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Natalsdottir
Full Character
Stat Block
--- Natalsdottir --- Runes: Death Movement Air Type: Player Character Homeland: Durulz (Ducks) Occupation: Thief Initiate of Cult: Storm Bull Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Natalsdottir is Fanciful and Obnoxious, the sort of water-borne sneak thief and con artist that gives ducks the reputation they have. She is secretly a Storm Bull initiate, wants to be a Hero rather than a sneak thief and is trying to learn the Disruption spell so that she can make her name killing water-lurking Gorp. Note her rune-level Swim skill. Stats: Strength: 6 (30%) Constitution: 8 (40%) Size: 4 (20%) Dexterity: 10 (50%) Intelligence: 12 (60%) Power: 7 (35%) Charisma: 10 (50%) Derived Stats: SIZ Strike Rank: 3 Damage Bonus: -1D4 Hit Points: 6 Healing Rate: 2 Magic Points: 7 Spirit Damage: 1D6 DEX Strike Rank: 3 Movement: Ground: 5 Water: 8 Passions & Reputations: Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Storm Bull) 60% Reputation 5% **Cults: Storm Bull - Initiate - Rune Points: 1 Elemental Runes: Darkness 20% Fire/Sky 40% Air 70% Power Runes: Movement 75% Death 75% Condition Runes: Skills: **Agility (+5%)** Boat 35% Climb 65% Dodge 25% Drive (Chariot) 10% Jump 35% Swim 95% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 35% Fast Talk 65% Intimidate 40% Intrigue 5% Orate 10% Sing 20% Speak (Heortling) 50% **Knowledge (+0%)** Animal Lore 5% Battle 10% Celestial Lore 5% Cult Lore (Storm Bull) 35% Elder Race Lore (Elves) 5% Evaluate 10% Farm 40% First Aid 10% Game 15% Herd 15% Homeland Lore (Local) 30% Lore (Local) 10% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (-5%)** Prepare Corpse 5% Sense Chaos 15% Spirit Combat 30% Worship (Storm Bull) 15% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 15% Play Instrument 5% Sleight 50% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 5% **Stealth (+10%)** Hide 30% Move Quietly 60% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 15% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 20% Broadsword 25% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 20% Pole Lasso 5% Rock 15% Self Bow 5% Sling 30% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 25% Medium Shield 30% Small Shield 15% Spirit Magic: Demoralize (2pts) Protection (2pts) Detect Enemies (1pts) Rune Spells: Face Chaos (1pts) Melee Attacks: Fist 25% 1D3-1D4 SR 10 0/0 HP Medium Shield 30% 1D4-1D4 SR 9 12/12 HP Ranged Attacks: Sling 30% 1D8 SR 3 80/80 HP Rng 80 Hit Locations: (19-20) - Head 2/2 HP (16-18) - L Arm 1/1 HP (13-15) - R Arm 1/1 HP (12) - Chest 3/3 HP (9-11) - Abdomen 2/2 HP (5-8) - L Leg 2/2 HP (1-4) - R Leg 2/2 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Natalsdottir ** Runes: Death Movement Air Homeland: Durulz (Ducks), Occupation: Thief, Initiate of Cult: Storm Bull STR: 6, CON: 8, SIZ: 4, DEX: 10, INT: 12, POW: 7, CHA: 10, Derived Stats: Hit Points: 6, Magic Points: 7, Damage Bonus: -1D4, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 Passions: Devotion (Storm Bull) 60%, Reputation 5%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Storm Bull - Initiate - Rune Points: 1 Runes: Air 70%, Darkness 20%, Fire/Sky 40%, Movement 75%, Death 75%, Skills: Swim 95%, Fast Talk 65%, Climb 65%, Move Quietly 60%, Speak (Heortling) 50%, Sleight 50%, Intimidate 40%, Farm 40%, Disguise 35%, Jump 35%, Boat 35%, Cult Lore (Storm Bull) 35%, Spirit Combat 30%, Sling 30% Spirit Magic: Demoralize (2pts), Protection (2pts), Detect Enemies (1pts) Rune Spells: Face Chaos (1pts) Attacks: Fist 25% 1D3-1D4 SR 10 0/0 HP Medium Shield 30% 1D4-1D4 SR 9 12/12 HP Sling 30% 1D8 SR 3 80/80 HP Rng 80 Hit Locations: (19-20) - Head 2/2 HP (16-18) - L Arm 1/1 HP (13-15) - R Arm 1/1 HP (12) - Chest 3/3 HP (9-11) - Abdomen 2/2 HP (5-8) - L Leg 2/2 HP (1-4) - R Leg 2/2 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,