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Mintar
Full Character
Stat Block
--- Mintar --- Runes: Illusion Movement Air Type: Player Character Homeland: Esrolia Occupation: Heavy Infantry Initiate of Cult: Orlanth Standard of Living: Free Income: 60 L Ransom: 500 L Description: Mintar is Sulky and Abusive. He is a Heroic adventurer. (He/Him) Stats: Strength: 16 (80%) Constitution: 10 (50%) Size: 12 (60%) Dexterity: 14 (70%) Intelligence: 15 (75%) Power: 11 (55%) Charisma: 12 (60%) Derived Stats: Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 10 Healing Rate: 2 Movement: Ground: 8 Passions & Reputations: Honor 60% Reputation 14% Love (Family) 60% Loyalty (City) 60% Loyalty (Clan) 60% Devotion (Orlanth) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Air 80% Moon 60% Earth 10% Fire/Sky 40% Power Runes: Movement 85% Illusion 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 33% Drive (Chariot) 10% Jump 57% Ride (Horse) 10% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 10% Charm 15% Dance 20% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 10% Orate 25% Sing 35% Speak (Esrolian) 50% Speak (Heortling) 0% Speak (Stormspeech) 40% Speak (Tradetalk) 20% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 55% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 20% Customs (Esrolian) 30% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 50% First Aid 35% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 20% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 35% Broadsword 20% Dagger 25% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 75% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 35% Pole Lasso 40% Rock 35% Self Bow 25% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 80% **Shield (+10%)** Large Shield 85% Medium Shield 50% Small Shield 40% Spirit Magic: Demoralize (2pts) Disruption (1pts) Mobility (1pts) Strength (2pts) Rune Spells: Wind Warp (1pts) Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Melee Attacks: Rapier 75% 1D6+1+1D4 SR 7 8/8 HP Large Shield 85% 1D6+1D4 SR 7 16/16 HP Ranged Attacks: Thrown Axe 80% 1D6+1D2 SR 2 6/6 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 4/4 HP (16-18) - L Arm Armor: 7 3/3 HP (13-15) - R Arm Armor: 7 3/3 HP (12) - Chest Armor: 7 5/5 HP (9-11) - Abdomen Armor: 7 4/4 HP (5-8) - L Leg Armor: 7 4/4 HP (1-4) - R Leg Armor: 7 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Mintar ** Runes: Illusion Movement Air Homeland: Esrolia, Occupation: Heavy Infantry, Initiate of Cult: Orlanth STR: 16, CON: 10, SIZ: 12, DEX: 14, INT: 15, POW: 11, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 10, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 Passions: Honor 60%, Reputation 14%, Love (Family) 60%, Loyalty (City) 60%, Loyalty (Clan) 60%, Devotion (Orlanth) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Fire/Sky 40%, Air 80%, Moon 60%, Earth 10%, Illusion 85%, Movement 85%, Skills: Large Shield 85%, Thrown Axe 80%, Rapier 75%, Jump 57%, Battle 55%, Speak (Esrolian) 50%, Medium Shield 50%, Farm 50%, Climb 45%, Listen 40%, Scan 40%, Pole Lasso 40%, Speak (Stormspeech) 40%, Small Shield 40% Spirit Magic: Disruption (1pts), Mobility (1pts), Strength (2pts), Demoralize (2pts) Rune Spells: Wind Warp (1pts), Summon Air Elemental (1pts), Dismiss Air Elemental (1pts) Attacks: Rapier 75% 1D6+1+1D4 SR 7 8/8 HP Large Shield 85% 1D6+1D4 SR 7 16/16 HP Thrown Axe 80% 1D6+1D2 SR 2 6/6 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 4/4 HP (16-18) - L Arm Armor: 7 3/3 HP (13-15) - R Arm Armor: 7 3/3 HP (12) - Chest Armor: 7 5/5 HP (9-11) - Abdomen Armor: 7 4/4 HP (5-8) - L Leg Armor: 7 4/4 HP (1-4) - R Leg Armor: 7 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,