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Oransdottir
Full Character
Stat Block
--- Oransdottir --- Runes: Truth Disorder Fire/Sky Type: Player Character Homeland: Prax: Sable Riders Occupation: Light Cavalry Initiate of Cult: Yelmalio Standard of Living: Free Income: 60 L Ransom: 500 L Description: Oransdottir is Undependable and Modest. She is a Heroic adventurer. (She/Her) Stats: Strength: 15 (75%) Constitution: 8 (40%) Size: 17 (85%) Dexterity: 11 (55%) Intelligence: 12 (60%) Power: 9 (45%) Charisma: 13 (65%) Derived Stats: Damage Bonus: +1D4 Hit Points: 10 Healing Rate: 2 Magic Points: 9 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Honor 70% Reputation 16% Hate (Chaos) 60% Love (Family) 60% Loyalty (Tribe) 60% **Cults: Yelmalio - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 80% Moon 10% Darkness 40% Power Runes: Truth 85% Disorder 85% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 35% Dodge 17% Drive (Chariot) 0% Jump 28% Ride (Horse) 0% Ride (Sable Antelope) 35% Swim 10% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 80% Speak (Flamespeech) 25% Speak (Heortling) 0% Speak (Praxian) 55% Speak (Tradetalk) 15% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 40% Bureacracy 0% Celestial Lore 20% Cult Lore (Orlanth) 0% Cult Lore (Yelmalio) 15% Customs (Heortling) 0% Customs (Sable Tribe) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 10% First Aid 20% Game 15% Herd 35% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 25% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 25% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yelmalio) 35% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 35% Search 25% Track 5% **Stealth (-10%)** Hide 0% Move Quietly 0% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 15% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 10% Broadsword 10% Dagger 70% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 25% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 40% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 10% Pole Lasso 5% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 15% Medium Shield 75% Small Shield 15% Spirit Magic: Coordination (10pts) Rune Spells: Sunbright (2pts) Catseye (1pts) Melee Attacks: Dagger 70% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 75% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Composite Bow 40% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Open helm (4 pts) Riding Animal Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2x1D100 L
** Oransdottir ** Runes: Truth Disorder Fire/Sky Homeland: Prax: Sable Riders, Occupation: Light Cavalry, Initiate of Cult: Yelmalio STR: 15, CON: 8, SIZ: 17, DEX: 11, INT: 12, POW: 9, CHA: 13, Derived Stats: Magic Points: 9, Damage Bonus: +1D4, Hit Points: 10, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 Passions: Reputation 16%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Tribe) 60%, Honor 70%, Cults: Yelmalio - Initiate - Rune Points: 3 Runes: Darkness 40%, Fire/Sky 80%, Moon 10%, Disorder 85%, Truth 85%, Skills: Sing 80%, Medium Shield 75%, Dagger 70%, Speak (Praxian) 55%, Spirit Combat 40%, Battle 40%, Composite Bow 40%, Worship (Yelmalio) 35%, Scan 35%, Listen 35%, Climb 35%, Ride (Sable Antelope) 35%, Herd 35%, Homeland Lore (Local) 30% Spirit Magic: Coordination (10pts) Rune Spells: Sunbright (2pts), Catseye (1pts) Attacks: Dagger 70% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 75% 1D4+1D4 SR 7 12/12 HP Composite Bow 40% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Open helm (4 pts), Riding Animal, Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2x1D100 L,