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Koronil Many-Cow
Full Character
Stat Block
--- Koronil Many-Cow --- Runes: Illusion Movement Air Type: Player Character Homeland: Yellow Elf Occupation: Bandit Initiate of Cult: Orlanth Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Koronil Many-Cow is Studious and Religious. He is a Common adventurer. (He/Him) Stats: Strength: 15 (75%) Constitution: 9 (45%) Size: 12 (60%) Dexterity: 12 (60%) Intelligence: 17 (85%) Power: 14 (70%) Charisma: 8 (40%) Derived Stats: DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 9 Healing Rate: 2 Magic Points: 14 Spirit Damage: 1D6 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Hate (Mostali) 60% Loyalty (Forest) 60% Hate (Uz) 60% Reputation 5% Hate (Chaos) 60% **Cults: Orlanth - Initiate - Rune Points: 1 Elemental Runes: Air 60% Earth 20% Darkness 40% Power Runes: Plant 10% Illusion 75% Movement 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 80% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 5% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 25% Intrigue 5% Orate 25% Sing 35% Speak (Heortling) 0% Speak (Stormspeech) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 45% Game 25% Herd 15% Homeland Lore (Local) 40% Library Use 0% Lore (Animal) 20% Lore (Elf) 35% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 70% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 65% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 30% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 65% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Elf Deity) 35% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 30% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+10%)** Elfsense 45% Insight (Species) 30% Listen 65% Scan 35% Search 35% Track 45% **Stealth (+10%)** Hide 75% Move Quietly 35% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 40% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 20% Dagger 25% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 40% Javelin 20% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 25% Small Shield 35% Spirit Magic: Bladesharp (4pts) Disruption (1pts) Rune Spells: Increase/Decrease Wind (1pts) Melee Attacks: Small Shield 35% 1D3+1D4 SR 8 8/8 HP 1H Short Spear 40% 1D6+1+1D4 SR 7 10/10 HP Ranged Attacks: Elf Bow 40% 1D8+1 SR 3 6/6 HP Rng 80 Hit Locations: (19-20) - Head Armor: 3 3/3 HP (16-18) - L Arm Armor: 3 2/2 HP (13-15) - R Arm Armor: 3 2/2 HP (12) - Chest Armor: 3 4/4 HP (9-11) - Abdomen Armor: 3 3/3 HP (5-8) - L Leg Armor: 3 3/3 HP (1-4) - R Leg Armor: 3 3/3 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Koronil Many-Cow ** Runes: Illusion Movement Air Homeland: Yellow Elf, Occupation: Bandit, Initiate of Cult: Orlanth STR: 15, CON: 9, SIZ: 12, DEX: 12, INT: 17, POW: 14, CHA: 8, Derived Stats: Magic Points: 14, Damage Bonus: +1D4, Hit Points: 9, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 Passions: Love (Family) 60%, Hate (Mostali) 60%, Loyalty (Forest) 60%, Hate (Uz) 60%, Reputation 5%, Hate (Chaos) 60%, Cults: Orlanth - Initiate - Rune Points: 1 Runes: Darkness 40%, Air 60%, Earth 20%, Plant 10%, Illusion 75%, Movement 75%, Skills: Climb 80%, Hide 75%, Plant Lore 70%, Survival 65%, Spirit Combat 65%, Listen 65%, Elfsense 45%, First Aid 45%, Track 45%, 1H Spear 40%, Elf Bow 40%, Homeland Lore (Local) 40%, Jump 36%, Search 35% Spirit Magic: Bladesharp (4pts), Disruption (1pts) Rune Spells: Increase/Decrease Wind (1pts) Attacks: Small Shield 35% 1D3+1D4 SR 8 8/8 HP 1H Short Spear 40% 1D6+1+1D4 SR 7 10/10 HP Elf Bow 40% 1D8+1 SR 3 6/6 HP Rng 80 Hit Locations: (19-20) - Head Armor: 3 3/3 HP (16-18) - L Arm Armor: 3 2/2 HP (13-15) - R Arm Armor: 3 2/2 HP (12) - Chest Armor: 3 4/4 HP (9-11) - Abdomen Armor: 3 3/3 HP (5-8) - L Leg Armor: 3 3/3 HP (1-4) - R Leg Armor: 3 3/3 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,