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Garg
Full Character
Stat Block
--- Garg --- Runes: Harmony Earth Moon Type: Player Character Homeland: Lunar Tarsh Occupation: Heavy Infantry Initiate of Cult: High King Elf Standard of Living: Free Income: 60 L Ransom: 500 L Description: Garg is Slow Paced and Assertive. He is a Heroic adventurer. (He/Him) Stats: Strength: 12 (60%) Constitution: 13 (65%) Size: 16 (80%) Dexterity: 10 (50%) Intelligence: 16 (80%) Power: 17 (85%) Charisma: 11 (55%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Magic Points: 17 Spirit Damage: 1D6+1 DEX Strike Rank: 3 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Unit) 60% Devotion (Aldrya) 60% Loyalty (Shaker Temple) 60% Reputation 22% Love (Family) 60% **Cults: High King Elf - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 40% Moon 70% Earth 80% Power Runes: Harmony 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 25% Drive (Chariot) 10% Jump 35% Ride (Horse) 10% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 45% Intrigue 15% Orate 15% Sing 35% Speak (Heortling) 0% Speak (New Pelorian) 65% Speak (Tarshite) 25% Speak (Tradetalk) 15% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 50% Bureacracy 0% Celestial Lore 20% Cult Lore (High King Elf) 25% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Lunar Provincial) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 45% First Aid 35% Game 25% Herd 15% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 50% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Sense Assassin 35% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (High King Elf) 30% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+10%)** Insight (Species) 30% Listen 45% Scan 45% Search 35% Track 15% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 75% 1H Spear 15% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 40% Battle Axe 20% Broadsword 20% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 55% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 50% Crossbows 35% Dagger, Throwing 15% Elf Bow 60% Javelin 45% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 65% Medium Shield 35% Small Shield 25% Spirit Magic: Summon (5pts) Befuddle (2pts) Strength (2pts) Spirit Screen (1pts) Rune Spells: Chameleon (2pts) Heal Body (3pts) Arrow Trance (1pts) Melee Attacks: Heavy Mace 75% 1D8+2+1D4 SR 7 10/10 HP Large Shield 65% 1D6+1D4 SR 7 16/16 HP Ranged Attacks: Composite Bow 50% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Garg ** Runes: Harmony Earth Moon Homeland: Lunar Tarsh, Occupation: Heavy Infantry, Initiate of Cult: High King Elf STR: 12, CON: 13, SIZ: 16, DEX: 10, INT: 16, POW: 17, CHA: 11, Derived Stats: Hit Points: 15, Magic Points: 17, Damage Bonus: +1D4, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Reputation 22%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Unit) 60%, Devotion (Aldrya) 60%, Loyalty (Shaker Temple) 60%, Cults: High King Elf - Initiate - Rune Points: 3 Runes: Moon 70%, Earth 80%, Fire/Sky 40%, Harmony 85%, Skills: 1H Mace 75%, Speak (New Pelorian) 65%, Large Shield 65%, Elf Bow 60%, Kopis 55%, Plant Lore 50%, Battle 50%, Composite Bow 50%, Spirit Combat 45%, Listen 45%, Javelin 45%, Farm 45%, Climb 45%, Intimidate 45% Spirit Magic: Summon (5pts), Befuddle (2pts), Strength (2pts), Spirit Screen (1pts) Rune Spells: Chameleon (2pts), Heal Body (3pts), Arrow Trance (1pts) Attacks: Heavy Mace 75% 1D8+2+1D4 SR 7 10/10 HP Large Shield 65% 1D6+1D4 SR 7 16/16 HP Composite Bow 50% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,