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Kendessa Golden-Hear
Full Character
Stat Block
--- Kendessa Golden-Hear --- Runes: Harmony Fertility Water Type: Player Character Homeland: Prax: Pol-Joni Occupation: Bandit Initiate of Cult: Dormal the Sailor Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Kendessa Golden-Hear is Poor and Lingering. She is a Common adventurer. (She/Her) Stats: Strength: 4 (20%) Constitution: 7 (35%) Size: 9 (45%) Dexterity: 12 (60%) Intelligence: 9 (45%) Power: 17 (85%) Charisma: 12 (60%) Derived Stats: DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 8 Healing Rate: 2 Magic Points: 17 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Reputation 5% Hate (Chaos) 60% Love (Family) 70% Loyalty (Tribe) 60% Devotion (Dormal) 60% **Cults: Dormal the Sailor - Initiate - Rune Points: 1 Elemental Runes: Water 60% Darkness 40% Air 30% Power Runes: Harmony 75% Fertility 75% Condition Runes: Skills: **Agility (+0%)** Boat 45% Climb 40% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 40% Swim 55% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 30% Intrigue 10% Orate 15% Sing 15% Speak (Heortling) 0% Speak (Praxian) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Dormal the Sailor) 25% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Pol-Joni) 40% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 25% Game 20% Herd 40% Homeland Lore (Local) 35% Library Use 0% Lore (Animal) 15% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 10% Survival 60% Treat Disease 10% Treat Poison 10% **Magic (+10%)** Meditate 35% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 70% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Dormal the Sailor) 35% Worship (Orlanth) 0% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Craft (Woodworking) 20% Devise 5% Play Instrument 5% Sleight 10% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 20% **Stealth (-5%)** Hide 35% Move Quietly 5% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 5% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 25% Battle Axe 10% Broadsword 25% Dagger 35% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 15% Pike 15% Quarterstaff 15% Rapier 15% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 45% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 10% Pole Lasso 5% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 15% Medium Shield 40% Small Shield 15% Spirit Magic: Vigor (2pts) Repair (3pts) Rune Spells: Float (1pts) Melee Attacks: Dagger 35% 1D4+2 SR 9 6/6 HP Medium Shield 40% 1D4 SR 8 12/12 HP Ranged Attacks: Composite Bow 45% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 3/3 HP (16-18) - L Arm Armor: 3 2/2 HP (13-15) - R Arm Armor: 3 2/2 HP (12) - Chest Armor: 3 4/4 HP (9-11) - Abdomen Armor: 3 3/3 HP (5-8) - L Leg Armor: 3 3/3 HP (1-4) - R Leg Armor: 3 3/3 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Kendessa Golden-Hear ** Runes: Harmony Fertility Water Homeland: Prax: Pol-Joni, Occupation: Bandit, Initiate of Cult: Dormal the Sailor STR: 4, CON: 7, SIZ: 9, DEX: 12, INT: 9, POW: 17, CHA: 12, Derived Stats: Magic Points: 17, Damage Bonus: 0, Hit Points: 8, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 Passions: Hate (Chaos) 60%, Love (Family) 70%, Loyalty (Tribe) 60%, Devotion (Dormal) 60%, Reputation 5%, Cults: Dormal the Sailor - Initiate - Rune Points: 1 Runes: Air 30%, Water 60%, Darkness 40%, Harmony 75%, Fertility 75%, Skills: Spirit Combat 70%, Survival 60%, Speak (Praxian) 55%, Swim 55%, Boat 45%, Composite Bow 45%, Customs (Pol-Joni) 40%, Herd 40%, Medium Shield 40%, Climb 40%, Ride (Horse) 40%, Jump 36%, Meditate 35%, Homeland Lore (Local) 35% Spirit Magic: Vigor (2pts), Repair (3pts) Rune Spells: Float (1pts) Attacks: Dagger 35% 1D4+2 SR 9 6/6 HP Medium Shield 40% 1D4 SR 8 12/12 HP Composite Bow 45% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 3/3 HP (16-18) - L Arm Armor: 3 2/2 HP (13-15) - R Arm Armor: 3 2/2 HP (12) - Chest Armor: 3 4/4 HP (9-11) - Abdomen Armor: 3 3/3 HP (5-8) - L Leg Armor: 3 3/3 HP (1-4) - R Leg Armor: 3 3/3 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,