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Derdosal
Full Character
Stat Block
--- Derdosal --- Runes: Harmony Movement Water Type: Player Character Homeland: Sartar Occupation: Fisher Initiate of Cult: Issaries Standard of Living: Poor Income: 60 L Ransom: 200 L Description: Stats: Strength: 16 (80%) Constitution: 14 (70%) Size: 12 (60%) Dexterity: 17 (85%) Intelligence: 13 (65%) Power: 14 (70%) Charisma: 13 (65%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Loyalty (Sartar) 60% Loyalty (Temple) 60% Honor 70% Reputation 8% Love (Family) 70% Loyalty (Clan) 60% **Cults: Issaries - Initiate - Rune Points: 3 Elemental Runes: Air 60% Moon 20% Water 70% Power Runes: Man 45% Harmony 80% Disorder 20% Beast 45% Death 50% Plant 5% Dragonewt 5% Fertility 50% Truth 50% Stasis 20% Movement 80% Illusion 50% Condition Runes: Skills: **Agility (+10%)** Boat 70% Climb 50% Dodge 44% Drive (Chariot) 15% Jump 61% Ride (Horse) 15% Ride (All) 20% Swim 65% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 20% Sing 65% Speak (Heortling) 0% Speak (Heortling) 55% Speak (Tradetalk) 25% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 35% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Issaries) 20% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 50% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (River) 60% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Read/Write (All) 25% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Issaries) 40% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 40% Search 30% Track 10% **Stealth (+15%)** Hide 25% Move Quietly 25% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 40% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 40% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 30% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 80% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 80% Small Shield 30% Spirit Magic: Repair (0pts) Glamour (0pts) Mobility (0pts) Countermagic (0pts) Detect Enemies (0pts) Rune Spells: Lock (1pts) Passage (1pts) Path Watch (2pts) Create Market (3pts) Spell Trading (2pts) Melee Attacks: Dagger 40% 1D4+2+1D4 SR 7 6/6 HP 1H Javelin 40% 1D6+1D4 SR 5 8/8 HP Medium Shield 80% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Thrown Dagger 20% 1D4+1D2 SR 1 6/6 HP Rng 20 Thrown Javelin 80% 1D10+1D2 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Cultural Weapons 200m of rope or line Bobbin Small boat Jig lines or nets Hooks, baskets Gaff Salted or dried fish worth 60 L
** Derdosal ** Runes: Harmony Movement Water Homeland: Sartar, Occupation: Fisher, Initiate of Cult: Issaries STR: 16, CON: 14, SIZ: 12, DEX: 17, INT: 13, POW: 14, CHA: 13, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Honor 70%, Reputation 8%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Sartar) 60%, Loyalty (Temple) 60%, Cults: Issaries - Initiate - Rune Points: 3 Runes: Air 60%, Moon 20%, Water 70%, Illusion 50%, Man 45%, Harmony 80%, Beast 45%, Death 50%, Plant 5%, Disorder 20%, Fertility 50%, Truth 50%, Stasis 20%, Movement 80%, Dragonewt 5%, Skills: Javelin 80%, Medium Shield 80%, Boat 70%, Sing 65%, Swim 65%, Jump 61%, Lore (River) 60%, Speak (Heortling) 55%, First Aid 50%, Climb 50%, Dodge 44%, 1H Spear 40%, Scan 40%, Dagger 40% Spirit Magic: Countermagic (0pts), Detect Enemies (0pts), Repair (0pts), Glamour (0pts), Mobility (0pts) Rune Spells: Lock (1pts), Passage (1pts), Path Watch (2pts), Create Market (3pts), Spell Trading (2pts) Attacks: Dagger 40% 1D4+2+1D4 SR 7 6/6 HP 1H Javelin 40% 1D6+1D4 SR 5 8/8 HP Medium Shield 80% 1D4+1D4 SR 6 12/12 HP Thrown Dagger 20% 1D4+1D2 SR 1 6/6 HP Rng 20 Thrown Javelin 80% 1D10+1D2 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Cultural Weapons, 200m of rope or line, Bobbin, Small boat, Jig lines or nets, Hooks, baskets, Gaff, Salted or dried fish worth 60 L,