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Fal Erikson
Full Character
Stat Block
--- Fal Erikson --- Runes: Water Harmony Movement Type: Player Character Homeland: Sartar Occupation: Fisher Initiate of Cult: Engizi Standard of Living: Poor Income: 60 L Ransom: 200 L Description: Stats: Strength: 14 (70%) Constitution: 13 (65%) Size: 15 (75%) Dexterity: 17 (85%) Intelligence: 14 (70%) Power: 12 (60%) Charisma: 13 (65%) Derived Stats: Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Reputation 5% Hate (Lunar) 60% Love (Family) 70% Loyalty (Clan) 70% Loyalty (Tribe) 60% Loyalty (Sartar) 60% Loyalty (Temple) 60% **Cults: Engizi - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 20% Air 70% Water 90% Power Runes: Movement 75% Man 50% Stasis 25% Disorder 25% Beast 50% Fertility 50% Death 50% Harmony 75% Illusion 50% Truth 50% Condition Runes: Skills: **Agility (+10%)** Boat 85% Climb 50% Dodge 44% Drive (Chariot) 15% Jump 61% Ride (Horse) 15% Ride (Boat) 45% Swim 65% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 25% Speak (Heortling) 0% Speak (Boatspeech) 55% Speak (Heortling) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Engizi) 20% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 35% Game 20% Herd 30% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (River) 45% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 10% Worship (Engizi) 35% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 65% Search 30% Track 10% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 40% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 40% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 55% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 80% Small Shield 30% Spirit Magic: Heal (2pts) Mobility (0pts) Rivereyes (1pts) Disruption (0pts) Rune Spells: Fireshield (2pts) Breath Air/Water (1pts) Summon Water Elemental (1pts) Dismiss Water Elemental (1pts) Strongnet (2pts) Melee Attacks: Broadsword 40% 1D8+1+1D4 SR 4 12/12 HP Medium Shield 80% 1D4+1D4 SR 5 12/12 HP Ranged Attacks: Sling 20% 1D8 SR 1 80/80 HP Rng 80 Thrown Rock 30% 1D4+1D2 SR 1 20/20 HP Rng 20 Thrown Javelin 55% 1D10+1D2 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Cultural Weapons 200m of rope or line Bobbin Small boat Jig lines or nets Hooks, baskets Gaff Salted or dried fish worth 60 L
** Fal Erikson ** Runes: Water Harmony Movement Homeland: Sartar, Occupation: Fisher, Initiate of Cult: Engizi STR: 14, CON: 13, SIZ: 15, DEX: 17, INT: 14, POW: 12, CHA: 13, Derived Stats: Magic Points: 12, Damage Bonus: +1D4, Hit Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Reputation 5%, Hate (Lunar) 60%, Love (Family) 70%, Loyalty (Clan) 70%, Loyalty (Tribe) 60%, Loyalty (Sartar) 60%, Loyalty (Temple) 60%, Cults: Engizi - Initiate - Rune Points: 3 Runes: Air 70%, Water 90%, Fire/Sky 20%, Beast 50%, Death 50%, Fertility 50%, Truth 50%, Harmony 75%, Illusion 50%, Man 50%, Stasis 25%, Disorder 25%, Movement 75%, Skills: Boat 85%, Medium Shield 80%, Scan 65%, Swim 65%, Jump 61%, Speak (Heortling) 55%, Speak (Boatspeech) 55%, Javelin 55%, Climb 50%, Ride (Boat) 45%, Lore (River) 45%, Dodge 44%, Crossbows 40%, Dagger 40% Spirit Magic: Heal (2pts), Mobility (0pts), Rivereyes (1pts), Disruption (0pts) Rune Spells: Breath Air/Water (1pts), Summon Water Elemental (1pts), Dismiss Water Elemental (1pts), Strongnet (2pts), Fireshield (2pts) Attacks: Medium Shield 80% 1D4+1D4 SR 5 12/12 HP Broadsword 40% 1D8+1+1D4 SR 4 12/12 HP Sling 20% 1D8 SR 1 80/80 HP Rng 80 Thrown Rock 30% 1D4+1D2 SR 1 20/20 HP Rng 20 Thrown Javelin 55% 1D10+1D2 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Cultural Weapons, 200m of rope or line, Bobbin, Small boat, Jig lines or nets, Hooks, baskets, Gaff, Salted or dried fish worth 60 L,