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Arrenava the Uprighter
Full Character
Stat Block
--- Arrenava the Uprighter --- Runes: Movement Illusion Water Type: Player Character Homeland: Dark Trolls Occupation: Assistant Shaman Initiate of Cult: Eurmal Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Arrenava the Uprighter is Independent and Accomplished. She is a Heroic adventurer. (She/Her) Stats: Strength: 22 (110%) Constitution: 13 (65%) Size: 15 (75%) Dexterity: 12 (60%) Intelligence: 18 (90%) Power: 13 (65%) Charisma: 13 (65%) Derived Stats: Hit Points: 14 Healing Rate: 3 Magic Points: 13 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D6 Movement: Ground: 8 Passions & Reputations: Reputation 14% Love (Family) 60% Hate (Mostali) 60% Hate (Authority) 60% Loyalty (Shaman) 60% Loyalty (Matriarch) 60% **Cults: Eurmal - Initiate - Rune Points: 3 Elemental Runes: Earth 40% Water 80% Darkness 10% Power Runes: Illusion 85% Movement 85% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 75% Dodge 79% Drive (Chariot) 15% Jump 56% Ride (Horse) 0% Swim 25% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 80% Dance 20% Disguise 15% Fast Talk 45% Intimidate 35% Intrigue 15% Orate 20% Sing 30% Speak (Darktongue) 60% Speak (Heortling) 0% Speak (Spiritspeech) 30% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Eurmal) 25% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Uz) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 35% Game 25% Herd 15% Homeland Lore (Local) 40% Library Use 0% Lore (Animal) 25% Lore (Local) 0% Lore (Plant) 30% Lore (Troll) 35% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 40% Treat Poison 15% **Magic (+5%)** Meditate 30% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 65% Spirit Dance 15% Spirit Lore 25% Spirit Travel 25% Understand Herd Beast 0% Worship (Eurmal) 25% Worship (Orlanth) 0% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+10%)** Darksense Scan 35% Darksense Search 35% Insight (Species) 30% Listen 55% Scan 35% Search 35% Track 15% **Stealth (+5%)** Hide 25% Move Quietly 25% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 25% 2H Axe 25% 2H Hammer 40% 2H Mace 30% 2H Spear 35% Battle Axe 30% Broadsword 30% Dagger 35% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 25% Crossbows 55% Dagger, Throwing 25% Elf Bow 25% Javelin 30% Pole Lasso 35% Rock 35% Self Bow 25% Sling 40% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 55% Medium Shield 35% Small Shield 35% Spirit Magic: Shimmer (2pts) Silence (1pts) Disruption (1pts) Ignite (1pts) Glamour (2pts) Rune Spells: Reflection (1pts) Illusory Taste (1pts) Illusory Substance (1pts) Melee Attacks: Large Shield 55% 1D6+1D6 SR 7 16/16 HP Grapple 45% Special+1D6 SR 8 0/0 HP Ranged Attacks: Light Crossbow 55% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Arrenava the Uprighter ** Runes: Movement Illusion Water Homeland: Dark Trolls, Occupation: Assistant Shaman, Initiate of Cult: Eurmal STR: 22, CON: 13, SIZ: 15, DEX: 12, INT: 18, POW: 13, CHA: 13, Derived Stats: Damage Bonus: +1D6, Hit Points: 14, Magic Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Love (Family) 60%, Hate (Mostali) 60%, Hate (Authority) 60%, Loyalty (Shaman) 60%, Loyalty (Matriarch) 60%, Reputation 14%, Cults: Eurmal - Initiate - Rune Points: 3 Runes: Earth 40%, Water 80%, Darkness 10%, Illusion 85%, Movement 85%, Skills: Charm 80%, Dodge 79%, Climb 75%, Spirit Combat 65%, Speak (Darktongue) 60%, Jump 56%, Crossbows 55%, Large Shield 55%, Listen 55%, Fist 45%, Grapple 45%, Fast Talk 45%, Treat Disease 40%, 2H Hammer 40% Spirit Magic: Glamour (2pts), Shimmer (2pts), Silence (1pts), Disruption (1pts), Ignite (1pts) Rune Spells: Illusory Taste (1pts), Illusory Substance (1pts), Reflection (1pts) Attacks: Large Shield 55% 1D6+1D6 SR 7 16/16 HP Grapple 45% Special+1D6 SR 8 0/0 HP Light Crossbow 55% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,