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Ashbun Thickmeat
Full Character
Stat Block
--- Ashbun Thickmeat --- Runes: Air Type: Player Character Homeland: Blackfeather Occupation: Assistant Shaman Initiate of Cult: Babeester Gor Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Just a thick stubborn mystical hermit Stats: Strength: 17 (85%) Constitution: 15 (75%) Size: 7 (35%) Dexterity: 12 (60%) Intelligence: 17 (85%) Power: 12 (60%) Charisma: 10 (50%) Derived Stats: Hit Points: 14 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: 0 Movement: Ground: 8 Passions & Reputations: Honor 60% Devotion 60% Reputation 5% Loyalty (Shaman) 60% Devotion (Babeester Gor) 60% Fear 60% Hate 60% Love 60% **Cults: Babeester Gor - Initiate - Rune Points: 3 Elemental Runes: Air 60% Earth 40% Fire/Sky 20% Power Runes: Man 50% Death 35% Beast 50% Disorder 50% Truth 50% Stasis 50% Movement 50% Fertility 25% Harmony 50% Illusion 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 29% Drive (Chariot) 10% Jump 41% Ride (Horse) 10% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 55% Intrigue 10% Orate 15% Sing 35% Speak (Heortling) 0% Speak (Earthtongue) 15% Speak (Spiritspeech) 25% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Babeester Gor) 35% Customs (Heortling) 0% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 45% Game 25% Herd 15% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Lore (Animal) 25% Lore (Plant) 30% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 35% Spirit Lore 30% Spirit Travel 45% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Babeester Gor) 50% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 15% **Stealth (+15%)** Hide 25% Move Quietly 25% **Melee (+15%)** 1H Axe 80% 1H Hammer 25% 1H Mace 30% 1H Spear 20% 2H Axe 40% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 25% Dagger 30% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 25% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 30% Medium Shield 30% Small Shield 30% Spirit Magic: Befuddle (0pts) Strength (0pts) Demoralize (0pts) Heal (2pts) Ignite (0pts) Rune Spells: Slash (1pts) Berserker (2pts) Axe Trance (1pts) Earth Shield (3pts) Summon Earth Elemental (1pts) Melee Attacks: Kick 40% 1D6 SR 9 0/0 HP Small Axe 80% 1D6+1 SR 9 6/6 HP 1H Battle Axe 80% 1D8+2 SR 8 8/8 HP Ranged Attacks: Light Crossbow 40% 2D4+2 SR 3 6/6 HP Rng 100 Thrown Axe 25% 1D6 SR 3 6/6 HP Rng 20 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Ashbun Thickmeat ** Runes: Air Homeland: Blackfeather, Occupation: Assistant Shaman, Initiate of Cult: Babeester Gor STR: 17, CON: 15, SIZ: 7, DEX: 12, INT: 17, POW: 12, CHA: 10, Derived Stats: Damage Bonus: 0, Hit Points: 14, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Hate 60%, Love 60%, Honor 60%, Devotion 60%, Reputation 5%, Loyalty (Shaman) 60%, Devotion (Babeester Gor) 60%, Fear 60%, Cults: Babeester Gor - Initiate - Rune Points: 3 Runes: Air 60%, Earth 40%, Fire/Sky 20%, Beast 50%, Disorder 50%, Truth 50%, Stasis 50%, Movement 50%, Fertility 25%, Harmony 50%, Illusion 50%, Man 50%, Death 35%, Skills: 1H Axe 80%, Intimidate 55%, Worship (Babeester Gor) 50%, Spirit Combat 50%, Spirit Travel 45%, First Aid 45%, Climb 45%, Jump 41%, 2H Axe 40%, Grapple 40%, Fist 40%, Crossbows 40%, Homeland Lore (Local) 40%, Cult Lore (Babeester Gor) 35% Spirit Magic: Demoralize (0pts), Heal (2pts), Ignite (0pts), Befuddle (0pts), Strength (0pts) Rune Spells: Axe Trance (1pts), Earth Shield (3pts), Summon Earth Elemental (1pts), Slash (1pts), Berserker (2pts) Attacks: Kick 40% 1D6 SR 9 0/0 HP Small Axe 80% 1D6+1 SR 9 6/6 HP 1H Battle Axe 80% 1D8+2 SR 8 8/8 HP Thrown Axe 25% 1D6 SR 3 6/6 HP Rng 20 Light Crossbow 40% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,