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Orgos
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--- Orgos --- Runes: Death Harmony Beast Type: Player Character Homeland: Old Tarsh Occupation: Hunter Initiate of Cult: Foundchild Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Stats: Strength: 16 (80%) Constitution: 16 (80%) Size: 16 (80%) Dexterity: 14 (70%) Intelligence: 15 (75%) Power: 14 (70%) Charisma: 13 (65%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 17 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Honor 60% Loyalty 60% Reputation 5% Love (Family) 70% Loyalty (Clan) 70% Loyalty (Shaker Temple) 60% Hate 60% **Cults: Foundchild - Initiate - Rune Points: 3 Elemental Runes: Earth 50% Water 20% Fire/Sky 60% Power Runes: Beast 70% Man 30% Disorder 25% Movement 50% Harmony 75% Illusion 50% Fertility 25% Death 75% Truth 50% Stasis 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 33% Drive (Chariot) 10% Jump 47% Ride (Horse) 10% Ride (Horse) 15% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 35% Speak (Heortling) 0% Speak (Tarshite) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 40% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Foundchild) 20% Customs (Heortling) 0% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 15% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 50% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 50% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Foundchild) 35% **Manipulation (+10%)** Conceal 25% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 50% Scan 50% Search 30% Track 85% **Stealth (+5%)** Hide 50% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 35% Broadsword 55% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 80% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 50% Small Shield 25% Spirit Magic: Heal (0pts) Mobility (0pts) Speedart (0pts) Detect Spirit (0pts) Rune Spells: Sureshot (1pts) Beastmaster (2pts) Melee Attacks: Dagger 35% 1D4+2+1D4 SR 7 6/6 HP Broadsword 55% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 50% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Composite Bow 80% 1D8+1 SR 2 7/7 HP Rng 100 Thrown Javelin 30% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Orgos ** Runes: Death Harmony Beast Homeland: Old Tarsh, Occupation: Hunter, Initiate of Cult: Foundchild STR: 16, CON: 16, SIZ: 16, DEX: 14, INT: 15, POW: 14, CHA: 13, Derived Stats: Damage Bonus: +1D4, Hit Points: 17, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Love (Family) 70%, Loyalty (Clan) 70%, Loyalty (Shaker Temple) 60%, Hate 60%, Honor 60%, Loyalty 60%, Reputation 5%, Cults: Foundchild - Initiate - Rune Points: 3 Runes: Earth 50%, Water 20%, Fire/Sky 60%, Truth 50%, Harmony 75%, Illusion 50%, Fertility 25%, Death 75%, Stasis 50%, Beast 70%, Disorder 25%, Movement 50%, Man 30%, Skills: Track 85%, Composite Bow 80%, Broadsword 55%, Speak (Tarshite) 55%, Hide 50%, Listen 50%, Survival 50%, Peaceful Cut 50%, Scan 50%, Medium Shield 50%, Jump 47%, Climb 45%, Animal Lore 40%, Spirit Combat 40% Spirit Magic: Heal (0pts), Mobility (0pts), Speedart (0pts), Detect Spirit (0pts) Rune Spells: Beastmaster (2pts), Sureshot (1pts) Attacks: Dagger 35% 1D4+2+1D4 SR 7 6/6 HP Broadsword 55% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 50% 1D4+1D4 SR 6 12/12 HP Composite Bow 80% 1D8+1 SR 2 7/7 HP Rng 100 Thrown Javelin 30% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,