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Harerlanda Saliaktsdottir
Full Character
Stat Block
--- Harerlanda Saliaktsdottir --- Runes: Movement Disorder Air Type: Player Character Homeland: Prax: Bison Riders Occupation: Assistant Shaman Initiate of Cult: Orlanth Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Harerlanda Saliaktsdottir is Confused and Open. She is a Common adventurer. (She/Her) Stats: Strength: 14 (70%) Constitution: 12 (60%) Size: 20 (100%) Dexterity: 6 (30%) Intelligence: 10 (50%) Power: 10 (50%) Charisma: 5 (25%) Derived Stats: DEX Strike Rank: 4 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 14 Healing Rate: 2 Magic Points: 10 Spirit Damage: 1D6 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Tribe) 60% Loyalty (Shaman) 60% Reputation 5% Hate (Chaos) 70% **Cults: Orlanth - Initiate - Rune Points: 1 Elemental Runes: Air 70% Moon 40% Earth 20% Power Runes: Movement 75% Disorder 75% Condition Runes: Skills: **Agility (-10%)** Boat -5% Climb 30% Dodge 12% Drive (Chariot) -5% Jump 8% Ride (Bison) 40% Ride (Horse) -5% Swim 5% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 10% Dance 5% Disguise 0% Fast Talk 0% Intimidate 10% Intrigue 0% Orate 20% Sing 25% Speak (Heortling) 0% Speak (Praxian) 45% Speak (Spiritspeech) 15% Speak (Stormspeech) 15% Speak (Tradetalk) 5% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 60% Customs (Bison Tribe) 25% Customs (Heortling) 0% Elder Race Lore (Elves) 5% Evaluate 20% Farm 10% First Aid 25% Game 15% Herd 35% Homeland Lore (Local) 40% Library Use 0% Lore (Animal) 15% Lore (Local) 0% Lore (Plant) 20% Manage Household 10% Mineral Lore 5% Peaceful Cut 25% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 70% Spirit Dance 10% Spirit Lore 20% Spirit Travel 20% Understand Herd Beast 0% Worship (Orlanth) 20% **Manipulation (-5%)** Conceal 0% Craft (Arms) 5% Devise 0% Play Instrument 0% Sleight 5% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 5% **Stealth (-15%)** Hide -5% Move Quietly -5% **Melee (-5%)** 1H Axe 5% 1H Hammer 5% 1H Mace 10% 1H Spear 0% 2H Axe 0% 2H Hammer 0% 2H Mace 5% 2H Spear 10% Battle Axe 5% Broadsword 15% Dagger 20% Fist 20% Grapple 20% Greatsword 0% Kick 10% Kopis 5% Lance 15% Pike 10% Quarterstaff 10% Rapier 0% Shortsword 5% Whip 0% **Ranged (-5%)** Arbalest 5% Axe, Throwing 5% Composite Bow 0% Crossbows 20% Dagger, Throwing 0% Elf Bow 0% Javelin 15% Pole Lasso 0% Rock 10% Self Bow 0% Sling 0% Staff Sling 5% Throwing Dagger 5% Thrown Axe 5% **Shield (-5%)** Large Shield 10% Medium Shield 20% Small Shield 20% Spirit Magic: Heal (2pts) Strength (2pts) Demoralize (2pts) Disruption (1pts) Detect Enemies (1pts) Rune Spells: Summons of Evil (3pts) Melee Attacks: Grapple 20% Special+1D6 SR 9 0/0 HP Medium Shield 20% 1D4+1D6 SR 8 12/12 HP Ranged Attacks: Light Crossbow 20% 2D4+2 SR 4 6/6 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Harerlanda Saliaktsdottir ** Runes: Movement Disorder Air Homeland: Prax: Bison Riders, Occupation: Assistant Shaman, Initiate of Cult: Orlanth STR: 14, CON: 12, SIZ: 20, DEX: 6, INT: 10, POW: 10, CHA: 5, Derived Stats: Damage Bonus: +1D6, Hit Points: 14, Magic Points: 10, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Loyalty (Tribe) 60%, Loyalty (Shaman) 60%, Reputation 5%, Hate (Chaos) 70%, Love (Family) 60%, Cults: Orlanth - Initiate - Rune Points: 1 Runes: Air 70%, Moon 40%, Earth 20%, Disorder 75%, Movement 75%, Skills: Spirit Combat 70%, Cult Lore (Orlanth) 60%, Speak (Praxian) 45%, Ride (Bison) 40%, Homeland Lore (Local) 40%, Herd 35%, Climb 30%, Listen 25%, First Aid 25%, Sing 25%, Peaceful Cut 25%, Meditate 25%, Survival 25%, Customs (Bison Tribe) 25% Spirit Magic: Heal (2pts), Strength (2pts), Demoralize (2pts), Disruption (1pts), Detect Enemies (1pts) Rune Spells: Summons of Evil (3pts) Attacks: Grapple 20% Special+1D6 SR 9 0/0 HP Medium Shield 20% 1D4+1D6 SR 8 12/12 HP Light Crossbow 20% 2D4+2 SR 4 6/6 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,