune Spells: Summon Air Elemental (1pts) Summon Moon Elemental (1pts) Dismiss Water Elemental (1pts) Melee Attacks: Dagger 60% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 90% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Thrown Javelin 85% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Open helm (4 pts) Riding Animal Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2x1D100 L
** Hararanulf Shields-Tounger ** Runes: Moon Beast Death Homeland: Prax: Sable Riders, Occupation: Light Cavalry, Initiate of Cult: Seven Mothers STR: 14, CON: 10, SIZ: 13, DEX: 14, INT: 19, POW: 15, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 11, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Honor 60%, Reputation 19%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Tribe) 60%, Loyalty (Red Emperor) 60%, Cults: Seven Mothers - Initiate - Rune Points: 3 Runes: Fire/Sky 60%, Air 40%, Moon 90%, Beast 85%, Death 85%, Skills: Medium Shield 90%, Javelin 85%, Whip 70%, Dagger 60%, Jump 57%, Speak (Praxian) 55%, Battle 50%, Ride (Horse) 45%, Cult Lore (Seven Mothers) 45%, Climb 45%, Listen 45%, Spirit Combat 45%, Herd 45%, Ride (Sable Antelope) 45% Spirit Magic: Parry (8pts), Dullblade (2pts) Rune Spells: Summon Air Elemental (1pts), Summon Moon Elemental (1pts), Dismiss Water Elemental (1pts) Attacks: Dagger 60% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 90% 1D4+1D4 SR 7 12/12 HP Thrown Javelin 85% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Open helm (4 pts), Riding Animal, Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2x1D100 L,