The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Garganded
Full Character
Stat Block
--- Garganded --- Runes: Movement Death Moon Type: Player Character Homeland: Longhome Occupation: Merchant Initiate of Cult: (Fonrit) Orjethulut Standard of Living: Free Income: 500 L Ransom: 500 L Description: Garganded is Cheerful and Late. They is a Heroic adventurer. (They/Them) Stats: Strength: 8 (40%) Constitution: 14 (70%) Size: 14 (70%) Dexterity: 15 (75%) Intelligence: 14 (70%) Power: 16 (80%) Charisma: 13 (65%) Derived Stats: Magic Points: 16 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 15 Healing Rate: 3 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Temple) 60% Loyalty (Long Home) 60% Reputation 20% Love (Family) 60% **Cults: (Fonrit) Orjethulut - Initiate - Rune Points: 3 Elemental Runes: Earth 70% Darkness 40% Moon 80% Power Runes: Movement 85% Death 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 70% Dodge 35% Drive (Chariot) 10% Jump 75% Ride (Horse) 10% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 40% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 35% Intrigue 10% Orate 15% Sing 15% Speak (Heortling) 15% Speak (Own Language: Tarshite) 55% Speak (Tradetalk) 50% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore ((Fonrit) Orjethulut) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 15% Customs (Long Home) 50% Customs (Tarshite) 20% Elder Race Lore (Elves) 10% Evaluate 70% Farm 30% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 55% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 15% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 55% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 15% Spirit Dance 0% Spirit Lore 0% Spirit Travel 30% Understand Herd Beast 0% Worship ((Fonrit) Orjethulut) 25% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Human) 35% Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 20% 2H Axe 30% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 55% Dagger 25% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 25% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 25% Pole Lasso 15% Rock 25% Self Bow 25% Sling 30% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 25% Small Shield 25% Spirit Magic: Disruption (1pts) Protection (5pts) Coordination (4pts) Rune Spells: Morale (2pts) True Weapon (1pts) Sword Trance (1pts) Melee Attacks: Broadsword 55% 1D8+1 SR 6 12/12 HP Large Shield 25% 1D6 SR 7 16/16 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Writing implements & materials Fine clothes worth 40 L Cultural weapons 500 L in goods 150 L in coins Small statuette of trade god Broad-rimmed leather hat (1 pt) Leather greaves (1 pt) leather vambraces (1 pt) Linothorax (3 pts) Staff
** Garganded ** Runes: Movement Death Moon Homeland: Longhome, Occupation: Merchant, Initiate of Cult: (Fonrit) Orjethulut STR: 8, CON: 14, SIZ: 14, DEX: 15, INT: 14, POW: 16, CHA: 13, Derived Stats: Magic Points: 16, Damage Bonus: 0, Hit Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Reputation 20%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Temple) 60%, Loyalty (Long Home) 60%, Cults: (Fonrit) Orjethulut - Initiate - Rune Points: 3 Runes: Moon 80%, Earth 70%, Darkness 40%, Death 85%, Movement 85%, Skills: Jump 75%, Climb 70%, Evaluate 70%, Broadsword 55%, Manage Household 55%, Speak (Own Language: Tarshite) 55%, Meditate 55%, Customs (Long Home) 50%, Speak (Tradetalk) 50%, Bargain 40%, Homeland Lore (Local) 35%, Grapple 35%, Fist 35%, Insight (Human) 35% Spirit Magic: Disruption (1pts), Protection (5pts), Coordination (4pts) Rune Spells: Morale (2pts), True Weapon (1pts), Sword Trance (1pts) Attacks: Broadsword 55% 1D8+1 SR 6 12/12 HP Large Shield 25% 1D6 SR 7 16/16 HP Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Writing implements & materials, Fine clothes worth 40 L, Cultural weapons, 500 L in goods, 150 L in coins, Small statuette of trade god, Broad-rimmed leather hat (1 pt), Leather greaves (1 pt), leather vambraces (1 pt), Linothorax (3 pts), Staff,