The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Arakar
Full Character
Stat Block
--- Arakar --- Runes: Moon Beast Death Type: Player Character Homeland: Prax: Sable Riders Occupation: Light Cavalry Initiate of Cult: Seven Mothers Standard of Living: Free Income: 60 L Ransom: 500 L Description: Arakar is Sultry and Flexible. He is a Heroic adventurer. (He/Him) Stats: Strength: 14 (70%) Constitution: 8 (40%) Size: 14 (70%) Dexterity: 9 (45%) Intelligence: 11 (55%) Power: 15 (75%) Charisma: 15 (75%) Derived Stats: Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 9 Healing Rate: 2 Magic Points: 15 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Unit) 60% Loyalty (Tribe) 60% Loyalty (Red Emperor) 60% Reputation 14% Hate (Chaos) 60% **Cults: Seven Mothers - Initiate - Rune Points: 3 Elemental Runes: Air 40% Moon 90% Darkness 60% Power Runes: Death 85% Beast 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 18% Drive (Chariot) 5% Jump 27% Ride (Horse) 5% Ride (Sable Antelope) 40% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 35% Speak (Heortling) 0% Speak (New Pelorian) 25% Speak (Praxian) 55% Speak (Tradetalk) 15% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 65% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Cult Lore (Seven Mothers) 30% Customs (Heortling) 0% Customs (Sable Tribe) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 10% First Aid 20% Game 15% Herd 35% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 25% Plant Lore 5% Read/Write (New Pelorian) 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 30% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 70% Spirit Dance 0% Spirit Lore 30% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Seven Mothers) 25% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 35% Search 25% Track 5% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 5% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 10% Broadsword 10% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 25% Lance 40% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 40% Pole Lasso 5% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 35% Thrown Axe 10% **Shield (+0%)** Large Shield 50% Medium Shield 25% Small Shield 15% Spirit Magic: Farsee (7pts) Lantern (1pts) Fireblade (4pts) Detect Spirit (1pts) Rune Spells: Reflection (1pts) Summon Earth Elemental (1pts) Dismiss Darkness Elemental (1pts) Melee Attacks: Lance 40% 1D10+1+1D4 SR 5 10/10 HP Large Shield 50% 1D6+1D4 SR 8 16/16 HP Ranged Attacks: Thrown Javelin 40% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 3/3 HP (16-18) - L Arm Armor: 5 2/2 HP (13-15) - R Arm Armor: 5 2/2 HP (12) - Chest Armor: 5 4/4 HP (9-11) - Abdomen Armor: 5 3/3 HP (5-8) - L Leg Armor: 5 3/3 HP (1-4) - R Leg Armor: 5 3/3 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Open helm (4 pts) Riding Animal Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2x1D100 L
** Arakar ** Runes: Moon Beast Death Homeland: Prax: Sable Riders, Occupation: Light Cavalry, Initiate of Cult: Seven Mothers STR: 14, CON: 8, SIZ: 14, DEX: 9, INT: 11, POW: 15, CHA: 15, Derived Stats: Damage Bonus: +1D4, Hit Points: 9, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 Passions: Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Unit) 60%, Loyalty (Tribe) 60%, Loyalty (Red Emperor) 60%, Reputation 14%, Cults: Seven Mothers - Initiate - Rune Points: 3 Runes: Air 40%, Moon 90%, Darkness 60%, Death 85%, Beast 85%, Skills: Spirit Combat 70%, Battle 65%, Speak (Praxian) 55%, Large Shield 50%, Javelin 40%, Ride (Sable Antelope) 40%, Climb 40%, Lance 40%, Throwing Dagger 35%, Scan 35%, Listen 35%, Sing 35%, Herd 35%, Spirit Lore 30% Spirit Magic: Detect Spirit (1pts), Farsee (7pts), Lantern (1pts), Fireblade (4pts) Rune Spells: Reflection (1pts), Summon Earth Elemental (1pts), Dismiss Darkness Elemental (1pts) Attacks: Lance 40% 1D10+1+1D4 SR 5 10/10 HP Large Shield 50% 1D6+1D4 SR 8 16/16 HP Thrown Javelin 40% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 3/3 HP (16-18) - L Arm Armor: 5 2/2 HP (13-15) - R Arm Armor: 5 2/2 HP (12) - Chest Armor: 5 4/4 HP (9-11) - Abdomen Armor: 5 3/3 HP (5-8) - L Leg Armor: 5 3/3 HP (1-4) - R Leg Armor: 5 3/3 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Open helm (4 pts), Riding Animal, Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2x1D100 L,