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Arakar
Full Character
Stat Block
--- Arakar --- Runes: Moon Beast Death Type: Player Character Homeland: Prax: Sable Riders Occupation: Light Cavalry Initiate of Cult: Seven Mothers Standard of Living: Free Income: 60 L Ransom: 500 L Description: Arakar is Sultry and Flexible. He is a Heroic adventurer. (He/Him) Stats: Strength: 14 (70%) Constitution: 8 (40%) Size: 14 (70%) Dexterity: 9 (45%) Intelligence: 11 (55%) Power: 15 (75%) Charisma: 15 (75%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 9 Healing Rate: 2 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 3 Movement: Ground: 8 Passions & Reputations: Hate (Chaos) 60% Love (Family) 60% Loyalty (Unit) 60% Loyalty (Tribe) 60% Loyalty (Red Emperor) 60% Reputation 14% **Cults: Seven Mothers - Initiate - Rune Points: 3 Elemental Runes: Darkness 60% Air 40% Moon 90% Power Runes: Beast 85% Death 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 18% Drive (Chariot) 5% Jump 27% Ride (Horse) 5% Ride (Sable Antelope) 40% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 35% Speak (Heortling) 0% Speak (New Pelorian) 25% Speak (Praxian) 55% Speak (Tradetalk) 15% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 65% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Cult Lore (Seven Mothers) 30% Customs (Heortling) 0% Customs (Sable Tribe) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 10% First Aid 20% Game 15% Herd 35% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 25% Plant Lore 5% Read/Write (New Pelorian) 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 30% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 70% Spirit Dance 0% Spirit Lore 30% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Seven Mothers) 25% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 35% Search 25% Track 5% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 5% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 10% Broadsword 10% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 25% Lance 40% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 40% Pole Lasso 5% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 35% Thrown Axe 10% **Shield (+0%)** Large Shield 50% Medium Shield 25% Small Shield 15% Spirit Magic: Farsee (7pts) Lantern (1pts) Fireblade (4pts) Detect Spirit (1pts) Rune Spells: Reflection (1pts) Summon Earth Elemental (1pts) Dismiss Darkness Elemental (1pts) Melee Attacks: Lance 40% 1D10+1+1D4 SR 5 10/10 HP Large Shield 50% 1D6+1D4 SR 8 16/16 HP Ranged Attacks: Thrown Javelin 40% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 3/3 HP (16-18) - L Arm Armor: 5 2/2 HP (13-15) - R Arm Armor: 5 2/2 HP (12) - Chest Armor: 5 4/4 HP (9-11) - Abdomen Armor: 5 3/3 HP (5-8) - L Leg Armor: 5 3/3 HP (1-4) - R Leg Armor: 5 3/3 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Open helm (4 pts) Riding Animal Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2x1D100 L
** Arakar ** Runes: Moon Beast Death Homeland: Prax: Sable Riders, Occupation: Light Cavalry, Initiate of Cult: Seven Mothers STR: 14, CON: 8, SIZ: 14, DEX: 9, INT: 11, POW: 15, CHA: 15, Derived Stats: Damage Bonus: +1D4, Hit Points: 9, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 Passions: Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Unit) 60%, Loyalty (Tribe) 60%, Loyalty (Red Emperor) 60%, Reputation 14%, Cults: Seven Mothers - Initiate - Rune Points: 3 Runes: Air 40%, Moon 90%, Darkness 60%, Beast 85%, Death 85%, Skills: Spirit Combat 70%, Battle 65%, Speak (Praxian) 55%, Large Shield 50%, Javelin 40%, Ride (Sable Antelope) 40%, Lance 40%, Climb 40%, Listen 35%, Scan 35%, Sing 35%, Throwing Dagger 35%, Herd 35%, Meditate 30% Spirit Magic: Farsee (7pts), Lantern (1pts), Fireblade (4pts), Detect Spirit (1pts) Rune Spells: Dismiss Darkness Elemental (1pts), Reflection (1pts), Summon Earth Elemental (1pts) Attacks: Lance 40% 1D10+1+1D4 SR 5 10/10 HP Large Shield 50% 1D6+1D4 SR 8 16/16 HP Thrown Javelin 40% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 3/3 HP (16-18) - L Arm Armor: 5 2/2 HP (13-15) - R Arm Armor: 5 2/2 HP (12) - Chest Armor: 5 4/4 HP (9-11) - Abdomen Armor: 5 3/3 HP (5-8) - L Leg Armor: 5 3/3 HP (1-4) - R Leg Armor: 5 3/3 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Open helm (4 pts), Riding Animal, Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2x1D100 L,