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Derp
Full Character
Stat Block
--- Derp --- Runes: Air Movement Harmony Type: Player Character Homeland: Sartar Occupation: Hunter Initiate of Cult: Orlanth Adventurous Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Stats: Strength: 14 (70%) Constitution: 12 (60%) Size: 10 (50%) Dexterity: 18 (90%) Intelligence: 17 (85%) Power: 13 (65%) Charisma: 16 (80%) Derived Stats: Healing Rate: 2 Magic Points: 13 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 12 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Devotion (Orlanth) 60% Honor (Orlanth (Cult)) 70% Reputation 5% Love (Clan) 60% Fear (Chaos) 60% Love (Family) 80% Loyalty (Clan) 80% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Air 85% Earth 50% Fire/Sky 30% Power Runes: Disorder 45% Illusion 50% Man 45% Movement 80% Fertility 50% Death 50% Harmony 55% Truth 50% Stasis 20% Beast 25% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 46% Drive (Chariot) 15% Jump 64% Ride (Horse) 15% Ride (Horse) 20% Swim 25% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 35% Sing 40% Speak (Heortling) 0% Speak (Heortling) 60% Speak (Stormspeech) 30% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 70% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 40% Customs (Heortling) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 20% Game 25% Herd 35% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Lore (Local) 20% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 55% **Manipulation (+20%)** Conceal 45% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+10%)** Insight (Species) 30% Listen 45% Scan 45% Search 35% Track 70% **Stealth (+20%)** Hide 65% Move Quietly 30% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 45% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 40% Broadsword 45% Dagger 55% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 45% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 80% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 40% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 45% Medium Shield 50% Small Shield 35% Spirit Magic: Farsee (1pts) Bladesharp (2pts) Disruption (1pts) Heal (1pts) Rune Spells: Leap (1pts) Wind Warp (1pts) Mist Cloud (1pts) Melee Attacks: Dagger 55% 1D4+2 SR 7 6/6 HP Quarterstaff 45% 1D8 SR 3 8/8 HP Medium Shield 50% 1D4 SR 6 12/12 HP 2H Short Spear 45% 1D8+1 SR 4 10/10 HP Ranged Attacks: Thrown Dagger 25% 1D4 SR 1 6/6 HP Rng 20 Pole Lasso 25% N/A SR 1 4/4 HP Rng 3 Staff Sling 30% 1D10 SR 1 8/8 HP Rng 100 Composite Bow 80% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Derp ** Runes: Air Movement Harmony Homeland: Sartar, Occupation: Hunter, Initiate of Cult: Orlanth Adventurous STR: 14, CON: 12, SIZ: 10, DEX: 18, INT: 17, POW: 13, CHA: 16, Derived Stats: Hit Points: 12, Magic Points: 13, Damage Bonus: 0, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Reputation 5%, Love (Clan) 60%, Fear (Chaos) 60%, Love (Family) 80%, Loyalty (Clan) 80%, Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Honor (Orlanth (Cult)) 70%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Air 85%, Earth 50%, Fire/Sky 30%, Man 45%, Disorder 45%, Illusion 50%, Fertility 50%, Death 50%, Harmony 55%, Movement 80%, Stasis 20%, Beast 25%, Truth 50%, Skills: Composite Bow 80%, Track 70%, Animal Lore 70%, Hide 65%, Jump 64%, Speak (Heortling) 60%, Worship (Orlanth) 55%, Dagger 55%, Climb 50%, Medium Shield 50%, Dodge 46%, 1H Spear 45%, Broadsword 45%, Crossbows 45% Spirit Magic: Heal (1pts), Farsee (1pts), Bladesharp (2pts), Disruption (1pts) Rune Spells: Leap (1pts), Wind Warp (1pts), Mist Cloud (1pts) Attacks: Dagger 55% 1D4+2 SR 7 6/6 HP Quarterstaff 45% 1D8 SR 3 8/8 HP Medium Shield 50% 1D4 SR 6 12/12 HP 2H Short Spear 45% 1D8+1 SR 4 10/10 HP Staff Sling 30% 1D10 SR 1 8/8 HP Rng 100 Composite Bow 80% 1D8+1 SR 1 7/7 HP Rng 100 Thrown Dagger 25% 1D4 SR 1 6/6 HP Rng 20 Pole Lasso 25% N/A SR 1 4/4 HP Rng 3 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,