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Haresra
Full Character
Stat Block
--- Haresra --- Runes: Beast Truth Fire/Sky Type: Player Character Homeland: Prax: Sable Riders Occupation: Light Cavalry Initiate of Cult: Yelmalio Standard of Living: Free Income: 60 L Ransom: 500 L Description: Haresra is Receptive and Alluring. She is a Heroic adventurer. (She/Her) Stats: Strength: 13 (65%) Constitution: 13 (65%) Size: 13 (65%) Dexterity: 13 (65%) Intelligence: 12 (60%) Power: 11 (55%) Charisma: 13 (65%) Derived Stats: Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Movement: Ground: 8 Passions & Reputations: Reputation 19% Hate (Chaos) 60% Love (Family) 60% Loyalty (Unit) 60% Loyalty (Tribe) 60% Honor 60% **Cults: Yelmalio - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 80% Air 40% Moon 10% Power Runes: Truth 85% Beast 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 31% Drive (Chariot) 10% Jump 54% Ride (Horse) 45% Ride (Sable Antelope) 45% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 35% Speak (Flamespeech) 65% Speak (Heortling) 0% Speak (Praxian) 55% Speak (Tradetalk) 15% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 50% Bureacracy 0% Celestial Lore 20% Cult Lore (Orlanth) 0% Cult Lore (Yelmalio) 15% Customs (Heortling) 0% Customs (Sable Tribe) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 10% First Aid 20% Game 15% Herd 35% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 25% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 25% Prepare Corpse 35% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yelmalio) 20% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 35% Search 25% Track 5% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 30% 1H Hammer 15% 1H Mace 20% 1H Spear 10% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 15% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 40% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 70% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 15% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 80% Small Shield 20% Spirit Magic: Farsee (1pts) Repair (8pts) Lantern (1pts) Rune Spells: Catseye (1pts) Sunbright (2pts) Melee Attacks: Lance 40% 1D10+1+1D4 SR 4 10/10 HP Medium Shield 80% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Composite Bow 70% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Open helm (4 pts) Riding Animal Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2x1D100 L
** Haresra ** Runes: Beast Truth Fire/Sky Homeland: Prax: Sable Riders, Occupation: Light Cavalry, Initiate of Cult: Yelmalio STR: 13, CON: 13, SIZ: 13, DEX: 13, INT: 12, POW: 11, CHA: 13, Derived Stats: Magic Points: 11, Damage Bonus: +1D4, Hit Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Love (Family) 60%, Loyalty (Unit) 60%, Loyalty (Tribe) 60%, Honor 60%, Reputation 19%, Hate (Chaos) 60%, Cults: Yelmalio - Initiate - Rune Points: 3 Runes: Air 40%, Moon 10%, Fire/Sky 80%, Truth 85%, Beast 85%, Skills: Medium Shield 80%, Composite Bow 70%, Speak (Flamespeech) 65%, Speak (Praxian) 55%, Jump 54%, Battle 50%, Ride (Sable Antelope) 45%, Climb 45%, Ride (Horse) 45%, Lance 40%, Spirit Combat 40%, Listen 35%, Herd 35%, Prepare Corpse 35% Spirit Magic: Farsee (1pts), Repair (8pts), Lantern (1pts) Rune Spells: Catseye (1pts), Sunbright (2pts) Attacks: Lance 40% 1D10+1+1D4 SR 4 10/10 HP Medium Shield 80% 1D4+1D4 SR 7 12/12 HP Composite Bow 70% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Open helm (4 pts), Riding Animal, Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2x1D100 L,