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Sarast Kulf Bloods
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Stat Block
--- Sarast Kulf Bloods --- Runes: Man Truth Fire/Sky Type: Player Character Homeland: Prax: Pol-Joni Occupation: Fisher Initiate of Cult: Gustbran the Redsmith Standard of Living: Poor Income: 60 L Ransom: 200 L Description: Sarast Kulf Bloods is Despicable and Crazy. He is a Common adventurer. (He/Him) Stats: Strength: 8 (40%) Constitution: 11 (55%) Size: 14 (70%) Dexterity: 9 (45%) Intelligence: 16 (80%) Power: 15 (75%) Charisma: 10 (50%) Derived Stats: Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 12 Healing Rate: 2 Movement: Ground: 8 Passions & Reputations: Reputation 5% Hate (Chaos) 60% Love (Family) 70% Loyalty (Tribe) 60% **Cults: Gustbran the Redsmith - Initiate - Rune Points: 1 Elemental Runes: Fire/Sky 60% Air 10% Earth 20% Power Runes: Man 75% Truth 75% Condition Runes: Skills: **Agility (+0%)** Boat 35% Climb 40% Dodge 18% Drive (Chariot) 5% Jump 27% Ride (Horse) 50% Swim 55% **Communication (+0%)** Act 5% Art 5% Bargain 10% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 10% Speak (Heortling) 0% Speak (Praxian) 50% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Gustbran The Redsmith) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Pol-Joni) 30% Elder Race Lore (Elves) 10% Evaluate 30% Farm 15% First Aid 25% Game 20% Herd 50% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (River) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Gustbran The Redsmith) 45% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Craft (Leather Working) 40% Craft (Redsmithing) 35% Devise 20% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 50% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 20% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 20% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 20% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 35% Pole Lasso 10% Rock 20% Self Bow 20% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Repair (1pts) Extinguish (2pts) Spirit Binding (1pts) Spell Matrix Enchantment (1pts) Rune Spells: Matrix Creation (1pts) Melee Attacks: Broadsword 30% 1D8+1 SR 7 12/12 HP Medium Shield 35% 1D4 SR 8 12/12 HP Ranged Attacks: Thrown Javelin 35% 1D10 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Cultural Weapons 200m of rope or line Bobbin Small boat Jig lines or nets Hooks, baskets Gaff Salted or dried fish worth 60 L
** Sarast Kulf Bloods ** Runes: Man Truth Fire/Sky Homeland: Prax: Pol-Joni, Occupation: Fisher, Initiate of Cult: Gustbran the Redsmith STR: 8, CON: 11, SIZ: 14, DEX: 9, INT: 16, POW: 15, CHA: 10, Derived Stats: Damage Bonus: 0, Hit Points: 12, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Reputation 5%, Hate (Chaos) 60%, Love (Family) 70%, Loyalty (Tribe) 60%, Cults: Gustbran the Redsmith - Initiate - Rune Points: 1 Runes: Fire/Sky 60%, Air 10%, Earth 20%, Man 75%, Truth 75%, Skills: Swim 55%, Ride (Horse) 50%, Herd 50%, Scan 50%, Speak (Praxian) 50%, Worship (Gustbran The Redsmith) 45%, Spirit Combat 45%, Craft (Leather Working) 40%, Climb 40%, Homeland Lore (Local) 35%, Lore (River) 35%, Medium Shield 35%, Javelin 35%, Craft (Redsmithing) 35% Spirit Magic: Repair (1pts), Extinguish (2pts), Spirit Binding (1pts), Spell Matrix Enchantment (1pts) Rune Spells: Matrix Creation (1pts) Attacks: Broadsword 30% 1D8+1 SR 7 12/12 HP Medium Shield 35% 1D4 SR 8 12/12 HP Thrown Javelin 35% 1D10 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Cultural Weapons, 200m of rope or line, Bobbin, Small boat, Jig lines or nets, Hooks, baskets, Gaff, Salted or dried fish worth 60 L,