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Rangarn Kulf (Rangarn the Ruddy)
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--- Rangarn Kulf (Rangarn the Ruddy) --- Runes: Death Truth Air Type: Player Character Homeland: Sartar Occupation: Bountyhunter Initiate of Cult: Humakt Standard of Living: Free Income: 70 L Ransom: 300 L Description: Your grandparent's history Your grandparent was a(n) assistant shaman from Sartar. Year 1561 Your grandparents were born this year. Year 1582 King Tarkalor and his wife the Feathered Horse Queen went to war with the Lunar Empire to aid the Old Tarshites, aided by Praxian and Esrolian mercenaries and volunteers. The Red Emperor personally led the Lunar Army and when the armies met at the Battle of Grizzly Peak, the Lunar Army swept the field with their vastly superior magicians. Both King Tarkalor and his Queen were killed. Of special note, your parents were born by this year. Your grandparent was not present at the Battle of Grizzly Peak. Years 1583-1590 Cattle raids against and from neighboring clan. Gain Hate (Neighbouring Clan). Year 1597 Lunar assassins killed members of the Sartar royal house in the Holy Country, and many got entangled in the cycles of murder and vengeance. A normal year. Year 1602 The Lunar army invaded the kingdom of Sartar with great success, although at high cost, seizing the supposedly impregnable capital city by force and extinguishing the Flame of Sartar that united the legendary kingdom. Your grandparent died with great glory in the Battle of Boldhome. Gain Honor Passion and Devotion (deity), and +1% Reputation. Gain Hate (Lunar Empire). 1604 is the year of your adventurer's birth unless you have chosen to be older or younger. Your adventurer will be 21 in 1625, the year this game is set. Your parent's history Your parent was a(n) warrior from Sartar. Year 1609 Persistent raiding by the tusk riders rallied their foes, and many lands (Sartar, Tarsh, Trolls) sent their best hunters and warriors to hunt down the raiders. Success was, as usual, questionable. It was a normal year for your parent. Gain +10% in one of a warrior's occupational skills. Year 1611 The Righteous Wind was a revolt that began in 1606 among the Aldachuri. By 1611, they took up arms against their opponents whom they described as the Moon Storm. Harvar smashed them with Gagarthi thanes and became leader of the Aldachuri. Your parent survived the Righteous Wind Rebellion. Year 1613 Outraged by the Lunar presence and urged on by social unrest, the Sartarites rebelled in strength and temporarily expelled the Lunar army. The Lunars regrouped, and under the leadership of General Fazzur Wideread soundly defeated the rebels. The Red Emperor appointed Fazzur Wideread the Governor-General of Dragon Pass. Your parent was outlawed by the Lunars for 5 years after Starbrow's Rebellion was defeated. Gain Hate (Lunar Empire) Year 1613 After Starbrow's Rebellion, the Lunar Governor Fazzur agreed to pardon all of the recent rebels except for one group, who he said was the cause of the entire trouble. These were the Durulz, or wereducks, one of the beastpeople who had been loyal to Sartar. Prince Temertain of Sartar agreed. Peace was made. A proclamation was made that any citizen who delivered the body of a durulz, dead or alive, to certain places would be relieved of one year of the heavy tribute that had been levied by the Lunars. Your parent was exiled by the Lunar authorities for aiding Ducks. They became a Bandit. Gain Hate (Lunar Empire). Year 1619 The Lunar army invaded northern Hendriking lands and took the city of Karse. King Broyan of the Hendrikings retreated to the fortress temple of Whitewall with his companions and withstood every Lunar attempt to take the city. The Crimson Bat is sent to Dragon Pass to strike fear into any who would rebel against the Emperor. Your parent was killed by a monster. Your History An adventurer aged 21 in 1625 would have come of age in 1622. Year 1622 The Red Emperor appointed Tatius the Bright as the Lunar governor-general of Dragon Pass, replacing Fazzur Wideread. King Broyan reemerged and his Hendriking tribe rose in rebellion, joined by many volunteers. Hordes of scorpion men emerged from Larnste's Footprint, serving the Chaos demigoddess called the Queen of Jab. The Great Winter continued until the Battle of the Auroch Hills when Broyan's rebel army ambushed and defeated the Lunar army by partially reviving Orlanth and Ernalda. The pro-Lunar queen of Esrolia was overthrown in a coup d'ĂȘtat and civil war erupted in that land. You fought in the Civil War in Esrolia. You survived. Year 1623 The new Esrolian queen gained a new ally when King Broyan and his ragged army of volunteers arrived and defeated the Grazeland Horse Army (the Feathered Horse Queen was killed soon after by her own bodyguards). The Lunar Army arrived in Esrolia and besieged Queen Samastina and King Broyan in Nochet. In the north, a gigantic swarm of trolls, trollkin, insects, and darkness creatures crossed Dragon Pass en route to the Castle of Lead. A normal year. Year 1624 A new planet (called the Boat Planet) appeared in the Sky, prophesizing doom and change. Harrek the Berserk and his Wolf Pirates arrived in the Holy Country after circumnavigating the world. They allied with Queen Samastina and King Broyan, and routed the Lunar Army at the Battle of Pennel Ford. During the battle, Orlanth was freed from the Underworld and the constellation called Orlanth's Ring appeared with additional stars and quickly rose to the top of the sky. After the battle, Harrek's companion Argrath, a Sartarite from New Pavis, traveled with a small group of followers to the border of Sartar and Prax and summoned the Praxian demigod Jaldon Goldentooth to recognize him as the White Bull. That winter, Harrek and Broyan sacked the City of Wonders. That same winter, Humakti killed the Lunar client, King Temertain of Boldhome. You fought with great glory at the Battle of Pennel Ford. Gain Honor Passion or Devotion (deity), Battle +10%, and +4% Reputation. You aided Harrek the Berserk in sacking the City of Wonders. You stole a magic POW storage crystal that can hold up to 10 magic points or serve as a spirit binding matrix. Year 1625 The current year. With the White Bull Society behind him, Argrath liberated Pavis from the Lunar Empire and was proclaimed King of Pavis. Argrath led his Praxian allies to Dragon Pass but was defeated by Lunar sorcery and retreated to Pavis. At the same time, King Broyan was killed by Lunar sorcery. The Lunar Empire gathered thousands of magicians, priests, and nobles to consecrate the new Temple of the Reaching Moon and extend the Lunar Glowline over all of Dragon Pass. A group of Sartarite heroquesters led by Kallyr Starbrow invaded the Lunar ceremony and summoned a True Dragon beneath the temple. The dragon devoured the temple and the attendees; in minutes, most of the military and magical might of the Lunar Empire in the Provinces was annihilated. The True Dragon then rose into the sky, revealing its impossible size - it was several kilometers long. It flew up high into the Middle Air towards the Red Moon. Millions of observers across Genertela witnessed the event; those in Peloria, Ralios, Kralorela, and the far West saw a "dragon-shaped cloud" obscure the Red Moon. Those closer saw and heard far more. Across Dragon Pass, ancient draconic powers and thoughts quiescent since the Empire of Wyrms Friends were awakened. In the Lunar capital of Glamour, the Red Emperor sacrificed much of his magic and power to drive the dragon back. The True Dragon spiraled around Dragon Pass, circled Mount Kero Fin, and then returned to the huge crevice it had made where once stood the New Lunar Temple. Kallyr Starbrow marched on Boldhome and proclaimed herself Prince of Sartar. A Lunar Tarsh army led by General Fazzur Wideread indecisively fought the Free Sartar Army. The Lunar Tarsh army retreated after Fazzur learned that King Pharandros (the King of Tarsh and Fazzur's nephew) had murdered many of Fazzur's kin and supporters while the mighty general was away campaigning. General Fazzur returned to Dunstop and gathered allies. In Old Tarsh, the Shaker Priestess appointed a new King of Wintertop, rather than allowing Fazzur's son Onjur to become king. You witnessed the Dragonrise and survived. You fought with great glory during the Liberation of Sartar. Gain Honor Passion, Loyalty (Sartar), +2% Reputation, and Battle +10%. Stats: Strength: 18 (90%) Constitution: 14 (70%) Size: 16 (80%) Dexterity: 10 (50%) Intelligence: 15 (75%) Power: 8 (40%) Charisma: 10 (50%) Derived Stats: Magic Points: 8 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 15 Healing Rate: 3 Movement: Ground: 8 Passions & Reputations: Loyalty (Sartar) 60% Devotion (Humakt) 70% Hate (Lunar Empire) 90% Honor 90% Reputation 17% Loyalty (Tribe (Colymar)) 60% Love (Family) 60% Loyalty (Clan) 60% Hate (Neighbouring Clan) 60% **Cults: Humakt - Initiate - Rune Points: 3 Elemental Runes: Air 80% Earth 20% Fire/Sky 50% Power Runes: Truth 85% Stasis 50% Disorder 50% Fertility 15% Beast 40% Movement 50% Illusion 15% Death 85% Harmony 50% Man 60% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 25% Drive (Chariot) 10% Jump 35% Ride (Horse) 20% Ride (Horse) 20% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 40% Intrigue 5% Orate 10% Sing 20% Speak (Tradetalk) 20% **Knowledge (+5%)** Animal Lore 10% Battle 55% Celestial Lore 10% Cult Lore (Humakt) 60% Customs (Heortling) 15% Customs (Heortling) 15% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Lore (Homeland) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (-5%)** Prepare Corpse 5% Spirit Combat 30% Worship (Humakt) 60% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 35% Listen 50% Scan 50% Search 40% Track 55% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 35% Fist 35% Grapple 55% Greatsword 95% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 60% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 65% Small Shield 25% Spirit Magic: Heal (1pts) Parry (1pts) Bladesharp (2pts) Detect Undead (1pts) Rune Spells: Detect Truth (1pts) Sword Trance (1pts) True Weapon (Greatsword) (1pts) Melee Attacks: Greatsword 95% 2D8+1D6 SR 5 12/12 HP Medium Shield 65% 1D4+1D6 SR 7 12/12 HP Ranged Attacks: Composite Bow 60% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Linothorax (3 pts) Cuirboilli graves and vambraces (3 pts) Open helm (4 pts) Scars: 1) Abdomen (diagonal, Up. left to L right), 2) Chest (on R side, under arm), 3) R leg (Mid thigh) Appropriate weapons: Great-sword, Medium shield, Dagger sleeping roll Booty 2d100 (117L) Normal clothing a magic POW storage crystal that can hold up to 10 magic points or serve as a spiritbinding matrix +7 reputation
** Rangarn Kulf (Rangarn the Ruddy) ** Runes: Death Truth Air Homeland: Sartar, Occupation: Bountyhunter, Initiate of Cult: Humakt STR: 18, CON: 14, SIZ: 16, DEX: 10, INT: 15, POW: 8, CHA: 10, Derived Stats: Damage Bonus: +1D6, Hit Points: 15, Magic Points: 8, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Love (Family) 60%, Loyalty (Clan) 60%, Hate (Neighbouring Clan) 60%, Honor 90%, Reputation 17%, Loyalty (Tribe (Colymar)) 60%, Loyalty (Sartar) 60%, Devotion (Humakt) 70%, Hate (Lunar Empire) 90%, Cults: Humakt - Initiate - Rune Points: 3 Runes: Earth 20%, Fire/Sky 50%, Air 80%, Illusion 15%, Movement 50%, Harmony 50%, Death 85%, Man 60%, Stasis 50%, Disorder 50%, Fertility 15%, Beast 40%, Truth 85%, Skills: Greatsword 95%, Medium Shield 65%, Worship (Humakt) 60%, Cult Lore (Humakt) 60%, Composite Bow 60%, Grapple 55%, Battle 55%, Track 55%, Listen 50%, Scan 50%, Climb 45%, Search 40%, Intimidate 40%, Farm 35% Spirit Magic: Parry (1pts), Bladesharp (2pts), Detect Undead (1pts), Heal (1pts) Rune Spells: Detect Truth (1pts), Sword Trance (1pts), True Weapon (Greatsword) (1pts) Attacks: Greatsword 95% 2D8+1D6 SR 5 12/12 HP Medium Shield 65% 1D4+1D6 SR 7 12/12 HP Composite Bow 60% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Linothorax (3 pts), Cuirboilli graves and vambraces (3 pts) , Open helm (4 pts), Scars: 1) Abdomen (diagonal, Up. left to L right), 2) Chest (on R side, under arm), 3) R leg (Mid thigh), Appropriate weapons: Great-sword, Medium shield, Dagger, sleeping roll, Booty 2d100 (117L), Normal clothing, a magic POW storage crystal that can hold up to 10 magic points or serve as a spiritbinding matrix, +7 reputation,