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Kulf Ironil
Full Character
Stat Block
--- Kulf Ironil --- Runes: Harmony Illusion Moon Type: Player Character Homeland: Prax: Pol-Joni Occupation: Assistant Shaman Initiate of Cult: Eurmal Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Kulf Ironil is Blasé and Gullible. He is a Heroic adventurer. (He/Him) Stats: Strength: 14 (70%) Constitution: 13 (65%) Size: 15 (75%) Dexterity: 14 (70%) Intelligence: 12 (60%) Power: 19 (95%) Charisma: 14 (70%) Derived Stats: Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Magic Points: 19 Spirit Damage: 1D6+3 DEX Strike Rank: 2 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Reputation 16% Hate (Chaos) 60% Love (Family) 60% Loyalty (Tribe) 60% Hate (Authority) 60% Loyalty (Shaman) 60% **Cults: Eurmal - Initiate - Rune Points: 3 Elemental Runes: Air 10% Moon 80% Darkness 40% Fire/Sky 60% Power Runes: Harmony 85% Illusion 85% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 60% Dodge 103% Drive (Chariot) 15% Jump 77% Ride (Horse) 15% Swim 25% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 45% Dance 20% Disguise 15% Fast Talk 30% Intimidate 50% Intrigue 15% Orate 20% Sing 30% Speak (Heortling) 0% Speak (Praxian) 60% Speak (Spiritspeech) 30% Speak (Tradetalk) 20% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Eurmal) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Pol-Joni) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 30% Game 20% Herd 50% Homeland Lore (Local) 35% Library Use 0% Lore (Animal) 20% Lore (Local) 0% Lore (Plant) 25% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+10%)** Meditate 35% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 105% Spirit Dance 20% Spirit Lore 30% Spirit Travel 30% Understand Herd Beast 0% Worship (Eurmal) 45% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 15% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 35% Dagger 35% Fist 45% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 25% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 20% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 50% Small Shield 25% Spirit Magic: Ignite (1pts) Glamour (2pts) Shimmer (3pts) Silence (1pts) Disruption (1pts) Rune Spells: Illusory Odor (1pts) Illusory Sight (1pts) Illusory Sound (1pts) Melee Attacks: Fist 45% 1D3+1D4 SR 7 0/0 HP Medium Shield 50% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Kulf Ironil ** Runes: Harmony Illusion Moon Homeland: Prax: Pol-Joni, Occupation: Assistant Shaman, Initiate of Cult: Eurmal STR: 14, CON: 13, SIZ: 15, DEX: 14, INT: 12, POW: 19, CHA: 14, Derived Stats: Damage Bonus: +1D4, Hit Points: 15, Magic Points: 19, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Reputation 16%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Tribe) 60%, Hate (Authority) 60%, Loyalty (Shaman) 60%, Cults: Eurmal - Initiate - Rune Points: 3 Runes: Air 10%, Moon 80%, Darkness 40%, Fire/Sky 60%, Harmony 85%, Illusion 85%, Skills: Spirit Combat 105%, Dodge 103%, Jump 77%, Speak (Praxian) 60%, Climb 60%, Intimidate 50%, Herd 50%, Medium Shield 50%, Fist 45%, Worship (Eurmal) 45%, Charm 45%, Homeland Lore (Local) 35%, Meditate 35%, Grapple 35% Spirit Magic: Ignite (1pts), Glamour (2pts), Shimmer (3pts), Silence (1pts), Disruption (1pts) Rune Spells: Illusory Sight (1pts), Illusory Sound (1pts), Illusory Odor (1pts) Attacks: Fist 45% 1D3+1D4 SR 7 0/0 HP Medium Shield 50% 1D4+1D4 SR 6 12/12 HP Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,