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Entrella the Sleeper
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--- Entrella the Sleeper --- Runes: Harmony Death Earth Type: Player Character Homeland: Durulz (Ducks) Occupation: Light Infantry Initiate of Cult: Humakt Standard of Living: Free Income: 60 L Ransom: 500 L Description: Entrella the Sleeper is Distressed and Sincere. She is a Heroic adventurer. (She/Her) Stats: Strength: 9 (45%) Constitution: 12 (60%) Size: 8 (40%) Dexterity: 15 (75%) Intelligence: 12 (60%) Power: 11 (55%) Charisma: 16 (80%) Derived Stats: Healing Rate: 2 Magic Points: 11 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 11 Movement: Ground: 5 Water: 8 Passions & Reputations: Reputation 19% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Leader) 60% Loyalty (Temple) 60% **Cults: Humakt - Initiate - Rune Points: 3 Elemental Runes: Air 50% Earth 80% Power Runes: Death 85% Harmony 85% Condition Runes: Skills: **Agility (+5%)** Boat 35% Climb 55% Dodge 35% Drive (Chariot) 10% Jump 75% Ride (Horse) 0% Swim 110% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 30% Intimidate 35% Intrigue 10% Orate 15% Sing 25% Speak (Heortling) 65% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 40% Bureacracy 0% Celestial Lore 5% Cult Lore (Humakt) 15% Cult Lore (Orlanth) 0% Customs (Heortling) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 25% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Humakt) 35% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 35% Search 25% Track 5% **Stealth (+10%)** Hide 30% Move Quietly 30% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 35% 2H Mace 15% 2H Spear 20% Battle Axe 50% Broadsword 80% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 20% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 80% Medium Shield 35% Small Shield 20% Spirit Magic: Repair (2pts) Strength (2pts) Protection (1pts) Detect Undead (1pts) Detect Enemies (1pts) Rune Spells: Shield (1pts) Turn Undead (1pts) Sword Trance (1pts) Melee Attacks: Broadsword 80% 1D8+1 SR 6 12/12 HP Large Shield 80% 1D6 SR 7 16/16 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Composite helm (3 pts) Weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2xD100 L
** Entrella the Sleeper ** Runes: Harmony Death Earth Homeland: Durulz (Ducks), Occupation: Light Infantry, Initiate of Cult: Humakt STR: 9, CON: 12, SIZ: 8, DEX: 15, INT: 12, POW: 11, CHA: 16, Derived Stats: Damage Bonus: 0, Hit Points: 11, Magic Points: 11, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Reputation 19%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Leader) 60%, Loyalty (Temple) 60%, Cults: Humakt - Initiate - Rune Points: 3 Runes: Air 50%, Earth 80%, Harmony 85%, Death 85%, Skills: Swim 110%, Large Shield 80%, Broadsword 80%, Jump 75%, Speak (Heortling) 65%, Climb 55%, Battle Axe 50%, Battle 40%, Boat 35%, Medium Shield 35%, Scan 35%, 2H Hammer 35%, Spirit Combat 35%, Intimidate 35% Spirit Magic: Repair (2pts), Strength (2pts), Protection (1pts), Detect Undead (1pts), Detect Enemies (1pts) Rune Spells: Shield (1pts), Turn Undead (1pts), Sword Trance (1pts) Attacks: Broadsword 80% 1D8+1 SR 6 12/12 HP Large Shield 80% 1D6 SR 7 16/16 HP Light Crossbow 30% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Composite helm (3 pts), Weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2xD100 L,