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Darrolgor Promakt Iron-Wise
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--- Darrolgor Promakt Iron-Wise --- Runes: Moon Death Harmony Type: Player Character Homeland: Lunar Tarsh Occupation: Healer Initiate of Cult: Seven Mothers Standard of Living: Free Income: 80 L Ransom: 500 L Description: Darrolgor Promakt Iron-Wise is Evil and Late. He is a Heroic adventurer. (He/Him) Stats: Strength: 11 (55%) Constitution: 13 (65%) Size: 16 (80%) Dexterity: 11 (55%) Intelligence: 11 (55%) Power: 12 (60%) Charisma: 8 (40%) Derived Stats: Magic Points: 12 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Movement: Ground: 8 Passions & Reputations: Reputation 14% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Temple) 60% Loyalty (Shaker Temple) 60% **Cults: Seven Mothers - Initiate - Rune Points: 3 Elemental Runes: Darkness 40% Fire/Sky 60% Moon 90% Power Runes: Death 85% Harmony 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 65% Dodge 22% Drive (Chariot) 5% Jump 43% Ride (Horse) 5% Swim 15% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 10% Dance 10% Disguise 0% Fast Talk 0% Intimidate 10% Intrigue 5% Orate 15% Sing 15% Speak (Heortling) 0% Speak (New Pelorian) 65% Speak (Tarshite) 15% Speak (Tradetalk) 5% **Knowledge (+0%)** Alchemy 10% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Seven Mothers) 15% Customs (Heortling) 0% Customs (Lunar Provincial) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 45% First Aid 65% Game 15% Herd 5% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 45% Read/Write (New Pelorian) 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 45% Treat Poison 15% **Magic (+0%)** Meditate 65% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Seven Mothers) 20% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 15% Play Instrument 5% Sleight 10% **Perception (+0%)** Insight (Human) 55% Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 5% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 20% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 10% Broadsword 10% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 20% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 15% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 20% Pole Lasso 5% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 30% Medium Shield 25% Small Shield 15% Spirit Magic: Repair (1pts) Control (6pts) Demoralize (2pts) Detect Trap (1pts) Rune Spells: Reflection (1pts) Summon Fire Elemental (1pts) Summon Darkness Elemental (1pts) Melee Attacks: Fist 25% 1D3+1D4 SR 8 0/0 HP Large Shield 30% 1D6+1D4 SR 7 16/16 HP Ranged Attacks: Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Healer's Kit 20 L in coin Miscellaneous items worth 100 L
** Darrolgor Promakt Iron-Wise ** Runes: Moon Death Harmony Homeland: Lunar Tarsh, Occupation: Healer, Initiate of Cult: Seven Mothers STR: 11, CON: 13, SIZ: 16, DEX: 11, INT: 11, POW: 12, CHA: 8, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Temple) 60%, Loyalty (Shaker Temple) 60%, Reputation 14%, Cults: Seven Mothers - Initiate - Rune Points: 3 Runes: Darkness 40%, Fire/Sky 60%, Moon 90%, Harmony 85%, Death 85%, Skills: Climb 65%, Meditate 65%, Speak (New Pelorian) 65%, First Aid 65%, Insight (Human) 55%, Plant Lore 45%, Farm 45%, Treat Disease 45%, Spirit Combat 45%, Jump 43%, Large Shield 30%, Homeland Lore (Local) 30%, Dagger 25%, Customs (Lunar Provincial) 25% Spirit Magic: Repair (1pts), Control (6pts), Demoralize (2pts), Detect Trap (1pts) Rune Spells: Reflection (1pts), Summon Fire Elemental (1pts), Summon Darkness Elemental (1pts) Attacks: Fist 25% 1D3+1D4 SR 8 0/0 HP Large Shield 30% 1D6+1D4 SR 7 16/16 HP Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Healer's Kit, 20 L in coin, Miscellaneous items worth 100 L,