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HAVI
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Stat Block
--- HAVI --- Runes: Fertility Movement Air Type: Player Character Homeland: Sartar Occupation: Herder Initiate of Cult: Orlanth Standard of Living: Poor Income: 60 L Ransom: 500 L Description: Stats: Strength: 20 (100%) Constitution: 13 (65%) Size: 10 (50%) Dexterity: 9 (45%) Intelligence: 16 (80%) Power: 12 (60%) Charisma: 10 (50%) Derived Stats: Hit Points: 13 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Love (Haraborn) 60% Loyalty (Tribe) 60% Loyalty (Colymar) 60% Devotion (Orlanth) 60% Reputation 5% Love (Family) 80% Loyalty (Clan) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Air 70% Water 20% Fire/Sky 40% Power Runes: Man 50% Movement 75% Harmony 50% Fertility 75% Truth 50% Stasis 25% Disorder 50% Illusion 50% Beast 50% Death 25% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 55% Dodge 23% Drive (Chariot) 10% Jump 32% Ride (Horse) 10% Ride (Deer) 15% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 40% Sing 30% Speak (Heortling) 0% Speak (Heortling) 50% Speak (Stormspeech) 40% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 20% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 20% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 50% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 45% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 20% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 40% Search 30% Track 20% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 45% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 55% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 50% Small Shield 25% Spirit Magic: Heal (0pts) Melee Attacks: Broadsword 45% 1D8+1+1D4 SR 7 12/12 HP Medium Shield 50% 1D4+1D4 SR 8 12/12 HP Ranged Attacks: Composite Bow 55% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: History: 60 Lunars Cultural Weapons Herd animals worth 120 L Staff Herding animal
** HAVI ** Runes: Fertility Movement Air Homeland: Sartar, Occupation: Herder, Initiate of Cult: Orlanth STR: 20, CON: 13, SIZ: 10, DEX: 9, INT: 16, POW: 12, CHA: 10, Derived Stats: Magic Points: 12, Damage Bonus: +1D4, Hit Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Loyalty (Clan) 60%, Love (Haraborn) 60%, Loyalty (Tribe) 60%, Loyalty (Colymar) 60%, Devotion (Orlanth) 60%, Reputation 5%, Love (Family) 80%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Water 20%, Fire/Sky 40%, Air 70%, Truth 50%, Stasis 25%, Disorder 50%, Illusion 50%, Beast 50%, Death 25%, Man 50%, Movement 75%, Harmony 50%, Fertility 75%, Skills: Climb 55%, Composite Bow 55%, Speak (Heortling) 50%, Medium Shield 50%, Herd 50%, Broadsword 45%, Peaceful Cut 45%, Orate 40%, Speak (Stormspeech) 40%, Scan 40%, Large Shield 35%, Crossbows 35%, Grapple 35%, Farm 35% Spirit Magic: Heal (0pts) Attacks: Broadsword 45% 1D8+1+1D4 SR 7 12/12 HP Medium Shield 50% 1D4+1D4 SR 8 12/12 HP Composite Bow 55% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: History: 60 Lunars, Cultural Weapons, Herd animals worth 120 L, Staff, Herding animal,