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Kanar Many-Arrolsson
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Stat Block
--- Kanar Many-Arrolsson --- Runes: Moon Death Beast Type: Player Character Homeland: Prax: Sable Riders Occupation: Light Cavalry Initiate of Cult: Seven Mothers Standard of Living: Free Income: 60 L Ransom: 500 L Description: Kanar Many-Arrolsson is Unassuming and Hesitant. He is a Heroic adventurer. (He/Him) Stats: Strength: 15 (75%) Constitution: 15 (75%) Size: 16 (80%) Dexterity: 10 (50%) Intelligence: 14 (70%) Power: 14 (70%) Charisma: 15 (75%) Derived Stats: Hit Points: 16 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Loyalty (Unit) 60% Loyalty (Tribe) 60% Loyalty (Temple) 60% Reputation 18% Hate (Chaos) 60% Love (Family) 60% **Cults: Seven Mothers - Initiate - Rune Points: 3 Elemental Runes: Darkness 60% Moon 90% Earth 40% Power Runes: Death 85% Beast 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 45% Drive (Chariot) 5% Jump 30% Ride (Horse) 40% Ride (Sable Antelope) 40% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 35% Speak (Heortling) 0% Speak (New Pelorian) 25% Speak (Praxian) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 55% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Seven Mothers) 40% Customs (Heortling) 0% Customs (Sable Tribe) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 25% Game 20% Herd 50% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (New Pelorian) 20% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 25% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 55% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Seven Mothers) 25% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 35% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 80% 1H Hammer 15% 1H Mace 20% 1H Spear 10% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 15% Dagger 50% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 20% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 45% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 15% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 80% Small Shield 20% Spirit Magic: Firearrow (2pts) Extinguish (2pts) Detect Trap (1pts) Distraction (1pts) Detect Spirit (1pts) Spell Matrix Enchantment (1pts) Slow (1pts) Rune Spells: Reflection (1pts) Regrow Limb (2pts) Dismiss Earth Elemental (1pts) Melee Attacks: Small Axe 80% 1D6+1+1D4 SR 8 6/6 HP Medium Shield 80% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Composite Bow 45% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Open helm (4 pts) Riding Animal Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2x1D100 L
** Kanar Many-Arrolsson ** Runes: Moon Death Beast Homeland: Prax: Sable Riders, Occupation: Light Cavalry, Initiate of Cult: Seven Mothers STR: 15, CON: 15, SIZ: 16, DEX: 10, INT: 14, POW: 14, CHA: 15, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Loyalty (Temple) 60%, Reputation 18%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Unit) 60%, Loyalty (Tribe) 60%, Cults: Seven Mothers - Initiate - Rune Points: 3 Runes: Moon 90%, Earth 40%, Darkness 60%, Beast 85%, Death 85%, Skills: Medium Shield 80%, 1H Axe 80%, Battle 55%, Spirit Combat 55%, Speak (Praxian) 55%, Herd 50%, Dagger 50%, Dodge 45%, Composite Bow 45%, Ride (Horse) 40%, Cult Lore (Seven Mothers) 40%, Scan 40%, Climb 40%, Listen 40% Spirit Magic: Detect Trap (1pts), Distraction (1pts), Detect Spirit (1pts), Spell Matrix Enchantment (1pts), Slow (1pts), Firearrow (2pts), Extinguish (2pts) Rune Spells: Reflection (1pts), Regrow Limb (2pts), Dismiss Earth Elemental (1pts) Attacks: Small Axe 80% 1D6+1+1D4 SR 8 6/6 HP Medium Shield 80% 1D4+1D4 SR 7 12/12 HP Composite Bow 45% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Open helm (4 pts), Riding Animal, Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2x1D100 L,