The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Caransson
Full Character
Stat Block
--- Caransson --- Runes: Man Movement Darkness Type: Player Character Homeland: Prax: Impala Rider Occupation: Heavy Infantry Initiate of Cult: Seseine Standard of Living: Free Income: 60 L Ransom: 500 L Description: Caransson is Sentimental and Gloomy. He is a Common adventurer. (He/Him) Stats: Strength: 11 (55%) Constitution: 10 (50%) Size: 16 (80%) Dexterity: 12 (60%) Intelligence: 12 (60%) Power: 18 (90%) Charisma: 12 (60%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 12 Healing Rate: 2 Magic Points: 18 Spirit Damage: 1D6+1 DEX Strike Rank: 3 Movement: Ground: 8 Passions & Reputations: Hate (Chaos) 60% Love (Family) 60% Loyalty (Tribe) 60% Devotion (Seseine) 60% Honor 60% Reputation 10% **Cults: Seseine - Initiate - Rune Points: 1 Elemental Runes: Earth 20% Darkness 60% Fire/Sky 10% Power Runes: Movement 75% Man 75% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 39% Drive (Chariot) 10% Jump 41% Ride (Horse) 10% Ride (Impala) 45% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 60% Dance 35% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 25% Speak (Heortling) 0% Speak (Praxian) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Seseine) 45% Customs (Heortling) 0% Customs (Impala Tribe) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 30% Game 20% Herd 40% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 40% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 20% Treat Poison 10% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 60% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Seseine) 35% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (-10%)** Hide 0% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 10% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 15% Dagger 40% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 25% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 55% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 50% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 20% Small Shield 65% Spirit Magic: Countermagic (3pts) Shimmer (1pts) Distraction (1pts) Rune Spells: Harmony (1pts) Melee Attacks: Small Shield 65% 1D3+1D4 SR 7 8/8 HP Dagger 40% 1D4+2+1D4 SR 8 6/6 HP Ranged Attacks: Composite Bow 55% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Caransson ** Runes: Man Movement Darkness Homeland: Prax: Impala Rider, Occupation: Heavy Infantry, Initiate of Cult: Seseine STR: 11, CON: 10, SIZ: 16, DEX: 12, INT: 12, POW: 18, CHA: 12, Derived Stats: Hit Points: 12, Magic Points: 18, Damage Bonus: +1D4, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Honor 60%, Reputation 10%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Tribe) 60%, Devotion (Seseine) 60%, Cults: Seseine - Initiate - Rune Points: 1 Runes: Fire/Sky 10%, Earth 20%, Darkness 60%, Movement 75%, Man 75%, Skills: Small Shield 65%, Spirit Combat 60%, Charm 60%, Speak (Praxian) 55%, Composite Bow 55%, Javelin 50%, Climb 45%, Cult Lore (Seseine) 45%, Ride (Impala) 45%, Battle 45%, Jump 41%, Listen 40%, Herd 40%, Dagger 40% Spirit Magic: Countermagic (3pts), Shimmer (1pts), Distraction (1pts) Rune Spells: Harmony (1pts) Attacks: Dagger 40% 1D4+2+1D4 SR 8 6/6 HP Small Shield 65% 1D3+1D4 SR 7 8/8 HP Composite Bow 55% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,