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Solaar Knight
Full Character
Stat Block
--- Solaar Knight --- Runes: Truth Man Water Type: Player Character Homeland: Blackfeather Occupation: Light Infantry Initiate of Cult: Pavis Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 16 (80%) Constitution: 18 (90%) Size: 10 (50%) Dexterity: 20 (100%) Intelligence: 15 (75%) Power: 17 (85%) Charisma: 12 (60%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 19 Healing Rate: 3 Magic Points: 17 Spirit Damage: 1D6+1 DEX Strike Rank: 0 Movement: Ground: 8 Passions & Reputations: Honor 70% Loyalty 60% Reputation 10% **Cults: Pavis - Initiate - Rune Points: 3 Elemental Runes: Water 70% Darkness 10% Fire/Sky 45% Air 5% Moon 25% Earth 5% Power Runes: Truth 80% Stasis 50% Disorder 50% Movement 50% Death 60% Illusion 20% Fertility 50% Man 80% Harmony 50% Beast 20% Condition Runes: Skills: **Agility (+15%)** Boat 20% Climb 55% Dodge 55% Drive (Chariot) 20% Jump 75% Ride (Horse) 20% Swim 30% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 15% Speak (Heortling) 0% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 50% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore 0% Cult Lore (Pavis) 25% Customs (Heortling) 0% Elder Race Lore (Elves) 25% Evaluate 20% Farm 20% First Aid 70% Game 25% Herd 15% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 35% Treat Disease 15% Treat Poison 15% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 30% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Pavis) 30% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Masonary (Stone) 137% Play Instrument 25% Sleight 30% **Perception (+10%)** Insight (Species) 30% Listen 55% Scan 70% Search 35% Track 15% **Stealth (+10%)** Hide 30% Move Quietly 30% **Melee (+20%)** 1H Axe 30% 1H Hammer 65% 1H Mace 35% 1H Spear 25% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 30% Broadsword 100% Dagger 35% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 25% Crossbows 95% Dagger, Throwing 25% Elf Bow 25% Javelin 30% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 35% Medium Shield 35% Small Shield 70% Rune Spells: Heal Body (3pts) Melee Attacks: Broadsword 100% 1D8+1+1D4 SR 4 12/12 HP War Hammer 65% 1D6+2+1D4 SR 5 10/10 HP Small Shield 70% 1D3+1D4 SR 5 8/8 HP 1H Short Spear 25% 1D6+1+1D4 SR 4 10/10 HP Ranged Attacks: Thrown Dagger 30% 1D4+1D2 SR 0 6/6 HP Rng 20 Heavy Crossbow 95% 2D6+2 SR 0 10/10 HP Rng 120 Light Crossbow 95% 2D4+2 SR 0 6/6 HP Rng 100 Thrown Axe 30% 1D6+1D2 SR 0 6/6 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 7/7 HP (16-18) - L Arm Armor: 3 6/6 HP (13-15) - R Arm Armor: 3 6/6 HP (12) - Chest Armor: 3 8/8 HP (9-11) - Abdomen Armor: 3 7/7 HP (5-8) - L Leg Armor: 3 7/7 HP (1-4) - R Leg Armor: 3 7/7 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Composite helm (3 pts) Weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2xD100 L
** Solaar Knight ** Runes: Truth Man Water Homeland: Blackfeather, Occupation: Light Infantry, Initiate of Cult: Pavis STR: 16, CON: 18, SIZ: 10, DEX: 20, INT: 15, POW: 17, CHA: 12, Derived Stats: Hit Points: 19, Magic Points: 17, Damage Bonus: +1D4, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 Passions: Honor 70%, Loyalty 60%, Reputation 10%, Cults: Pavis - Initiate - Rune Points: 3 Runes: Earth 5%, Water 70%, Darkness 10%, Fire/Sky 45%, Air 5%, Moon 25%, Man 80%, Illusion 20%, Fertility 50%, Beast 20%, Harmony 50%, Truth 80%, Stasis 50%, Disorder 50%, Movement 50%, Death 60%, Skills: Masonary (Stone) 137%, Broadsword 100%, Crossbows 95%, Jump 75%, First Aid 70%, Scan 70%, Small Shield 70%, 1H Hammer 65%, Climb 55%, Listen 55%, Dodge 55%, Battle 50%, Grapple 45%, Fist 45% Rune Spells: Heal Body (3pts) Attacks: Broadsword 100% 1D8+1+1D4 SR 4 12/12 HP War Hammer 65% 1D6+2+1D4 SR 5 10/10 HP Small Shield 70% 1D3+1D4 SR 5 8/8 HP 1H Short Spear 25% 1D6+1+1D4 SR 4 10/10 HP Thrown Axe 30% 1D6+1D2 SR 0 6/6 HP Rng 20 Thrown Dagger 30% 1D4+1D2 SR 0 6/6 HP Rng 20 Heavy Crossbow 95% 2D6+2 SR 0 10/10 HP Rng 120 Light Crossbow 95% 2D4+2 SR 0 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 7/7 HP (16-18) - L Arm Armor: 3 6/6 HP (13-15) - R Arm Armor: 3 6/6 HP (12) - Chest Armor: 3 8/8 HP (9-11) - Abdomen Armor: 3 7/7 HP (5-8) - L Leg Armor: 3 7/7 HP (1-4) - R Leg Armor: 3 7/7 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Composite helm (3 pts), Weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2xD100 L,