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Jarakt Quickste
Full Character
Stat Block
--- Jarakt Quickste --- Runes: Movement Death Water Type: Player Character Homeland: Prax: Impala Rider Occupation: Hunter Initiate of Cult: Engizi Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Jarakt Quickste is Disinterested and Conscientious. He is a Common adventurer. (He/Him) Stats: Strength: 11 (55%) Constitution: 11 (55%) Size: 9 (45%) Dexterity: 16 (80%) Intelligence: 12 (60%) Power: 9 (45%) Charisma: 11 (55%) Derived Stats: Healing Rate: 2 Magic Points: 9 Spirit Damage: 1D6 DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 11 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Devotion (Engizi) 60% Reputation 5% Hate (Chaos) 60% Love (Family) 70% **Cults: Engizi - Initiate - Rune Points: 1 Elemental Runes: Air 40% Water 60% Darkness 20% Fire/Sky 10% Power Runes: Death 75% Movement 75% Condition Runes: Skills: **Agility (+5%)** Boat 30% Climb 45% Dodge 37% Drive (Chariot) 10% Jump 63% Ride (Horse) 10% Ride (Impala) 55% Swim 30% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 10% Speak (Boatspeech) 15% Speak (Heortling) 0% Speak (Praxian) 50% Speak (Tradetalk) 10% **Knowledge (+0%)** Alchemy 0% Animal Lore 35% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Engizi) 60% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Impala Tribe) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 10% First Aid 10% Game 15% Herd 35% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 10% Manage Household 10% Mineral Lore 5% Peaceful Cut 25% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Engizi) 20% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 20% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 35% Search 25% Track 35% **Stealth (+5%)** Hide 25% Move Quietly 15% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 30% 1H Spear 10% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 15% Dagger 25% Fist 30% Grapple 30% Greatsword 20% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 25% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 60% Crossbows 30% Dagger, Throwing 10% Elf Bow 20% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 20% Small Shield 30% Spirit Magic: Heal (1pts) Shimmer (2pts) Mobility (1pts) Extinguish (1pts) Rune Spells: Dismiss Water Elemental (1pts) Melee Attacks: Grapple 30% Special SR 7 0/0 HP Small Shield 30% 1D3 SR 6 8/8 HP Ranged Attacks: Composite Bow 60% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Jarakt Quickste ** Runes: Movement Death Water Homeland: Prax: Impala Rider, Occupation: Hunter, Initiate of Cult: Engizi STR: 11, CON: 11, SIZ: 9, DEX: 16, INT: 12, POW: 9, CHA: 11, Derived Stats: Damage Bonus: 0, Hit Points: 11, Magic Points: 9, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Reputation 5%, Hate (Chaos) 60%, Love (Family) 70%, Loyalty (Tribe) 60%, Devotion (Engizi) 60%, Cults: Engizi - Initiate - Rune Points: 1 Runes: Fire/Sky 10%, Air 40%, Water 60%, Darkness 20%, Death 75%, Movement 75%, Skills: Jump 63%, Cult Lore (Engizi) 60%, Composite Bow 60%, Ride (Impala) 55%, Speak (Praxian) 50%, Climb 45%, Spirit Combat 40%, Dodge 37%, Scan 35%, Track 35%, Listen 35%, Animal Lore 35%, Herd 35%, Fist 30% Spirit Magic: Heal (1pts), Shimmer (2pts), Mobility (1pts), Extinguish (1pts) Rune Spells: Dismiss Water Elemental (1pts) Attacks: Small Shield 30% 1D3 SR 6 8/8 HP Grapple 30% Special SR 7 0/0 HP Composite Bow 60% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,