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Enast
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--- Enast --- Runes: Disorder Illusion Earth Type: Player Character Homeland: Durulz (Ducks) Occupation: Troll Warrior Initiate of Cult: Maran Gor Standard of Living: Free Income: 60 L Ransom: 500 L Description: Enast is Quixotic and Mannerly. He is a Heroic adventurer. (He/Him) Stats: Strength: 12 (60%) Constitution: 15 (75%) Size: 9 (45%) Dexterity: 14 (70%) Intelligence: 14 (70%) Power: 14 (70%) Charisma: 15 (75%) Derived Stats: Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 15 Movement: Ground: 5 Water: 8 Passions & Reputations: Loyalty (Tribe) 60% Devotion (Maran Gor) 60% Reputation 16% Love (Family) 60% Loyalty (Clan) 60% Hate (Aldryami) 60% **Cults: Maran Gor - Initiate - Rune Points: 3 Elemental Runes: Air 10% Earth 80% Darkness 40% Power Runes: Disorder 85% Illusion 85% Condition Runes: Skills: **Agility (+5%)** Boat 35% Climb 55% Dodge 33% Drive (Chariot) 10% Jump 47% Ride (Horse) 0% Swim 85% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 40% Disguise 10% Fast Talk 30% Intimidate 30% Intrigue 10% Orate 15% Sing 35% Speak (Earthtongue) 15% Speak (Heortling) 55% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 55% Bureacracy 0% Celestial Lore 10% Cult Lore (Maran Gor) 55% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 30% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 40% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Maran Gor) 25% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Darksense Scan 15% Insight (Species) 25% Listen 40% Scan 30% Search 30% Track 10% **Stealth (+10%)** Hide 30% Move Quietly 30% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 45% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 45% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 85% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 55% Pole Lasso 15% Rock 25% Self Bow 15% Sling 25% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 60% Medium Shield 40% Small Shield 25% Spirit Magic: Ironhand (2pts) Strength (2pts) Dullblade (2pts) Bladesharp (4pts) Rune Spells: Summon Earth Elemental (1pts) Dismiss Earth Elemental (1pts) Command (2pts) Melee Attacks: Dagger 85% 1D4+2 SR 8 6/6 HP Large Shield 60% 1D6 SR 7 16/16 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Heavy Mace Other weapons Sling Large shield Cuirboilli greaves and vambraces (each 3pts) Light scale hauberk (4pts) Open helm (4pts) Owns INT x 100 bolgs
** Enast ** Runes: Disorder Illusion Earth Homeland: Durulz (Ducks), Occupation: Troll Warrior, Initiate of Cult: Maran Gor STR: 12, CON: 15, SIZ: 9, DEX: 14, INT: 14, POW: 14, CHA: 15, Derived Stats: Damage Bonus: 0, Hit Points: 15, Magic Points: 14, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Hate (Aldryami) 60%, Loyalty (Tribe) 60%, Devotion (Maran Gor) 60%, Reputation 16%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Maran Gor - Initiate - Rune Points: 3 Runes: Earth 80%, Darkness 40%, Air 10%, Illusion 85%, Disorder 85%, Skills: Swim 85%, Dagger 85%, Large Shield 60%, Speak (Heortling) 55%, Cult Lore (Maran Gor) 55%, Climb 55%, Battle 55%, Javelin 55%, Jump 47%, 1H Mace 45%, 2H Mace 45%, Dance 40%, Medium Shield 40%, Spirit Combat 40% Spirit Magic: Bladesharp (4pts), Ironhand (2pts), Strength (2pts), Dullblade (2pts) Rune Spells: Command (2pts), Summon Earth Elemental (1pts), Dismiss Earth Elemental (1pts) Attacks: Large Shield 60% 1D6 SR 7 16/16 HP Dagger 85% 1D4+2 SR 8 6/6 HP Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Heavy Mace, Other weapons, Sling, Large shield, Cuirboilli greaves and vambraces (each 3pts), Light scale hauberk (4pts), Open helm (4pts), Owns INT x 100 bolgs,