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Demela Yanda Many-Sons
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--- Demela Yanda Many-Sons --- Runes: Death Harmony Air Type: Player Character Homeland: Longhome Occupation: Priest Initiate of Cult: Cacodemon Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Demela Yanda Many-Sons is Vulgar and Cuddly. She is a Common adventurer. (She/Her) Stats: Strength: 18 (90%) Constitution: 6 (30%) Size: 10 (50%) Dexterity: 9 (45%) Intelligence: 10 (50%) Power: 18 (90%) Charisma: 12 (60%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 7 Healing Rate: 1 Magic Points: 18 Spirit Damage: 1D6+1 DEX Strike Rank: 3 Movement: Ground: 8 Passions & Reputations: Loyalty (Long Home) 60% Hate 60% Reputation 15% Love (Family) 60% Devotion (any) 60% **Cults: Cacodemon - Initiate - Rune Points: 1 Elemental Runes: Darkness 20% Air 60% Moon 40% Earth 10% Power Runes: Death 75% Harmony 75% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 60% Dodge 28% Drive (Chariot) 15% Jump 37% Ride (Horse) 15% Swim 25% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 25% Disguise 10% Fast Talk 20% Intimidate 20% Intrigue 20% Orate 25% Sing 45% Speak (Heortling) 0% Speak (Own Language: Tarshite) 55% Speak (Tradetalk) 20% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Cacodemon) 25% Cult Lore (Orlanth) 35% Customs (Heortling) 0% Customs (Long Home) 50% Customs (Tarshite) 20% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 25% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 20% Treat Poison 10% **Magic (+10%)** False form 0% Meditate 25% Prepare Corpse 20% Sense Assassin 20% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 20% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Vomit acid 30% Worship (Cacodemon) 60% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (-5%)** Hide 25% Move Quietly 25% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 20% 2H Axe 30% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 25% Dagger 25% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 25% Pole Lasso 15% Rock 25% Self Bow 25% Sling 30% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 25% Small Shield 25% Spirit Magic: Disruption (1pts) Melee Attacks: Fist 35% 1D3+1D4 SR 9 0/0 HP Small Shield 25% 1D3+1D4 SR 8 8/8 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 3/3 HP (16-18) - L Arm Armor: 4 2/2 HP (13-15) - R Arm Armor: 4 2/2 HP (12) - Chest Armor: 4 4/4 HP (9-11) - Abdomen Armor: 4 3/3 HP (5-8) - L Leg Armor: 4 3/3 HP (1-4) - R Leg Armor: 4 3/3 HP Equipment: Open helmet (4pts) Heavy scale hauberk (5pts) Cuirboilli greaves & vambraces (3pts) Artifacts & regalia of diety Noble clothing worth 60 L Cultural weapons One riding animal 160 L in coin 450 L in jewelry, vessels and luxury goods
** Demela Yanda Many-Sons ** Runes: Death Harmony Air Homeland: Longhome, Occupation: Priest, Initiate of Cult: Cacodemon STR: 18, CON: 6, SIZ: 10, DEX: 9, INT: 10, POW: 18, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 7, Magic Points: 18, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 Passions: Devotion (any) 60%, Loyalty (Long Home) 60%, Hate 60%, Reputation 15%, Love (Family) 60%, Cults: Cacodemon - Initiate - Rune Points: 1 Runes: Earth 10%, Darkness 20%, Air 60%, Moon 40%, Death 75%, Harmony 75%, Skills: Climb 60%, Worship (Cacodemon) 60%, Speak (Own Language: Tarshite) 55%, Customs (Long Home) 50%, Sing 45%, Jump 37%, Grapple 35%, Cult Lore (Orlanth) 35%, Fist 35%, Homeland Lore (Local) 35%, Crossbows 35%, Search 30%, Farm 30%, Sling 30% Spirit Magic: Disruption (1pts) Attacks: Fist 35% 1D3+1D4 SR 9 0/0 HP Small Shield 25% 1D3+1D4 SR 8 8/8 HP Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 3/3 HP (16-18) - L Arm Armor: 4 2/2 HP (13-15) - R Arm Armor: 4 2/2 HP (12) - Chest Armor: 4 4/4 HP (9-11) - Abdomen Armor: 4 3/3 HP (5-8) - L Leg Armor: 4 3/3 HP (1-4) - R Leg Armor: 4 3/3 HP Equipment: Open helmet (4pts), Heavy scale hauberk (5pts), Cuirboilli greaves & vambraces (3pts), Artifacts & regalia of diety, Noble clothing worth 60 L, Cultural weapons, One riding animal, 160 L in coin, 450 L in jewelry, vessels and luxury goods,